App 1724140 · Update history

Craftomation 101: Programming & Craft

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

57 tracked updates
  1. Community AnnouncementsBy gatodebarcocorsario

    Craftomation 101 Update 0.97.3 is Live!

    https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ Hello mates! A new update for Craftomation 101 has arrived — packed with highly requested quality-of-life improvements, interface upgrades, and bug fixes. Thanks a lot for all the feedback and suggestions you've been sending our way. This update contains several features directly inspired by player requests. Navigation Improvements One of the most requested changes is finally here! Now, when switching between robots using the next/previous buttons, robots are selected in the exact order you arranged them inside the navigation menu. No more mysterious robot roulette. Your carefully organized production empire finally respects your organizational genius. New Hotkey for Craftomat Speed {STEAM_CLAN_IMAGE}/41979260/444b6567d468a2010d2e236145515e71d68e197c.png We added a hotkey for switching Craftomat speed sett...

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  2. Community AnnouncementsBy gatodebarcocorsario

    0.97.1 Update: ARRAYS are officially out!

    Hey mates! We’ve just rolled the Arrays update from beta into the main branch — and once again, your feedback helped us polish it into something much more powerful and convenient to use. Here’s what’s new: Meet Arrays Arrays are containers that can hold multiple elements — think of them as a collection of variables grouped together. You can store numbers, positions (coordinates), and even object types inside them. {STEAM_CLAN_IMAGE}/41979260/601742c5ee8d9529bc430c476d7e9d56592b7be3.png You can now add and edit elements directly inside the array node, making it much easier to manage your data without extra setup. Working with Arrays Each element in an array has its own index (starting from 1 in our case), which lets you access and modify it precisely. New commands include: Get element: retrieve a value by its index Set element: change a value by its index Array length: get the total nu...

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  3. Community AnnouncementsBy gatodebarcocorsario

    BETA 0.97 Update: ARRAYS

    We’ve added a new feature to the game — Arrays to test IN BETA VERSION. What is it? Arrays are containers that can store multiple elements. Think of them as a collection of variables grouped together. An array can hold: Numbers Positions (coordinates) Object types {STEAM_CLAN_IMAGE}/41979260/601742c5ee8d9529bc430c476d7e9d56592b7be3.png You can add and edit elements directly inside the array node. How it works: Each element in the array has its own index number. In our implementation, indexing starts from 1. New array-related commands: Get Element — retrieve an element by its index Set Element — change the value of an element by its index Array Length — get the total number of elements in the array {STEAM_CLAN_IMAGE}/41979260/c66f7e763983c09455cc469ba40e63c89f3f660d.png Advanced Tab {STEAM_CLAN_IMAGE}/41979260/2532044861af2f71cc027c4ccbaefcd108783a39.png To keep things organized, we’ve...

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  4. Community AnnouncementsBy gatodebarcocorsario

    0.96.1 Update: NEW BLOCK in officially out!

    Hey mates! We’ve just merged some exciting beta features into the main branch — and yes, your feedback played a huge part in shaping them. Here’s what’s new and improved: Meet the Repeater Think of it like a “for loop”: it lets you repeat a set of actions multiple times. You can set the number of repetitions manually or pull it from a variable. {STEAM_CLAN_IMAGE}/41979260/1e040391e0387b5404b0d7e0416c68d121794631.png Repeat output: goes to the actions that run on each iteration. End output: leads to the actions that happen after all repetitions are done. {STEAM_CLAN_IMAGE}/41979260/9d58110ade29548e1e07e4164db6c27bdfb39c07.png Optional "To Repeater" block: makes your setups cleaner and easier to read, but isn’t required. {STEAM_CLAN_IMAGE}/41979260/6f469780237ca2a760a8831c08d52b540d8cd279.png Stability & bug fixes for Global funcions We also reviewed the bugs reported after the last upd...

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  5. Community AnnouncementsBy gatodebarcocorsario

    BETA 0.96 Update: NEW BLOCK!

    https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ We’ve added a new block to the game — Repeater {STEAM_CLAN_IMAGE}/41979260/1e040391e0387b5404b0d7e0416c68d121794631.png If you’re familiar with programming, it works just like a for loop: it lets you repeat a piece of logic N times. The number of repetitions can be set manually, or taken from a variable. How it works: The Repeat output goes to the actions that should run on each iteration of the loop. The End output leads to the actions that should happen after the repeater finishes all its runs. {STEAM_CLAN_IMAGE}/41979260/9d58110ade29548e1e07e4164db6c27bdfb39c07.png For convenience, iteration actions can be ended with a To Repeater block. THIS BLOCK IS COMPLETELY OPTIONAL — it doesn’t affect how the logic works. It’s simply there to make your setups cleaner and easier to read. {STEAM_CLAN_IMAGE}/41979260...

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  6. Community AnnouncementsBy gamescodedogs

    0.95 Update on community requests

    {STEAM_CLAN_IMAGE}/41979260/18775ffe5552d1c8410e56b50f294ef09daed24f.png Hey everyone! New version is here — and this one is all about your requests! Community-driven improvements: Meet global functions You asked, we delivered! Now you can mark your most-used functions as global. A little globe icon in the interface makes it easy to save them, and they’ll be available in every game — no need to rewrite them each time. {STEAM_CLAN_IMAGE}/41979260/0eb2571406151cae941a792fb6c1c257119cd48c.png Control your campfires Another popular request: you can now extinguish campfires manually before the fuel runs out. Just use the С button on your keyboard to control your fires! Rebalanced Command Center objectives The objectives on new maps have been rebalanced to make them more engaging. Note: to experience the new objectives, you’ll need to start a new game — old saves will keep the previous obje...

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  7. Community AnnouncementsBy gatodebarcocorsario

    0.95 BETA Update on community requests

    {STEAM_CLAN_IMAGE}/41979260/9b58352d2b5137590da712d118cda6e51a876dc9.png Hey everyone! New version is here — and this one is all about your requests! But before we tell you what’s coming, we want to stress one important thing: THIS UPDATE IS A BETA!!! ONCE AGAIN: BETA! This is an unstable version, potentially full of bugs. It’s for those who really can’t wait to take a look and are ready to help us test it. Briefly, how to test it: Step 1 Find the game in your Steam Library, right-click it, and select “Properties.” {STEAM_CLAN_IMAGE}/41979260/3b43b87ff5f8861261b725b19fca98639ff67230.png Step 2 In the pop-up window, go to the “Betas” tab. {STEAM_CLAN_IMAGE}/41979260/b0597af3ffaf9ae537e680a503dd30fc81e94658.png Step 3 Under “Beta Participation,” select the branch “unstable” and close the window. The correct version will automatically start downloading. Enjoy! {STEAM_CLAN_IMAGE}/41979260...

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  8. Community AnnouncementsBy gatodebarcocorsario

    0.94.2 Update: Tunnel map reworked and bug fixes

    Hey everyone! A small but important patch is here — version 0.94.2 {STEAM_CLAN_IMAGE}/41979260/423e586099bd76547c5cd984656d8d847b2c4c95.png What’s in this update? Bug fixes Fixed a major FPS drop on the new tunnel map. This issue occurred when robots were searching for stone in areas covered by snow. Fixed a bug where the \\n symbol was frequently showing up in in-game texts. Other changes Reworked the Command Center objectives on the tunnel map — it should now feel much nicer to play. {STEAM_CLAN_IMAGE}/41979260/cbf19bd6c2904590dcb072350707adc954bb8d3c.png Several smaller tweaks and improvements to the new map. Based on player feedback, we’ve rebalanced the recipes for several campfires to improve overall game balance. {STEAM_CLAN_IMAGE}/41979260/87302dc74b4597ccd87f278dd45b52789a8c1dff.png As always, thank you so much for your feedback and bug reports — they help us track down issue...

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  9. Community AnnouncementsBy gatodebarcocorsario

    0.94.1 Update: Map & Animation

    {STEAM_CLAN_IMAGE}/41979260/3bfa852cff9a999f99e3345c7c5993a8085ddbdd.png Hey everyone! A tiny but merry update has landed — here’s what’s new this holiday season! What’s in this update? We’ve further polished the new tunnel-based map. Tunnel passages now differ in difficulty, and you may even run into rockfalls while digging your way through. Fixed a number of bugs and issues. Added new animations for the campfire and for paint puddles — small details, but they add a lot of life to the world. Just look at the new animations! First, we added animations for puddles — take a look: {STEAM_CLAN_IMAGE}/41979260/0c68ed5e9459a49b516ad7c834525ebd6f7795c7.gif Second, we updated the existing animations: {STEAM_CLAN_IMAGE}/41979260/98899a36bacc8444f37d65eca99d4099f251da2c.gif {STEAM_CLAN_IMAGE}/41979260/c7fa95b7bda47ba105d0255062575c2bbe3d4d78.gif {STEAM_CLAN_IMAGE}/41979260/e8192d570c6a2ee677bf6...

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  10. Community AnnouncementsBy gatodebarcocorsario

    A dramatic delay of the map update

    {STEAM_CLAN_IMAGE}/41979260/e0dd5c4b62679ce0a6f298d59af42e7b4da0842b.png Hey everyone! We’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for. We thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please enjoy a short compilation of the funniest issues we ran into while trying to add something the game was never originally designed to handle. Where the chaos came from First, a bit of context: our game maps may look 2D, but under the hood, they’re layered like a cake. There are multiple layers for different things — snow, grass, resources, and so on. While we were digging through this mess, we even found a mysterious mold l...

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  11. Community AnnouncementsBy gatodebarcocorsario

    Update - v0.92 - Campfire Upgrades and Sounds

    {STEAM_CLAN_IMAGE}/41979260/cb8323aef38e68d50d41a2523d5d5da13c88320d.png Hey mates! A little teaser about bigger things: we've now started working on one of the most requested features from the game, which we will start showing and discussing with you very soon. We will tell nothing more for now. Instead, we'll show our artist's vision of it: {STEAM_CLAN_IMAGE}/41979260/2277481462e0e1bfdcf02d42fc66b1677fed535a.jpg But big features take some time, so while you're waiting, we’ve released yet another new update with tweaks based on your feedback. Here’s what’s new: New Sounds Last week, we added a bunch of new sounds to make the game feel more alive. You’ll now hear audio cues for resource gathering, mistakes, dragging items, and more. Campfire Upgrades The main highlight of this patch is new upgrades for campfires: Two upgrades now increase campfire duration by 25% each, for a total of...

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  12. Community AnnouncementsBy gatodebarcocorsario

    New Update! - v0.91

    {STEAM_CLAN_IMAGE}/41979260/59bf55953d3f2ce18aa7b17a80ede52f15af5700.png Hey mates! We’ve got a fresh update for you! It’s not huge, but it’s packed with improvements that will make your experience smoother and more fun. Check out the details below! v0.91 Released! Added logging to help us react to bugs faster and keep the game running smoothly Introduced notification windows so we can communicate important info and tips directly in-game {STEAM_CLAN_IMAGE}/41979260/2d295ddb00d24b404285b9caffddbf923fde355f.gif You can now upgrade a full chest by simply dragging a bigger chest onto it—no more hassle! {STEAM_CLAN_IMAGE}/41979260/a44d1cde7fe0c6a685f8f291c12accf2cdf3b35e.gif Finally fixed that tricky bug where robots had more charge than they should Thanks for sticking with us and sharing your feedback—it really helps us make the game better! See you in a couple of weeks, when the next upd...

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  13. Community AnnouncementsBy ElJorro

    Booming Update - v0.90

    {STEAM_CLAN_IMAGE}/41979260/e0701e1e18b55d65d825d2e176c3544758d22d8a.png Hey mates! Finally we've got a content update for you! It may not be big, but it sure is hot! One could say that it will blow your mind! More explosive details below. {STEAM_CLAN_IMAGE}/41979260/5549bf2761045044edadb07d8fe833382064b36f.gif v0.90 Released! Added new Objects: Dynamite and the Thermal Bomb. Both of them temporarily warm out frozen areas, with Thermal Bomb having larger radius and power Object wiki items order was re-arranged to become more comprehensive Storage unit capacity increased, thanks to your feedback Game engine version updated Fixed a bug which caused Objects to disappear when a player tried to drag and drop it to a cell, occupied by anothere Object The names of selected programming blocks were slightly changed to make them more obvious Fixed a bug that caused game camera to teleport to th...

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  14. Community AnnouncementsBy ElJorro

    New Update (At Last!!) - v0.89

    {STEAM_CLAN_IMAGE}/41979260/b921b389352bda677c692af15c5964152f62b040.png Wow, it's been some kind of a break. But we're moving forward! v0.89 Released! To spice things up, Storage units no longer hold infinite amount of items Instead, there are now 3 tiers of Storage with the limits of 50, 200 and 1000 units In existing saved games, all Storage units will be replaced to the ones with maximum capacity UI/UX improvements: the buttons that can be pushed are now visually distinguishable Dragging a robot into a group no longer causes map scrolling Minor bug fixes {STEAM_CLAN_IMAGE}/41979260/f2efd5639824d5c2b22c433d92f1a929aa2498bc.png NB: Due to technical stuff, Mac version will arrive in a couple of days... Sorry about that! See you in a couple of weeks, when the next update rolls out! And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is...

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  15. Community AnnouncementsBy ElJorro

    New Update - v0.88

    {STEAM_CLAN_IMAGE}/41979260/c40125df3b22002127a778950ceea883c1c74447.png Hey mates! We're slowly returning to our regular updating schedule, so stay tuned for more news! As of today, here's a nice little list of patch notes: {STEAM_CLAN_IMAGE}/41979260/dcc312393e4ba390445dcbe45e2dc1751b39d961.png v0.88 Released! Added comment block, as seen in real-life programming languages Updated zooming in the Editor Updated GPT translations Fixed a bunch of bugs around achievements See you in a couple of weeks, when the next update rolls out! And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer: {STEAM_CLAN_IMAGE}/41979260/f75a0f61a8184858c3a22e9a12a9005714d7a799.gif https://store.steampowered.com/app/1724140/Craftomation_101/ ---------------------- How to get more involved? {STEAM_...

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  16. Community AnnouncementsBy ElJorro

    New Update - v0.87

    {STEAM_CLAN_IMAGE}/41979260/4593fd5efd7585ca061d9c4ce2e77731ed960ed2.png Hey mates! Here's the latest update for Craftomation 101, which fixes some important stuff: {STEAM_CLAN_IMAGE}/41979260/61803e8539c199cbe17ea3172a1d80ef33227e6c.png {STEAM_CLAN_IMAGE}/41979260/cceaf0bb559e1b2c1f6892f1c4ed79444857f673.png v0.87 Released! We've changed the display of work range for heating elements to make it less frustrating. It now shows exactly the result of placing a heating element on a tile Optimized pathfinding for robots in case of an error Fixed the bug that sometiomes caused a CraftoMate to freeze upon executing a Function Fixed the bug that caused Command Center to shrink into total disappearance if a player placed a Storage unit with demanded items in front of it Fixed the bug that caused incorrect of display of the number of discovered items in the wiki Fixed a number of other bugs See...

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  17. Community AnnouncementsBy ElJorro

    Major Update - v0.86

    {STEAM_CLAN_IMAGE}/41979260/7483cc21145fcc675be9c753b409d7d743876b1a.png Hey mates! We promised you that in our last developer diaries, and here it is! The new cold and heating system is now in the game, and we can't wait to hear what you think of it! More on that below. Warning: Unfortunately, this new system changes the game so much that the older saves are incompatible. We added an option to convert old saves and make them playable in the current version, but doing so may result in bugs (errors, not insects) emerging on your map. We apologize for any inconvenience, Early Access can be a bumpy ride (to making an awesome game)... {STEAM_CLAN_IMAGE}/41979260/2724b430daa527325ec21a129978aef457bdb2ba.png v0.86 Released! The map is now divided into 3 climate zones, each one progressively colder than the next one: the first is as cold as the map used to be, the next one is 10 times as col...

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  18. Community AnnouncementsBy ElJorro

    New Update - v0.85

    {STEAM_CLAN_IMAGE}/41979260/d02ce06a6d9280ed14ac08f3657be84e2022cb53.png Hey mates! While we're working on some major new gameplay features, please enjoy this update that brings a lot of optimization to the game. v0.85 Released! Fixed the situation that was causing performance drops during the first seeconds of the game Optimized heat map render that now works faster on weaker computers Optimized the system for updating Objects on the map which improved the overall game performance Added an upgrade to the upgrade tree which expands the battery capacity of your robots (and auto recharges all existing robots once you unlock it, as a bonus) Fixed the bug that caused issues when trying to connect a Variable to 'compare' block Fixed the bug that caused issues when using a Fuction as a "dictionary" Fixed the old bug that caused connection lines between programming blocks appear on top of ev...

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  19. Community AnnouncementsBy ElJorro

    New Update - v0.84

    {STEAM_CLAN_IMAGE}/41979260/08a4c8f4db5b5d9ad48e6ef4c4e982d9c6689644.png Hey mates! This content update comes with a new frozen robot, more flexibility for Variables and vital QoL improvements: {STEAM_CLAN_IMAGE}/41979260/fb5622822fc52fe97813ff935e590d85fa888737.png v0.84 Released! Added functional 'Ctrl + Z' and 'Ctrl + Shift + Z' keyboard shortcuts! Small step for game development, huge leap for QoL: this was one of the most frequently requested features from the community, and it's finally here! Added another frozen CraftoMate with premade code: it's found near the Sulfur source and it will help you deal with those annoying rock piles that are blocking the way Added 'any object' and 'nothing' categories to Object categories (e.g. in Variables): you can now make a bot check whether its' hands are empty, whether a selected tile contains Objects, etc. Added 'fog of war' to the wiki, t...

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  20. Community AnnouncementsBy ElJorro

    Hotfix - v0.83.5

    {STEAM_CLAN_IMAGE}/41979260/fa38a51b94e45288ee09f1bcf4747be0f1663efb.png Hey, mates! Today we have a small patch note with one interesting change: Hotfix v0.83.5 Coal Bricks now givee 50% more energy Fixed the camera on MacOS If you're still thinking about buying Craftomation, consider adding it to your wishlist - this way you'll be alerted about big discounts: https://store.steampowered.com/app/1724140/Craftomation_101/ Until we meet again! ---------------------- How to get more involved? {STEAM_CLAN_IMAGE}/41979260/0e5123e9d04a7ef569c5d447881ff98fe8c927d1.jpg If you want Craftomation 101, we got you! Here's what you can do: Join our Discord server, find your mates and chat with us, the devs Subscribe to our mailing list to get the latest Craftomation-related news Follow Craftomation 101 on Twitter

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  21. Community AnnouncementsBy ElJorro

    New Update - v0.83

    {STEAM_CLAN_IMAGE}/41979260/f70707609599c52ec120fade0b5833477f8cbd41.png Hey mates, In this update, we added 3 new programming blocks, and that is not even our final form! These three just lay the foundation for some more exciting ideas that we plan to introduce until the end of the year. In the meantime, check out the new blocks and let us know what you think of them in the comments and on our Discord server. v0.83 Released! New programming block: 'uncombine' lets your CraftoMates to decompose any complex Object into simple components New programming blocks exclusively for CargoMates: 'get load amount' lets them detect the number of objects they're carrying (and, subsequently, use it as an argument in Variables), and 'get load type' allows them to detect the type of Object on their back (surprise!) Added an option to give custom names to Variables and inputs/outputs of Functions We'v...

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  22. Community AnnouncementsBy ElJorro

    Major Update - v0.82

    {STEAM_CLAN_IMAGE}/41979260/bc3b6e2baeb37973bd765052a4e8296ce7b19d9a.png Hey, mates! Today we're adding a whole new entity to the game, with the potential to change the way you interact with your CraftoMates! v0.82 Released! Enter the Ale Sprinkler and his big brother Big Ale Sprinkler*. It will dispense any kind of Ale you load into it. Ales no longer force switch speed settings of your bots. Instead, if a player changes the speed for a CraftoMate that's affected by an Ale, the speed will be multiplied by the bonus of that Ale Primordial Ale no longer charges robots; instead, it recharges 2 points of their batteries each second, for a total of 45 seconds. Use the new Sprinkler to create areas in which your robots will be automatically recharged! We added a new camera module that makes zooming and moving the camera around smoother. Let us know how you like it now, please Entering numb...

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  23. Community AnnouncementsBy ElJorro

    New Update - v0.81

    {STEAM_CLAN_IMAGE}/41979260/08aef691bdf44d590f587f4baf816fd5a35d4ee0.png Hey mates! This update is basically dedicated to Thorns and how to get rid of them... Though maybe you'll want to keep some of them, with all the changes we made: v0.81 Released! Thorns can now be used to produce Fire New Ale type in the Brewery: Uproot Beer will help you get rid of Thron roots permanently Thorn bushes grow back at a slightly faster rate A player no longer needs to harvest Thorns from Thorn roots to prevent them from growing back Effectively, the roots grow back into Thorns eventually (if not destroyed with Uproot Beer), but it's happening at a slower pace: about 4 minutes, if not stimulated by warmer ground tiles around Also, Thorns don't grow back, if there is an Object on top of Thron roots Added an 'Unlimited progress' option to the menu: it allows you to unlock Upgrades, even if you don't ha...

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  24. Community AnnouncementsBy ElJorro

    New Update - v0.80

    {STEAM_CLAN_IMAGE}/41979260/5151cfcdbd7b9bd302420929ea33ef7d8cb67443.png Hey mates! This update brings an array of small changes, which make Craftomation 101 a better game! v0.80 Released! CraftoMates now have visual effects when buffed by Ales (see video below) Added hotkeys for most crucial actions, along with proper naming for the key setting menu: {STEAM_CLAN_IMAGE}/41979260/c7b41e4d4880c57d61354c29905f7da6f8e278bc.png Added a separate Connector block for Variables The blocks 'sum', 'difference', and 'compare num' no longer need to have two Variables as an input (but it's still possible if you prefer it this way). Instead, you can enter a number from a Variable to one of the blocks and get a result passed as an argument to the next Variable: {STEAM_CLAN_IMAGE}/41979260/fb999ab73b35c7d86c078c7266e025c7e6300280.png {STEAM_CLAN_IMAGE}/41979260/ea2add1b46f10de09c22a979c9157d67288132f9...

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  25. Community AnnouncementsBy ElJorro

    New Update - v0.79

    {STEAM_CLAN_IMAGE}/41979260/6eb4f0f51f4652442c56bd8f10cb9e21d0f1fc11.png Hey mates! Unlike the previous update, this one's pretty big: we have reinvented Variables, and shaken the Upgrade Tree really well! Please share your thoughts in the comments, on the forums, or on our Discord server! v0.79 Released! {STEAM_CLAN_IMAGE}/41979260/9b73e8f11ab8a5077aa3a56eb5c2d68bbc8204e4.png Variables & Numbers Variables can now work with numbers, coordinates, and Object types (the latter two are unlocked by separate upgrades). That led to adding a bunch of new blocks for working with numbers and Variables: 'get type' - detects the type of Object on a selected tile and assigns it as an argument for a connected Variable 'get amount' - checks the number of items on a selected tile and assigns it as an argument to a Variable 'get length' - computes the distance between the coordinates provided by two c...

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  26. Community AnnouncementsBy ElJorro

    Hotfix - v0.78.4

    {STEAM_CLAN_IMAGE}/41979260/fa38a51b94e45288ee09f1bcf4747be0f1663efb.png Hey, mates! The last couple of sales were especially rich with precious, precious feedback from our new, and not so new, players. That subsequently led to extra time for head scratching, and then the great bug purge began, with the occasional break for QoL renovations. Anyway, here are the first (but not last!) results of our processing your generous feedback: Hotfix v0.78.4 Bug fixes Fixed the bug that caused the Editor to freeze and stop refreshing if a player removed the 'Idle' block from the Editor work field Fixed the bug that caused a newly added programming block to freeze over the right panel of the Editor Fixed a bug that caused CraftoMates not to regard a programming block as executed, if the execution occurred at the moment when a CraftoMate got frozen, or if the player was saving the game at the time....

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  27. Community AnnouncementsBy ElJorro

    Hotfix - v0.78

    {STEAM_CLAN_IMAGE}/41979260/b532a5527ba9c314973ae310da11949b14257a6e.png Hey mates, Although the hotfix we just released was the main reason for this post, there's a bunch of awesome Craftomation-related news today! Hotfix v0.78 Fixed the bug that prevented CargoMates from swapping Storage units Fixed the bug that swapped the names for inputs and outputs in the 'Energy check' command for some languages Fixed the pathfinding bug that made robots to ignore closer, newly discovered object sources and choose those discovered earlier (even when they were further away) Fixed the bug that made it impossible to detect an object with 'Find' and 'Find and pick' commands, if that object was on the same tile as a robot Fixed a bug that caused the manual game saving window to work incorrectly Another great news: The Automation Games Sale event starts today, and Craftomation 101 is participating! Y...

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  28. Community AnnouncementsBy ElJorro

    New Update - v0.78

    {STEAM_CLAN_IMAGE}/41979260/a7d10733b97324af60839bf36f5282928fe32197.png Hey mates! The most exciting things in this update are happening deep in the game's code: hopefully, it will make your playthrough smoother and more comfortable! v0.78 Released! Performance optimiztion Refactoring of the code responsible for 'Find' and related commands ('Find and Pick', 'Drop to Storage'): previous code was suboptimal, which resulted in performance drops for bigger bases. From now on, they're gonna run up to 2 times as fast, with stable 55-60 FPS on recommended PC configuration Refactoring of the code responsible for checking if a cell under an Object is frozen (subsequently freezing the Object on it), which is expected to boost the game's performance Other performance tweaks Bug fixes Fixed the bug that made the tutorial for Functions run incorrectly Fixed the bug that displayed removed Objects...

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  29. Community AnnouncementsBy ElJorro

    Hotfix - v0.77

    {STEAM_CLAN_IMAGE}/41979260/fa38a51b94e45288ee09f1bcf4747be0f1663efb.png Hey mates! We cannot stress enough how your feedback is important to us! Early Access is a strange dance: we roll out features that we think will be fun to play, listen to what the community has to say, and then we throw out everything that is not fun, plan out new features, and repeat the cycle. Take this feature that allows a Craftomate to pick up and/or eat a Storage unit, if there are no items inside. At first, we thought it was hilarious and fell in line with coding logic. But then this year's Steam Summer Sale happened, and we received a bunch of negative feedback from the players frustrated with their Storage being eaten. {STEAM_CLAN_IMAGE}/41979260/32de5597b86ad43a084eec86165f798af5d3e6ac.png {STEAM_CLAN_IMAGE}/41979260/d81ead54ca17197db61ce003613b7a21eaa66610.png {STEAM_CLAN_IMAGE}/41979260/bb95babab6b1c...

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  30. Community AnnouncementsBy ElJorro

    New Update - v0.77

    {STEAM_CLAN_IMAGE}/41979260/967bc455051794a5982a304f34e649f0d125744e.png Hey mates! This update is especially exciting for us, as it introduces 2 features that you've been asking for so many weeks! {STEAM_CLAN_IMAGE}/41979260/b23d8b60de513654bd07490111c567a831766e0a.png v0.77 Released! New Variable types (beta)! Previously, only the coordinates of map tiles could serve as arguments for Variables. If you read our most recent Dev Diaries, you might remember that this system is an artifact from very early times of development, when we were experimenting with the 'map as a memory unit' concept. This concept is no more, so it only makes sense to allow you to use object types (such as Stones, Sparks, Fire, etc.) as arguments. And this is just the beginning: the plan is to make it possible to use almost anything as arguments in Variables (like counters, for example), which will add a whole n...

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  31. Community AnnouncementsBy ElJorro

    New Update - v0.76

    {STEAM_CLAN_IMAGE}/41979260/d0a94a45c3573bbf4ede382163c5b23ea362eb25.png Hey mates! Here's an update with a few listed feature, but for us, the devs, it's a very important one. v0.76 Released! New engine version: Defold v1.8.1 fixes occasional crashes for users with unsupported controllers, improves performance for ARM Mac users, along with other good things Added Discord integration Improved copywriting Added loading screen {STEAM_CLAN_IMAGE}/41979260/a9fe10c402921ca7e5de121f19ed65241c7a4f4b.png See you in a couple of weeks, when the next update rolls out! And if you haven't done it already, please don't forget to add Craftomation 101 to your wishlist, it is an important marker to us, that brings the game's release closer: {STEAM_CLAN_IMAGE}/41979260/f75a0f61a8184858c3a22e9a12a9005714d7a799.gif https://store.steampowered.com/app/1724140/Craftomation_101/ ---------------------- How to...

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  32. Community AnnouncementsBy ElJorro

    New Update - v0.75

    {STEAM_CLAN_IMAGE}/41979260/d0a94a45c3573bbf4ede382163c5b23ea362eb25.png Hey mates! This update adds one major feature to the game, the one that you've been asking for since release! We're very excited to know if it will make your terraforming adventure more comfortable, so please update soon: v0.75 Released! Bot-management interface is finally here! Here's what it does: Allows you to quickly check the status of each Craftomate, and see if it's working, paused, out of energy or has an error Allows you to create custom groups, pick names and colors for them Allows dragging and dropping robots to groups Allows selecting robots by clicking on them, naturally {STEAM_CLAN_IMAGE}/41979260/067d1505be12956373bc7b8ad7cdd8ad907020c2.png What will be added later Syncing switching between robots with arrow keys on the bottom of the screen with their position in the new interface Controlling robot...

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  33. Community AnnouncementsBy ElJorro

    New Update - v0.74

    {STEAM_CLAN_IMAGE}/41979260/95b9741acd2944929c1b96f09fc5415ec64b57d1.png Hey mates! It's spring in our hemisphere, so this update will be colorful, like flowers in bloom! Only it's not flowers, but robots. Anyway, we've released a new update, please check it out and let us know what you think - your feedback is fueling the development of Craftomation 101! {STEAM_CLAN_IMAGE}/41979260/e50e5d9a1c2dc0daa38391ca2dbf9736ef0d735f.png v0.74 Released! Cargomates can now be colored, the same way as regular Craftomates Added an extra Cargomate by the Sulfur Source. It has a pre-written code, to help the new players understand what these big guys can do Added an additional warning that appears when a player selects to delete a Craftomate's code Switching to another window via Alt+Tab now mutes the in-game sound 'Repeat' command now has more comprehensive input/output names. The execution of the c...

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  34. Community AnnouncementsBy ElJorro

    New Update - v0.73

    {STEAM_CLAN_IMAGE}/41979260/19931f6e2420d7dd98b7b1292da1706e05e1e957.png Ahoy, mates! Slowly, but steadily, we're setting up the rhythm for regular content updates of Craftomation! This time we bring you new content: another obstacle and yet another command for overcoming it! v0.72.1 Released! A new obstacle: Thorns appear in the second half of the game and provide you with endless fun of constantly removing them, as weeds do. Some more features might likely be added for them in the future (write us if you have your own ideas!) A new command: 'Set Speed' allows you to change a Craftomate's gear right from the code. Speeding up increases battery consumption, while speeding down a bit does the opposite thing (duh) 'Wait' command is now animated, so a bot doesn't look as if it's stuck, while waiting As was foretold, ales were buffed to the limit they're almost overpowered. We'll see abou...

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  35. Community AnnouncementsBy ElJorro

    New Update - v0.72.1

    {STEAM_CLAN_IMAGE}/41979260/4cbde5bea1201e162bbfd20966cda23d341ae82c.png Ahoy, mates! It seems like this is our very first public update (hotfixes don't count)... So exciting! We're going to start small though: a few QoL improvements that hopefully will make your playthrough more comfortable. That big war with bugs, however, goes on the very moment you're reading this. We will prevail in the next updates! v0.72.1 Released! Visual effects optimization (resulting in the overall performance optimization) Added key bindings and an option to turn on AZERTY keyboard layout In the Program editor, tabs can be scrolled through, and their overall display was improved Fixed the bug (hopefully) that prevented selecting an argument for a node Fixed a bunch of bugs in processing Variables Copying and pasting programs works in a more stable way now {STEAM_CLAN_IMAGE}/41979260/90e651965c11b9e1d89a5e5...

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  36. Community AnnouncementsBy ElJorro

    Hotfix v0.71.9

    {STEAM_CLAN_IMAGE}/41979260/41967b8c558638bb62cd87ab4d540bd66ed42d03.png Hey mates! Working on a game is full of wonderful discoveries! You can test your game on hundreds of people with hundreds of PC configurations, but when you release it to Early Access - thousands more arrive, discovering awesome new ways of breaking Craftomation 101. Our response? More bug fixes, of course! Here's what's been fixed in v0.71.9: Achievements are now working properly Fixed animation set for Cargomates - unfortunately, this resulted in some Commands being temporary disabled, because their animations are broken. These will be fixed and returned to the game soon Changed the system for monitoring inactive Craftomates, it is no longer displayed if a robot follows 'On error' path in the Program, or is executing 'Wait' Command Fixed path finding error, which resulted in Craftomates going to the icy area of...

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  37. Community AnnouncementsBy ElJorro

    Hotfix v0.71.7

    {STEAM_CLAN_IMAGE}/41979260/b16487c9779ccec0585d6648078415b2d3a189a7.png Hey mates! These days we work especially hard, fixing the bugs reported by you! Oh, these unforgettable first days in Early Access, the endless source of good memories and, sometimes, a reason for going into therapy! Anyway, here's the list of pesky bugs that v0.71.7 aims to fix: Fixed interface freezing in the Editor, that happened in certain cases: when a Craftomate was picked by another Craftomate, for example Fixed the logics of selecting numeric parameters in respective nodes - the previous solution sometimes resulted in the program breaking, shouldn't be a problem anymore (Hopefully) fixed the problem with achievemnts, but we'll keep investigating Improved our crash reporting tool, for more detailed reports and faster crash fixing Other minor bug fixes If you encounter more errors, please feel free to let u...

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  38. Community AnnouncementsBy gamescodedogs

    Hotfix: Dormant Volcano instructions and other bugfixes v0.71.4

    Update v0.71.4 is alrady on air: The control center empty objective at the end of the content line is now fixed; Fixed Dormant Volcano instructions which were sometimes missing; A few text mistypes were fixed; UI layout for some rare aspect ratios fixed; Other minor bug fixes.

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  39. Community AnnouncementsBy ElJorro

    Big & Final (?) Demo Update To Celebrate Base Builder Fest

    {STEAM_CLAN_IMAGE}/41979260/e3f7d2528df322d5c33915cb43c8f441c6807f9c.png Ahoy, Mates! As you might know, Craftomation 101's demo conent is now forzen, with no new updates expected before we hit Early Access. With one exception! Base Builder Fest is held on Steam on January 23-30, and our little game is part of it. What an honor! In fact, we felt so proud, we decided it deserves a big update, so here it is: Base Builder Fest Special Reworked graphics: new snow, new shadows, glowing effect from heated objects, and new looks for Trees and Mushrooms Functions (AT LAST) - design bits of code, save them and feel free to use them in any Craftomate's program. And should you update a function, all CraftoMates using it will be subject to these changes immediately Trashcan on the work field - for easier command removal. Simply click and hold your mouse on a Command and drag it to the trash bin i...

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  40. Community AnnouncementsBy ElJorro

    New Update: v0.48

    {STEAM_CLAN_IMAGE}/41979260/6cec73813c2e0b0c5eef55794cf3615b2f2e44ad.png This new update is small, but cute on so many levels! Version 0.48: Craftomates now have names, for better distinguishing The Upgrade Tree has been reworked, with more comprehensive node description and preview of how they will visually affect the Craftomates Snowy visuals reworked {STEAM_CLAN_IMAGE}/41979260/8ab57853d51a0b71224af2b530defa2192b08961.png We hope you will find this update useful and chilly! Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftomation_101/ Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server. Important Links Play free alpha in your browser: https://ludenio.itch.io/craftomation101 Share your feedback on Discord: https://discord.gg/ludenio Follow us on Twitter: https://twitter.com/craft...

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  41. Community AnnouncementsBy ElJorro

    New Update: v0.47

    {STEAM_CLAN_IMAGE}/41979260/799767eb54d815b455cfa1c2ae42e8f3d95c5619.jpg This very special update brings you a lot of treats, along with tricks, but it's not just that! Version 0.47: Bonfires display heating radius upon hovering and when being placed New upgrade in the Command Center that allows Craftomates to pick items from tiles above and below them Elements that were not unlocked yet are no longer visible in the Wiki Holiday decorations! {STEAM_CLAN_IMAGE}/41979260/fe759a79023d46fb2ed23b74ead19250d8befbf9.png We hope you will find this update useful and festive! Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftomation_101/ Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server. Important Links Play free alpha in your browser: https://ludenio.itch.io/craftomation101 Share your feed...

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  42. Community AnnouncementsBy ElJorro

    New Update: v0.46

    {STEAM_CLAN_IMAGE}/41979260/9b73c576f84726623dee4a3890641b6c5293fedd.jpg This very special update brings you a lot of treats, along with tricks, but it's not just that! Version 0.46: Halloween is here! Festive decorations and a special surprise for those of you who'll DARE feed a pumpkin to a Craftomate! Upon completing an objective from Command Center, a super special effect (with a sound!) happens - to make you, the player, feel good We've upgraded to the next version of Defold, which is supposed to increase performance on not-so-powerful graphic card owners {STEAM_CLAN_IMAGE}/41979260/941b87fe15cb85cd166c94d825b79e5bab3e9f69.jpg We hope this update will spook and delight you! Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftomation_101/ Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Disco...

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  43. Community AnnouncementsBy ElJorro

    New Update: v0.45

    {STEAM_CLAN_IMAGE}/41979260/3ae15066ff15ec15ef9bd8ce8ef24dda93b62d8a.jpg Hey everyone! This update is truly epic, as it brings lots of new stuff that will make the experience of Craftomation 101 different in so many ways! Namely: Version 0.45: New command: Find & Drop makes a Craftomate to search for and place an element into the nearest Storage unit Heater reworked: it now warms out lines of tiles horizontally and vertically (see screenshot below) Feeding system reworked: raw elements are now significantly less nutritious for Craftomates. Instead, the most effective way to recharge them would be either via Coal Brick (Coal + Stone; previously known as Coal Dust) or via Batteries Sources of materials (Stone, Coal etc.) now provide larger amounts of raw elements: 1500 vs 600, with an exception for Hard Ice on the edge of the map Quest system reworked: Command Center quests now require...

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  44. Community AnnouncementsBy ElJorro

    New Update: v0.44 Find & Pick

    Hey everyone! So many cool things happening these days! {STEAM_CLAN_IMAGE}/41979260/103ac2ae38135b89053d2d124a51aeb1e1b1a0b8.png Version 0.44: Added find_and_pick command, which prompts a Craftomate to pick up a unit of a selected resource, if it's available Reworked path finding for Craftomates to prevent them from trying to cross over a blocked tile Reworked resource generators spawning algorithm, to prevent situations when a resource stash is visibly present, but is actually depleted, and vise versa Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftomation_101/ Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server. Important Links Play free alpha in your browser: https://ludenio.itch.io/craftomation101 Share your feedback on Discord: https://discord.gg/ludenio Follow us on Twitter:...

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  45. Community AnnouncementsBy ElJorro

    New Update: v0.43 Variables, At Last!

    {STEAM_CLAN_IMAGE}/41979260/24ee61b7ee8027cda497783ef7dfb14935f8ed14.jpg Hey mates! So many of you have been asking for them and they have arrived: the glorious variables are finally here, allowing you to store and evoke parameters and code a more complicated code! The proper manual to explain those is just on the way, but if you're familiar with programming mindframe, you'll get them in no time. Happy coding! {STEAM_CLAN_IMAGE}/41979260/99ac1261b41e7486ad9b9ba0118fb248fc14fee7.png But that's not just it! Version 0.43: Added variables, allowing to save and evoke coordinates in so many ways Reworked 'low battery' trigger, which is now structured as a checker, similar to 'compare' Reworked 'compare' node, which now compares not the two hands, but one (selected) hand with the contents of a tile Send us your best (and worst) schemes, the contacts are listed below! Don't forget to wishlist...

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  46. Community AnnouncementsBy ElJorro

    New Update: v0.42 More Visual Tweeks!

    Hey mates! Just like the sources of heat gradually warm out the surface of the mysterious planet in Craftomation 101, we keep slowly but steadily improving its looks. And it's literally starting to show! It was months of preparations, but after the past couple of updates the game has visually evolved beyond recognition! Hope you like those new graphic treats this update brings you! {STEAM_CLAN_IMAGE}/41979260/fe96f3d194d609c03d1884b9484ada3d3cab2b2e.png Adjacent Resource tiles now visually stack with each other Adjacent Frozen tiles now stack too, into one epic layer of ice During late game stages, grass starts growing in the warmed-out areas Hard ice now can be harvested for Ice and molten with Heaters Performance optimization Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftomation_101/ Please feel free to share any feedback, it's vital for us!...

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  47. Community AnnouncementsBy gamescodedogs

    New Update: v0.41 New World

    {STEAM_CLAN_IMAGE}/41979260/142cb34322c9940b76998c6cc893cb8ac316b367.png Hello everyone. I am so happy to finally share with you this very update. Why? Because the world is now completely new. It's big. It's shiny. It's covered by new snow and deeply frozen regions. All of this is hand-drew from scratch and playtested. Also, the coding tutorial is now adaptive. It will be much harder to get stuck. so more players will have a fun understanding of how to terraform mars using visual programming. Here is the video of how Ivan tried to break it (and didn't succeed). {STEAM_CLAN_IMAGE}/41979260/f7002d09dcd4b317511a14c927c8e3b83cf46211.jpg Version 0.41: Brand new terrain appearance including all the regions like snow, ground, and deeply frozen zones. New big square world (x2.5 bigger than before) Tons of bug fixes {STEAM_CLAN_IMAGE}/41979260/ab7f6a4f083cbc4ffba393adfc36a8bc9495faaf.png Don't...

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  48. Community AnnouncementsBy ElJorro

    New Update: v0.40

    {STEAM_CLAN_IMAGE}/41979260/4553f0cf610ce4819922e16af1b04a6e52696aaf.jpg Hey there! We have released an update and it's very nice! Please enjoy the changes for the better: Version 0.40 Released! Animated tutorials added in the beginning of the game, to make it more comprehensive New item: Heater works on Batteries and runs much longer, but warms out less space than a Bonfire Now it's possible to drag Craftomates around while the game is on pause Unpausing the game only activates Craftomates who were active before pausing Pausing the game no longer distorts animations Command Center now warms out one tile more as compared to the Rocket A warning window appears upon starting the new game (to prevent accidental save deletion) {STEAM_CLAN_IMAGE}/41979260/f5a8dcca5be7c127ae597f91c19781f0496130f6.png Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftoma...

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  49. Community AnnouncementsBy ElJorro

    New Update: v0.39

    {STEAM_CLAN_IMAGE}/41979260/4553f0cf610ce4819922e16af1b04a6e52696aaf.jpg Hey there! You know what's good about Craftomation 101? Steam Summer Sale is happening right now, but Craftomation 101 is still in free alpha stage, so you can enjoy it no matter what, even in your browser! And, it's getting better, too! {STEAM_CLAN_IMAGE}/41979260/ad0e429e294a178f373a8f823564e00e21422444.png Version 0.39 Released! New Command: 'is empty' checks whether a selected Storage or Bonfire unit contains an item and then takes one of two actions depending on the result New Command: 'swap' prompts a Craftomate to switch whatever items it's holding in its hands Craftomates now come in 6 different colors along with different ear shapes, to make them easier to distinguish from one another Reworked hint system, that resulted in fixing some nasty bugs, with other to be eradicated in the next patch The Rocket n...

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  50. Community AnnouncementsBy ElJorro

    New Update: v0.38

    {STEAM_CLAN_IMAGE}/41979260/084a0d24b10c8bdc814b554d76563254c918fc8e.jpg Hey there! As we approach a certain, very important, Steam event next week, Craftomation 101 demo is getting prettier and more stable by day! {STEAM_CLAN_IMAGE}/41979260/81cbe3108bdb3a74d56549a35db5cdf6eb692f59.png Version 0.38 Released! Pop-up tutorial windows were eradicated for less distraction and smoother experience Command Center now changes its looks upon each successful task completion Fixed a bug that prevented the game from saving after save file exceeded certain file size Fixed Russian translation {STEAM_CLAN_IMAGE}/41979260/936a375e597e0786ccb7b3b7b071eb10f55722d3.png Don't forget to wishlist and follow us: https://store.steampowered.com/app/1724140/Craftomation_101/ Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our Discord server. Important Links S...

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  51. Community AnnouncementsBy ElJorro

    New Update: v0.37

    {STEAM_CLAN_IMAGE}/41979260/4f287e88f84562671cbb775d4d619b4e07706e85.jpg Hey there! Thanks for swinging by! In case you haven't tried it yet, Craftomation 101 Demo is now officially available on Steam: https://store.steampowered.com/app/1724140/Craftomation_101/ We're making final arrangements before a certain event on Steam (wink-wink, nudge-nudge), which implies some game polishing, bug fixing and visuals updating. For example, have you seen our newest trailer yet? As for more technical details and gameplay features, we've been busy as well: Version 0.37 Released! New command: Return, which brings your program back to Idle state Craftomates can now consume food if any of their hands is free (previously they would eat only if their left hand was free) Updated animation: more smooth moves! Added sounds for the Command Center Fixed the bug which occasionally made Craftomates think that...

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  52. Community AnnouncementsBy ElJorro

    New Update: v0.36

    {STEAM_CLAN_IMAGE}/41979260/5daacffd09e3a7177bb3265f10d0747f7421af1d.jpg Hif friends! We've released a technical update, which makes the game nicer for you: https://store.steampowered.com/app/1724140/Craftomation_101/ Version 0.36 Is Released We've transfered to the next version of Defold engine, hence some nice things, like more stable frame rate Updated visuals for small ice sources Fixed system of freezing/unfreezing ice sources {STEAM_CLAN_IMAGE}/41979260/0815a5bd9fe890a23933cbb22e7e3de73060a0c2.jpg Notorious bug fixes: Fixed one soft locking the game upon installing a Bonfire at the edge of the map Fixed one with incorrect hints on programming buttons Fixed one with incorrect code copying between Craftomates Download Craftomation 101 Free Alpha or play it right in your browser! Please feel free to share any feedback, it's vital for us! You can do it in the form (1 min) or on our...

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  53. Community AnnouncementsBy ElJorro

    New Update: v0.35

    {STEAM_CLAN_IMAGE}/41979260/13a5e9dd27ee7c5d688874fdf1485279ad8fd1a2.jpg Hey everyone! This update is important to us, as it brings a bunch of new and handsome features to Craftomation 101! Without further ado... {STEAM_CLAN_IMAGE}/41979260/167991a1babc398aeaabcf437a9acd8d2f26f4e5.png Version 0.35 Is Released Research tree: get points for completing objects at the Command Center and unlock new commands for Craftomates New commands: directed pick and directed drop - same as your regular pick and drop, but now you can specify which hand of a Craftomate an item goes to New command: compare checks whether a Craftomate is holding same or different items in each hand. Further commands are exectued depending on the comparison result Small resource deposits reworked: they now contain smaller amounts of items and have more visual degrading stages Upgraded visuals for Sand, Coal Dust and Spark...

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  54. Community AnnouncementsBy ElJorro

    New Update: v0.34

    {STEAM_CLAN_IMAGE}/41979260/ab24adb4c815ab2eb339b9aa37c2f8cacd9f1b32.jpg Happy Friday, everyone! Now, normally our update beat is once per fortnight, but this week is special, since our lead coder has just recently returned from a vacation :) That means two news, both good: 1 - there's an update today and 2 - we're back on our regular release beat, so: stay tuned for more new features and fixes in 2 weeks from now! https://store.steampowered.com/app/1724140/Craftomation_101/ Version 0.34 Released! Resources from large deposits no longer appear on the same tile as said deposit upon clicking - instead, they always bounce to neighbouring tiles If there is a 'low_battery' trigger in your programming workfield, you can't add another one (as it used to break the game in certain cases) If a CraftoMate places an interactive object (that includes Storages, Bonfires, Seeds and Spores) on a tile...

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  55. Community AnnouncementsBy ElJorro

    New Update: v0.33

    Hey everyone! As our development continues, new features emerge and sometimes they change the feeling of the game entirely! https://store.steampowered.com/app/1724140/Craftomation_101/ This week, for example, we are introducing the 'Command Center' to the game, which serves as the base of operations for you and your Craftomates, along with providing you with tasks and rewards. The idea behind this mechanics was to provide additional mini goals to the player, but later on it appeared to be excitingly consuming in itself: when we were play testing it, it was common to be carried away by doing what the shiny sphere tells you to do, instead of moving along the main task. Give it a go, too! Craftomation 101 Alpha is free to play! Who do you think could be managing things on the inside of Command Center? Share your thoughts in the comments :) {STEAM_CLAN_IMAGE}/41979260/de08328b3309cdaeca1f...

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  56. Community AnnouncementsBy gamescodedogs

    New Update: v0.32

    What is Craftomation 101? Craftomation 101 is a craft automation game about funny programmable robots CraftoMates who can move, eat, and craft things needed to terraform a frozen planet. You land on a frozen planet in a tiny rocket with a robot inside. Harvest and combine materials to discover new ones. Use visual programming to make the robot do the tiresome work for you. Slowly build a gang of self-sustaining robot workers and watch them terraform the planet. The current state of the game: Active development, Free Alpha available. https://store.steampowered.com/app/1724140/Craftomation_101/ Update 32 Release notes Bonfires system was completely reworked. There is no way to play using single fires anymore which is totally good news. Especially for CraftoMates who are always busy supplying bonfires now. {STEAM_CLAN_IMAGE}/41979260/75c7ee9cf18c9c7de578b6e4ba7f1a2aeb07a143.jpg Brand new...

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  57. Community AnnouncementsBy ElJorro

    New Update: v0.31

    {STEAM_CLAN_IMAGE}/41979260/6a651251b5a9c1e33d01f0edf7720454d490f983.jpg Hi, friends! We wish you to spend the upcoming weekend, doing nice stuff! One of the options for that would be playing Crafromation 101 free alpha! Speaking of which, we have been improving stuff throughout past fortnight! https://store.steampowered.com/app/1724140/Craftomation_101/ Version 0.31 Released! New indicator in the Editor shows what Object a respective CraftoMate is holding at a given step, along with errors in the program Updated visuals for Silicon, Regular and Charged Steelplates Redone Settings menu (now with volume scrollers!) Improved cursor animation in the program Editor Connection lines between nodes in the Editor are now more clearly visible Soil unfreezing animation was changed to decrease overall dizziness effect Minor bug fixes Let us know how you like new features and what would you like...

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