Store data
- UK price
- £18.79
- US price
- Awaiting regional check
- Positive reviews
- 82%
- Total reviews
- 2,548
- Release date
- 4 November 2026
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Last sampled 04 Nov · 19:00 UTC
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|---|---|---|---|---|---|
| Last 30 days | 2,865 | — | — | 2,002 | — |
| November 2026 | 2,865 | — | — | 2,002 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Lightyear Frontier is an open-world mech farming game for 1-4 players. Settle your intergalactic homestead, build a farm, and craft a machine able to provide for the struggling frontier colonies.
Work at scale using your powerful mech. Plant vast fields using the rapid-firing Seed Shooter and haul dozens of logs on one shoulder. Crop rotation and fertilizer reward the farmers who plan ahead.
Build your ideal farm, whether that’s a cozy homestead or the ultimate resource generator. Decorate a home to call your own and unlock useful effects. Improve your quality of life by laying down roads and automating upkeep, like crafting and watering.
Up to three friends can join you on your farm. Pool your resources to create the perfect homestead, and share the rewarding feeling of a good harvest with your pals. Use the Shared Saves system to keep playing even while the host is away.
No enemy raids, no hunger, no lost progress - no pressure. Kick back, get creative, or challenge yourself, with lots of tweakable options to fit your unique playstyle.
Upgrade and tune the capabilities and look of your trusty mech. Take care of it through repairs and fuel, and it'll take care of you.
| # | ||
|---|---|---|
| 01 | Plantseeds 1 | 88.1% |
| 02 | Upgrademech 1 | 72.5% |
| 03 | Exploreruins 1 | 71.1% |
| 04 | Builddeliverycannon | 71.0% |
| 05 | Plantseeds 2 | 61.7% |
| 06 | Cleargoo 1 | 58.7% |
| 07 | Coziness 1 | 58.0% |
| 08 | Scareanimals | 55.7% |
| 09 | Upgrademech 2 | 50.2% |
| 10 | Restoreregion | 49.9% |
| 11 | Feedanimals 1 | 49.7% |
| 12 | Clearweed 1 | 47.0% |
| 13 | Mutatedcrop | 45.2% |
| 14 | Plantseeds 3 | 44.8% |
| 15 | Coziness 2 | 41.2% |
| 16 | Plantseeds 4 | 36.7% |
| 17 | Cleargoo 2 | 34.7% |
| 18 | Clearweed 2 | 33.6% |
| 19 | Mechbalancedflip | 30.0% |
| 20 | Spraywater | 28.5% |
| 21 | Coziness 3 | 26.3% |
| 22 | Feedanimals 2 | 23.9% |
| 23 | Cleargoo 3 | 22.7% |
| 24 | Plowmounds 1 | 22.4% |
| 25 | Clearweed 3 | 19.0% |
| 26 | Seedrefinement | 18.8% |
| 27 | Plowmounds 2 | 16.7% |
| 28 | Exploreruins 2 | 16.2% |
| 29 | Restoremeadowregions | 16.0% |
| 30 | Explorevault | 15.3% |
| 31 | Holdanimal | 15.0% |
| 32 | Longpath | 12.9% |
| 33 | Feedanimals 3 | 12.5% |
| 34 | Hatchanimals 1 | 12.3% |
| 35 | Ulfdailychat | 9.4% |
| 36 | Ulfhouse | 9.3% |
| 37 | Oldanimal | 9.1% |
| 38 | Gathereggs | 9.0% |
| 39 | Dianedailychat | 8.4% |
| 40 | Happyanimals | 6.2% |
| 41 | Plantsprouts | 6.0% |
| 42 | Rareanimals | 5.5% |
| 43 | Dianehouse | 5.2% |
| 44 | Hatanimal | 4.3% |
| 45 | Colors 1 | 2.0% |
Hey Exofarmers! Hope y'all are enjoying the 1.0 beta. The launch is getting closer and we're all getting real excited over here. With the launch comes changes, not only in the game itself but outside as well. Ever since the start of Early Access, we have been transparent about the fact that the price of Lightyear Frontier would change when the game launched into 1.0. Now that time is almost here! Lightyear Frontier will receive a new price of $29.99/€29.99/£23.49 (prices may vary in other regions) on October 4th, ahead of the November 4th release. The game has vastly grown in scale and content, and this change is made to reflect the transition from an incomplete Early Access product to a finished release that will offer a complete, full experience. We wanted to give everyone a heads-up long in advance, so people who want to pick up the game at its current, lower price have time to do...
Read full update on Steam ↗Oh don't mind us, we're just dropping off a lil' fix on the way to the weekend. ːsteamthumbsupːFull Patch Notesv. 0.8.2176 Bug fixesGameplayFixed an issue where the game would crash for clients joining multiplayer sessions if there were two or more merged Farm Center areasHave a good weekend, everyone! We're gonna be barbecuing. // The FRAME BREAK Team
Read full update on Steam ↗We have risen, Exofarmers! We return from our Easter break with our batteries recharged and our bellies full of chocolate. We've started working on the 1.0 update, but there are some things left over from the Automation update that we'd like to adress in this patch before we go all in. Introducing Backup SavesLosing progress due to bugs sucks, and unfortunately that is something that has happened to more than a few of you recently. As Lightyear Frontier has grown more complex, the risk of unexpected issues and weird glitches that impact save files has grown with it. We’re aware that having just one save file per world adds to that risk, which is why we’ve added a save backup system.At the start of each in-game day, a backup will be created for the save file you’re playing on.When you go to load a save, you’ll now have the option to either load your normal main save or to load a backup...
Read full update on Steam ↗Everybody's patching for the weekend! ChangesUIMech stat values now turn red when exceeding the maximumCraftingCrafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-endsReduced the build cost of customizable signs and made Wall-Mounted Sign unlock earlierGreatly reduced the crafting cost of Clear GlassVisualsRe-enabled refraction on the Mech's windshield when it's rainingOptimized network replication of textures painted with Landscaper modeMade brackets paintableOtherAdded and improved network error telemetryDev note: "This has no impact on your experience; we simply want to let you know we are still investigating network issues like failing to join or being kicked out of sessions."Bug fixesGameplayFixed an issue where seeds would sometimes not get planted and just disappeared insteadFixed an issue where seed would not be returne...
Read full update on Steam ↗It's time for another hotfix patch! Why aren't we calling them hotfixes anymore? Patch simply feels more accurate, as hotfix implies a level of duct-tape and panic that's not accurate to what we're doing. ChangesSeed pickups can now merge into much larger stacks than before, improving performance in certain situationsDisabled refraction on Mech cockpit's interior glass as it can cause discomfort for someBug fixesUIFixed visual UI bugs related to new mod crafting element in mech customization menuRemoved incorrect background on Energy UI element when placing and contributing to hologramsCraftingFixed item stacks being sent to storages via pipes if they partially fit, causing the rest of the stack to be spat out on the groundFixed crafting constructs progress on currently processed recipe not being savedVisualsFixed missing leaf material and color on Ulf's houseAs always, thanks to ever...
Read full update on Steam ↗This hotfix addresses the problems we've seen with pipe-related crashing. Full Patch Notesv. 0.8.2136 New contentAdded Y-shaped Pipe junctions to Lola's shopMech mods in the "Mods Crafting" menu with identical effects are now consolidated into a single slot with a selectable levelDev note: "This was not intended to be pushed this early so there are some bugs, see Known issues section for more details" Bug fixesAutomationFixed Pipe Connector holograms being duplicated in save data each time the game savesDev note: "This was the cause of long load times, crashes, and poor performance. We've also implemented a solution to detect and resolve the issue on affected save files, so no manual clean-up should be necessary."Fixed payloads travelling though Connector Pipes not always being accounted for in automation logicUIFixed missing translation for "Ascend" Jetpack prompt in various language...
Read full update on Steam ↗Howdy Exofarmers!This hotfix fixes the issue where Connector Pipe Blueprints weren't saving, and adds a bunch of new Build Pieces that we weren't able to get in for the Automation Update! Full Patch Notesv 0.8.2131New contentNew Build PiecesAdded several new Build Pieces to Lola's ShopGlass Modular SetGlass Floor 1x1Glass Floor 2x2Glass Wall HalfGlass Wall 1x1Glass Wall 2x2Glass Wall 2x2 (Window)Glass Wall 2x2 (Door)Glass Roof (Flat)Glass Roof 26°Glass Roof Corner 26° (Outer)Glass Roof Corner 26° (Inner)Glass Roof 45°Glass Roof Corner 45° (Outer)Glass Roof Corner 45° (Inner)Glass Corner 26° (Inverted)Pipe Wall Pieces (after reaching Milestone 8)Pipe Wall Connector Pipe Wall Connector (Inverted) Sloped Floor Pieces Floor 1x1 26° Floor 2x2 26° Floor 1x1 45° Floor 2x2 45°T-shaped Pipe Junctions (after reaching Milestone 8)Pipe Splitter (T-Left)Pipe Splitter (T-Center)Pipe Splitter (T-Rig...
Read full update on Steam ↗Howdy, Exofarmers! The day you've all been waiting for is here: it's the next big update! Read on to learn what's new and what's coming in the future!Automation Update Out Now!The Automation update is all about improving your day-to-day work and quality of life.This update is heavily focused on the mid- to late-game (mainly from Milestone 5 and beyond), but includes some changes to the early game as well. 🏭AutomationTired of running back and forth between different Crafting Constructs? Having trouble keeping track of what’s made where? Not enough hours in the day to craft what you need? No more! You can now automatically craft items in many Crafting Constructs using the new Automator.To automate crafting, follow these steps:Build an AutomatorConnect an Automator to a compatible crafting construct with a Connector PipeAn Automator can be connected to multiple crafting constructs by us...
Read full update on Steam ↗The Automation Update is coming!We're gonna be running a stream to show off all the new stuff in the Automation Update. Come hang out and watch a developer play the game! Read all about the update here! The stream will go live alongside the update on Thursday March 5th at 19:00 CET/18:00 GMT/13:00 EST/12:00 CST/10:00 PST on Steam, Twitch, and Youtube.
Read full update on Steam ↗The day is almost here, Exofarmers! The Automation Update releases on 5 March!This update is all about improving your day-to-day work and quality of life, and is is heavily focused on the mid- to late-game.It includes:Automation for item crafting and wateringAn Energy system to increase the speed of Crafting Constructs and DronesA Jetpack for use around the farmBuilding improvements like improved snapping and click-to-drag-deletionMajor optimization and performance improvements - CPU performance, frame rates, multiplayer stabilityFuel overhaul, where Oils are no longer required to use the Mech but will instead make it more powerfulA new MilestoneMech movement improvements, including the ability to Boost Lunge and to maintain your momentum after landingsAnd more! Check out the trailer on YouTube! We'll also be going on sale! From 5-18 March, Exofarmers can enjoy a 40% discount here on...
Read full update on Steam ↗Heya, Exofarmers! We've now fixed the issue where the latest Research Initiative reward did not appear for everyone. If you update the game and check your Mailbox, you should now find the recipe for: Spike Saw Careful Sweep - Makes the Spike Saw Sweeping Strike no longer affect growing crops or seeds.The next Research Initiative is now underway! This time, you'll need to contribute:1 500 000 Polyberry Oil (1500 per account)150 000 Nickel Ore (300 per account)500 000 Honeybottle (5000 per account)Complete it and you'll unlock this Mod Chip recipe for all players:Overload Carry Capacity - Increases the mech's inventory weight limit by 150 units but increases all fuel consumption by 10%.Full Patch Notesv 0.7.2084Bug fixesFixed reward from latest completed Research Initiative not displaying correctly or being claimable in the MailboxWe hope you enjoy the new Mod Chip! //The FRAME BREAK TEAM
Read full update on Steam ↗Howdy, Exofarmers! Do you like trying out new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you!We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience!How do I participate in the beta test?You can participate in the beta test by playing on the “beta” branch on Steam.To play on the “beta” branch, do this: Right-click on Lightyear Frontier in your Steam library, then click "Properties"Go to the "Betas" tabSelect “beta” in the dropdown menu of “Select the beta you would like to opt into:”Close the Properties windowAnd you're done! You may have to restart Steam to download the new build.If you want to switch back to the normal version of the game, select “None” in the dropdown menu of “Select the beta you would like to opt into:”. Participating in t...
Read full update on Steam ↗Howdy, Exofarmers! Do you like trying out new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you!We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience!What will be in the beta test?This update is all about making your farmer life easier - from automating tasks to making building easier and improving performance.Automation - Automatically craft items in many Crafting Constructs using the new Automator. You can also fully automate water management using Pumps and Reservoirs - no Hose or Vacuum needed! Energy - Energize your production with the new Energy system. Build Generators and Solar Panels to give advanced crafting constructs a speed boost. Drones now work on Energy instead of Fuel! Perfomance improvements - Lots of optimization work all aro...
Read full update on Steam ↗New year, new hotfix! We're back, baby!Full Patch Notesv.0.7.2015Bug fixesImproved CPU performance of grass renderingUpdated online backend plugin and libraries, potentially fixing some network issues and rare crashesReduced strength of "Flip" action on Trailers as it frequently overshotReduced the strength with which tornadoes affect TrailersSprouts can now be planted in gravel, but no longer on solid rock (except Gravelgourd)Fixed distant Trailers sometimes falling partially into or completely beneath the terrainFixed distant Trailers sometimes slowly sliding down slopesFixed Floater explosions being able to damage crops protected by a Farm CenterFixed Grinder II's recipes incorrectly using Grinder I's resource costsFixed Irrigitation Hoses on other Mechs aiming in the wrong direction when sprayingFixed some decorations not granting Coziness when builtFixed Sprouts being placeable o...
Read full update on Steam ↗On the first day of fix-mas, the dev team sent to me / Some patch notes in a pear tree...Full Patch Notesv 0.7.1961.0Bug fixesLowered intensity of lightning flashes and increased the time between lightning strikesFixed multiplayer issue with the Egg IncubatorMade loading of large objects much more stableLikely fixed hitching or freezing caused by large object collision events triggering every frame in certain situationsDev note: "There can still be significant performance drops when stacking many loose objects (not attached to a Mech, Construct or Trailer)"Adjusted some sounds related to large objects and the hauling of themIf you like what we're doing, go nominate us for Labor of Love in the Steam Awards!Let's make this December a good one, y'all! //The FRAME BREAK TEAM
Read full update on Steam ↗The Mineral Extractors work properly again, just in time for the weekend!Full Patch Notesv 0.7.1955Bug fixesFixed issue where Mineral Extractors appeared full despite being emptyDev comment: "This made it so that you could not break off mineral chunks or recycle the Mineral Extractors. Both of these will now work as normal."If you like what we're doing, go nominate us for Labor of Love in the Steam Awards!Have a good weekend, everyone! //The FRAME BREAK TEAM
Read full update on Steam ↗Hey y'all! This hotfix focuses largely on the Mineral Extractor. Full Patch Notesv 0.7.1946Bug fixesFixed Mineral Extractors sometimes not producing resourcesFixed discovered minerals not appearing under "Resources" list on the world mapFixed mineral deposit pillars always appearing fully grown for clientsFixed several crashesChangesDecreased minimum size of item pickup hitboxesDev note: "We've seen reports of pickups getting stuck in player-built structures where they didn't before. This will hopefully help alleviate that."Improved particle effects on Mineral ExtractorsIncreased rate at which sleeping physics objects get spawned and wokenDev note: "This should make it far less likely for them to pop in near a player."Various minor optimizationsIf you like what we're doing, go nominate us for Labor of Love in the Steam Awards!Have a good week, everyone! //The FRAME BREAK TEAM
Read full update on Steam ↗The Country Roads update is out now!💪🤖Haul large objects using your Mech and Trailers🛣️Pave the way to prosperity with roads and bridges ⛏️Get extra minerals using the Mineral Extractor 📦💫New progression content - new Milestone ⛽Craft Advanced Oils to use the Mech longer for lessCome hang out and watch a developer play the game! (UPDATE: Live broadcast ended on November 17th, a recording of the stream is now playing on repeat)Read the full announcement post here!Save 40% on Lightyear Frontier and all DLC from 17 November - 1 December!
Read full update on Steam ↗Howdy Exofarmers! Are you ready for our next big update? Read ahead for more details, roadmap changes, and full patch notes!Country Roads Update Out Now! Country Roads is all about evolving how you gather, transport, and process resources. It improves the hands-on, powerful feeling of the mech and creates new infrastructure projects to take on, where you can put in time and resources to make your farming and crafting life more convenient and productive. This update is heavily focused on the mid- and late-game, but some changes and improvements will be noticeable at the start of the game. 💪🤖Mech Hauling Your mech can now pick up, carry, and throw large objects like logs and rock chunks, greatly increasing your resource-gathering capacity. Haul them back home and process them in the new Sawmill and Mineral Crusher Constructs to get tons of additional resources compared to breaking the...
Read full update on Steam ↗Hey y'all! The next update is almost here!💪🤖Haul large objects using your Mech and Trailers🛣️Pave the way to prosperity with roads and bridges ⛏️Get extra minerals using the Mineral Extractor 📦💫New progression content - new Milestone with new Constructs and Mod Chips ⛽Craft Advanced Oils to use the Mech longer for lessThis update is our next big one after Greater Cause, and includes a lot of hotly-requested features and quality of life improvements. The goal of the update is to make it easier to gather, transport, and process large amounts of resources using your powerful mech. The future of the beta branchWe’ve gotten a ton of great feedback and bug reports from everyone playing on the beta branch, so thank you to everyone who checked it out! Once the update releases we will be disabling the beta branch, as it will have served its purpose for now. Your beta save files will be tr...
Read full update on Steam ↗Hey gang! This hotfix addresses some crashing issues, so I guess you could call it the ...crashout ...update..? Or whatever the kids say these days, we're on TikTok and we still don't understand half this stuff. Where were we? Oh yes, right, patch notes:Full Patch Notesv 0.6.1850Fixed crash that could occur when trying to exit the VaultFixed a couple more rare crashes related to neighbors and animalsIf you haven't already, head on over and check out our beta branch to try what we've got in store for the next update!//The FRAME BREAK TEAM
Read full update on Steam ↗Here comes a fix for you Mech Depot woes! Full Patch Notesv 0.6.1842Fixed an issue where mech parts and mod chips were sometimes inaccessible when loading saves while offlineThanks to our community for reporting this. We still have our beta branch active, in case you want to try out what we've got in store for the next update!//The FRAME BREAK TEAM
Read full update on Steam ↗You've been rootin', you've been tootin', and now it's time to get Seed shootin'!Full Patch Notesv 0.6.1839Mod Chips unlocked via Research Initiatives now correctly appear in the Mech Depot menu after being claimed in the MailboxGet out there and give your new Mod a spin!And if you haven't had the chance, why not give our beta branch a spin to try some new content?//The FRAME BREAK TEAM
Read full update on Steam ↗Howdy, Exofarmers! Do you like trying new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you! We’re rolling out our next update later this year, and we want your input!We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience!What’s in the beta test?This beta test introduces a bunch of cool new stuff, some of which you might have seen in our sneak peeks!Mech Hauling & Large ObjectsYour mech can now pick up, carry, and throw Logs and Boulders. These are dropped from Large Trees and Large Stones. Carry them back home and process them in the new Sawmill and Rock Crusher to get extra resources compared to cutting them down in the wild! WagonsYou can now craft and spawn Wagons using the Fabricator Platform. Wagons can be attached to the Mech and will gre...
Read full update on Steam ↗Hey gang, another teeny tiny hotfix for y'all!Full Patch Notesv 0.6.1806Fixed an issue where the new ability Mod Chip for the Resource Vacuum that allows it to harvest plants wouldn't unlock properlyIt now unlocks by completing milestone 4Have a great week!//The FRAME BREAK TEAM
Read full update on Steam ↗Howdy! Hope y'all are enjoying Greater Cause so far, we're just stopping on by with a quick fix for some issues we've been seeing. Full Patch Notesv 0.6.1804Fixed an issue where players who had done all available milestones weren’t able to contribute to Research Initiatives on the Prometheus StationFixed a texture issue with concrete foundationsHave a good week, everyone!//The FRAME BREAK TEAM
Read full update on Steam ↗Howdy Exofarmers! A new update, changes to the roadmap, patch notes, sneak peeks - hunker down, because we've got a lot of news to share today. Let's get into it!Greater Cause Update Out Now!It’s been a while since the Shifting Gears update dropped, and in that time we have received a lot of great feedback from y’all. We’ve been working hard to address that feedback, and we’re happy to finally be able to share the results: our next update, Greater Cause.The goal of the Greater Cause update is to add a greater sense of purpose, humanity and soul to the game through narrative changes, the addition of some friendly new faces, and whole new ways to come together with your fellow players. This update is smaller than Shifting Gears and more focused on a few specific parts of the experience.🌠 Make a DifferenceWe heard from many of you that you wanted to know more about how you ended up on t...
Read full update on Steam ↗Hey gang! We've got a fresh hotfix to adress some Mod Chip issues. Thanks to everyone who reported these.Full Patch Notesv 0.5.1770Bug fixesFixed loadouts incorrectly tracking and manipulating data about other players' Parts and Mod ChipsCould lead to several issues, including Mod Chips being transferred between players or outright erasedFixed single Mech Mod Chips equipped to damaged Parts (
Read full update on Steam ↗New week, new patch! The Vacuum’s range has been restored to its intended length. This was an unforeseen issue caused by changes made to mech part handling, so thanks to our eagle-eyed players for catching it! Full Patch Notesv 0.5.1723Bug fixesRemoved small lake creatures that were causing crashesFixed the range of the vacuum toolFixed issue with egg incubator not hatching golden eggsFixed the state of mech parts sometimes not initializing correctly for clients joining saves they've previously played onFixed mech damage calculations from some damage sources being incorrectFixed inconsistent cost for some modular building partsFixed inconsistent naming for some modular building partsFixed a few rare crashes We are currently seeing an issue where mod chips are disappearing for some players. We’re looking into it and will put out another patch when we have a solution.//The FRAME BREAK TEAM
Read full update on Steam ↗Hey everyone! We have one (1) patch note for y'all today. Are you ready? Here it comes!!Full Patch NoteBug fixRemoved small lake creatures that were causing crashesAaand that’s about it. Yes, seriously. We saw this was causing a bunch of crashes so we wanted to get it fixed as soon as possible. Go on then, keep playing, have fun. We’ll be back with more fixes soon. //The FRAME BREAK TEAM
Read full update on Steam ↗Howdy y’all! Fall is here, the leaves are dropping, and so is a new patch! We’ve made a lot of tweaks and improvements based on your feedback over the summer. We appreciate the bug reports and comments, so keep ‘em coming. HighlightsFixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platformsMassively optimized Drone performance, especially for large farms with large amounts of dronesFuel scaling is now linear, greatly reducing fuel drain at higher Mech Power levelsReduced the fuel cost of walking and runningLoadouts are now fully separated from one another Mech appearance is now connected to loadoutsFull Patch Notes Bug fixesFixed memory leak that could cause crashes in longer play sessions, especially on Xbox Series platformsMassively optimized Drone performance, especially for large farms with large amounts of dronesFixed issue where the a...
Read full update on Steam ↗A huge shoutout to our players who immediately reported and informed us of the craft max glitch! Thanks to you we were able to resolve it quickly. 💪🪲 Bug FixesFixed some crafting recipes being able to bypass component limits via craft max buttonFixed the Woodwork mech set showing up as greySeed Extractor II can now properly be accessed from behindFixed crash that could happen when joining a multiplayer sessionFixed issue where the Exofarmer could sometimes get stuck in a seated position outside the mech, unable to move. This may also fix issues where Clients could get stuck in an infinite loadingscreen when joining a sessionNow we're off on vacation for real (knock on wood...) see you on the other side, Exofarmers! 😎//The FRAME BREAK TEAM
Read full update on Steam ↗Howdy! We cleaned up the field from some new bugs and made some changes for ya! 🧑🌾🔁 ChangesFarm Center & Resource Delivery Cannon construction costs changed from later game resources to Copper OreRecycling the Farmech Ship now yields 30 Copper Ore (to prevent a previous softlock if a player lost any of the resources from the ship before they unlocked the technology to make them)Improved mech damage visuals 🪲 Bug FixesFixed issues with buying mech power cores from LolaFixed Artifact Findings entries not rewarding blueprints for "Strange" constructsFixed vertex paint on spirepot trees so they sway correctly in the wind & updated color on themUpdated collision on hexagonal rocks Have a good one! ✨ // The FRAME BREAK team
Read full update on Steam ↗Howdy Exofarmers!In this week's Hotfix, we've added some new content, like an upgraded Seed Extractor in direct response to your feedback wishing for more efficient seed production, but also made various changes and bug fixes! 🌱⚙️ A change we want to highlight for this hotfix is that we have updated the environment around resource-rich areas, so this may cause floating resources and extra plants in existing saves! We tried our best to avoid your homesteads, but keep your tools ready since there is a possibility that some extra resources might appear in your home! 🌳🪚 Check out our chunky fix list below! ⬇️✨ 🚀 New ContentAdded the Seed Extractor II blueprint to Milestone 5. The Seed Extractor II creates seeds with 5x the input and output in the same amount of time as the regular Seed ExtractorLola now sells Power Cores, which increase Mech Power by 1. (Their cost increases after eve...
Read full update on Steam ↗A new week with more bug squashing, and we're back with some improvements! ✨ Check out below what we caught and cleaned up thanks to our community's diligent bug reports 🦾🐛 🚀 NEW FEATUREThe game will now automatically save every 5 minutes (real time) in addition to once at the start of each day🪲BUG FIXESFixed issues with offline play, including getting stuck on the loading screen when starting a new gameFixed issue where Silver would not appearDeliveries can no longer be sent if all available milestones have been completedFixed issue where ores sometimes respawned right when harvestedMitigated (hopefully eliminated) the issue where distant items fall through the groundInteracting with the fallen satellite interaction point now properly unlocks a figurine constructFixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuelAd...
Read full update on Steam ↗Heya Exofarmers! 🔥Steaming Hotfix Incoming! 🔥 A huge thank you to the community for sending bug reports and feedback our way after the update! 🐛We put in fixes for some of them already in this hotfix and added some changes. This is what we fixed so far: Patch Notes V 0.5.1593 🪲BUG FIXES Removed various holes in the landscape Fixed camera snapping when Mech falls over Fixed issue where saving & loading during intro could cause a quest to be missed Fixed issue where clients would sometimes fall through the world when joining a session Fixed Notification Marker UI issue in the Customization page on the Mech Dock Made damage caused and received by Mech collisions more consistent for clients Fixed issue where the Mech could get moved to the starting location when loading a save file in a specific circumstance Fixed issue where faraway neighbours could fall through the world and disappe...
Read full update on Steam ↗It's here, it's finally here! Check out the new content, changes, bug fixes, and find information about our updated Road Map at the end! We've been elbow-deep in the gears to bring this update to you, our community, and we are beyond excited to open up our barn doors and show our harvest! ⬇️ 🚀 New Content Added a modular building and integrity system Added Exofarmer tools (H.O.E, Watering Can, Seed Bag, Repair Tool) Added Types to Crops and Mounds with various effects when they interact to encourage crop rotation Added drones to automate the watering process, accessed by building a Watering Drone Station Added Mech and Exofarmer health Damage can be scaled for each in the Settings menu Added the Mech needing fuel to operate Fuel consumption rate can be scaled in the Settings menu Added Home Area system to streamline various home-related systems like crafting from storage, Coziness, a...
Read full update on Steam ↗Join us as we're showing off the new Shifting Gears update! Enjoy a whole new map and new features together with My, Wilmer, Christina, and Jessica from the FRAME BREAK studio!
Read full update on Steam ↗Howdy, Exofarmers! Are you excited for the Shifting Gears update? 👀 Roll up your sleeves and get ready for some crafting to make a spaceship in preparation for your new chapter! As a reward, you will also receive a new mech skin to use both in the Legacy branch and the Shifting Gears update! 🔥 🕜 The event ends on June 3rd! Steam players will still be able to access and enjoy the event's contents via the Legacy branch even after the official timeframe has ended. Now get crafting, Exofarmers, and see you on the other side! ⚒️🚀 //The FRAME BREAK TEAM
Read full update on Steam ↗Howdy Exofarmers - The long-awaited summer update, Shifting Gears, is coming on JUNE 4TH! Check out what we have in store for you, sneak peeks of the hot update, and some frequently asked questions. If you hang on tight until the end, you will find out about our juicy pre-patch event with a new mech skin! 👀 Without further ado, let's get down to the brass tacks and dive into the Shifting Gears Update you all have been waiting for! A WORD FROM US💗 {STEAM_CLAN_IMAGE}/41007923/85e119460fa25c13f108f4f547ca5f873f5c60ad.png Since we started, we've had the privilege of watching our game grow together with our amazing community. As we've listened closely to your feedback, it's been clear that we were not living up to the fantasy that Lightyear Frontier promised. Although many players praised the lush nature of the game world, you also found it to be small and limiting, missing viable option...
Read full update on Steam ↗Happy January Exofarmers! The new year is off to a great start here at the FRAME BREAK office! We’re preparing to let y’all in on the new experimental features soon, but it’s not ready just yet. Here are some things you can enjoy in the meantime: A quick bugfix update We’ve done some bugfixing on things you’ve reported over the holidays to make sure you have a great time on the Frontier until the next update arrives. Read full patch notes below ⬇️ {STEAM_CLAN_IMAGE}/41007923/aedb16775cb1b45d45a0fb73b8e3c602ef895dfc.png Patch Notes - V. 0.4.1141 🔁 Changes Trailblazer Mode will no longer show a prompt when driving over Noxious Weeds Trailblazer Mode will now show a prompt when trying to boost while over-encumbered 🪲 Bugfixes Fixed various crashes Improved collision on several constructs Fixed light shining in the wrong location on the Well construct Fixed issue where destroyed Trees,...
Read full update on Steam ↗Ho-ho-howdy, ExofarmElfs! While the team is filling up their cups with hot cocoa and wrapping themselves up in yet another blanket to prepare themselves for the cold winter months of Sweden, our tiny Frontier gnomes have been hard at work bringing you a small winter holiday-themed update. Let’s unwrap it! {STEAM_CLAN_IMAGE}/41007923/9d43f350b2b26a8d05c201a572c0036d611c97ce.png Holiday Mech Wrap A new festive look for your mech has been added to the upgrade depot. The new Festive Mech skin and Holiday Decorations are available to all players, new and old. You'll find it in the mailbox construct. If you haven't already built one you can do so in the building menu. To upgrade your mech to the new skin you also need to build an upgrade dock, which can be found in your building menu. {STEAM_CLAN_IMAGE}/41007923/1c6189b21ca5fc96df35f4831b373f541c54ee02.png New decorations! Make your farm in...
Read full update on Steam ↗Howdy, Exofarmers! 🔥Coming in BLAZIN' HOT!🔥 We just dropped a hotfix with some changes and bug fixes based on your feedback! We’ve heard a lot of you talking about Trailblazer mode trampling your crops and wild plants—and yeah, we totally get it. Nobody likes a four-wheeled mech machine drifting through their farmstead, tearing up the lawn and causing havoc around the frontier. Good news: it’s fixed in this patch! Let us know what you think! Trailblazer Update is now up on other platforms! Huge thanks to our incredible development team, who worked tirelessly since yesterday to bring this update out at lightning speed! Not only is the Trailblazer Update live, but the Hotfix in this post is included as well. This means... ❗Crossplay between Steam and other platforms is back in action! Woo!❗ We truly appreciate your patience and understanding during the downtime and we once again apolo...
Read full update on Steam ↗Heya, Exofarmers! Not even two months have passed since our biggest update yet launched with the Neighbors and Animals update. We are now back with another update including some of your most requested suggestions and feedback. Check out this Feature Highlight video, which showcases some of the latest news. Read even more about Traiblazer and find full patch notes below! Nominate us for Steam Awards 2024 Before we dive into the contents of the update, we want to let y’all know that Steam Awards nominations are open! If you’ve been enjoying our game, we’d love it if you could throw us a nomination for the “Sit back & Relax” category. You can cast your vote super easily right here in this Steam post! {STEAM_CLAN_IMAGE}/41007923/4bd64ed0cef5afb265a5eb13c4389b414d604ec0.jpg Getting around the Frontier much FASTER We’ve heard you loud and clear, folks! You’ve been requesting quicker ways to...
Read full update on Steam ↗Heya Exofarmers! Time’s just BLAZING away and we are excited to finally share with you, Exofarmers, that our Trailblazer Update is scheduled for release on November 27th! {STEAM_CLAN_IMAGE}/41007923/182de3f0f0a2505997f4b6fc9d79cc7b1ccd63d2.gif This update is something special we’ve worked very hard on. Including QoL improvements and changes you, our incredible community, have been itchin’ to see. While it ain’t as big of an update as our Neighbors & Animals Update, it’s carefully picked features made with your amazing feedback in mind, we hope y’all will like it! We’ll share more teasers of the update’s content over on our socials up until release, so keep your peepers peeled. New update - New ways to travel {STEAM_CLAN_IMAGE}/41007923/6d9a444d6f75e5fc4b6a9ae98e233e49a241687f.jpg This update introduces a whole new mech transform mode - Trailblazer mode! That’s right, we’ve heard you l...
Read full update on Steam ↗Heya Exofarmers! We’re super happy to announce that we are part of Secret Mode’s Cozy Quest Festival on Steam this weekend. To celebrate this Lightyear Frontier is 30% OFF on Steam! {STEAM_CLAN_IMAGE}/41007923/b86627eea7e70202058deb47c7a72b6b7efc5ef3.png Our friends over at SecretMode not only invited us to participate in this Steam Event but also invited us to do an exclusive interview on all things cozy in Lightyear Frontier. Our Co-Founder and CEO Joakim is having a short chat with Matthew from Secret Mode. Find it streaming right now at the top of our steam page! {STEAM_CLAN_IMAGE}/41007923/d89deb6696ccb7cc199e06934409a3dd10b16921.png But that’s not all, Exofarmers! Last week we also teased something on our socials: A New Update is Coming Soon™ {STEAM_CLAN_IMAGE}/41007923/de9cc8af7bb350378b6cccc64f4764cb100e5c27.gif This is a smaller update but it’s bringing some of the most wishe...
Read full update on Steam ↗Howdy Exofarmers! We’re now deep into October which means it’s time to find an outfit for Halloween. Today, you can put on the Mech-o-lantern skin on your mech, download the latest update and it will be available in your Mailbox construct right away! {STEAM_CLAN_IMAGE}/41007923/89585e2836b9393e8144623830e997a16e4ed915.png Scare your fellow exofarmers with this spooky new fit! Thank you! Thank y’all so much for playing our latest Neighbors & Animals update, it’s been a real joy watching your videos and screenshots. The feedback and bug reports are out of this world, keep up the good work! We noticed that this update brought with it some questions, find an FAQ at the bottom of this post. Let’s start it all off by showing off one of y’alls lovely screenshots, then patch notes, and finally an FAQ: {STEAM_CLAN_IMAGE}/41007923/4516de22e3d1cd68029912beeed1da53018663a5.png The Rodeo - by _bar...
Read full update on Steam ↗Howdy Exofarmers! New patch just landed, squashing some bugs and applying some changes. Thank y'all for helpin' out to report bugs but also sharing your thoughts and feedback with us. We really appreciate your thoughts and ideas, please keep up the great work in our Community Hub: Patch Notes 🔁 Changes Made "Recycling Mode" input rebindable Rotated Diane's Egg Incubator so animals hatched from it won't get trapped in a small corner (Save files with the Egg Incubator built will have to relocate or rebuild Diane's home to see this change) 🪲 Bug Fixes Fixed certain mech parts being misaligned when attached to the mech Fixed a rare crash that could occur when loading a save file where the player was located inside a certain structure Fixed half-size Hedge piece not having any collision Fixed the Honeybottle Trophy construct using the cost of the Lumbloom Trophy construct Fixed several i...
Read full update on Steam ↗Hey, Exofarmers! We’re beyond thrilled to finally release this long-awaited update for you folks to enjoy! This is our biggest content update since launch and our team has been working super hard to make sure it’s packed with fun new features, improvements, and surprises that we hope you'll love! {STEAM_CLAN_IMAGE}/41007923/ba8400ef304cdc4764ccb190efa50f9a514e391c.png A massive thank you to everyone who participated in the summer playtest—your feedback was invaluable and played a huge role in shaping this update. We’re definitely planning more playtests in the future, so stay tuned for more chances to be part of the process! Now, go explore and have fun with all the new features we’ve added. We can't wait to hear what you think! New features {STEAM_CLAN_IMAGE}/41007923/13bdfe6312b7b59f19be608cd3d0932d400378d3.png New Neighbor System You can now invite your intergalactic neighbors, Ulf...
Read full update on Steam ↗Hey Exofarmers! We’re suuuuuper excited because the Neighbors and Animals update is just around the corner, dropping on September 30th . We've already seen many of you folks prepping your farms and planning where your animals friends will go. Some of you are even stocking up on fodder—love seeing that y’all are just as hyped as we are! Q: Will my save file still work with the new update? A: Yep, no worries! If you’re a returning Exofarmer, you can pick up right where you left off and dive into the new content. If you’re a new player, or if you just want to start fresh, you’ll unlock the new stuff a little later in the game. More on unlock conditions in a post later on! If you haven't checked out the post with the update trailer and all the details yet - go ahead and read more about it here! Demo going offline With this update, we wanted to give you a quick heads-up that we’ll be takin...
Read full update on Steam ↗Hey there, Exofarmers! Wow, what an incredible few months it's been since launch, Exofarmers! Your achievements on the Frontier have made galactic headlines, and we are completely blown away by the incredible homesteads you’ve built and stories you’ve shared! We’ve got some exciting stuff to show you, so let’s dive right in! Neighbors and Animals Update Trailer is OUT We’re super excited to finally share the trailer for our biggest content update yet – The Neighbors and Animals Update! You can check out the trailer below! The update drops on September 30th, so let the countdown begin! What's New? Making the Frontier more Alive! Now, adventurous pioneers are eager to join you and help grow the community. But before they can arrive, they’ll need the Lunar Lander construct to make their arrival possible! {STEAM_CLAN_IMAGE}/41007923/ce24636f6cad400cf80efba4b1ecc2296ffdef87.jpg Extend a wa...
Read full update on Steam ↗Howdy, exofarmers! Thank y’all for keepin' us posted on them bugs in the Frontier! We've wrangled up a whole mess of 'em with this patch. Best news of all: Ulf is back, asking for your resources at the Radio Tower! Changes Removed Zappertwigs from Steel Electronics' crafting recipe Further optimizations to harvesting and use of the Vacuum Harvester Improved the way objects get sucked in by the Vacuum Harvester Reduced the range of the Vacuum Harvester slightly (base value and upgraded value) Added SFX to Trade and Customization menus Removed numpad keybindings for emotes (These were not supposed to be in the game) Bug fixes Fixed issue where you'd never get any requests from Ulf in the Radio tower (You might need to sleep one night before you get them) Fixed issue where Radio Tower would sometimes show you merged visuals from multiple characters (Xbox) Fixed an issue where signs got c...
Read full update on Steam ↗Howdy, exofarmers! We’re over-the-moon excited seeing y’all enjoy the Making it Home update! As always, we’ve been listening to your feedback and thanks to y’all, we’ve been able to locate and squash a couple of bugs with this patch. Changes Updated the Merchant's license plate Swiftplumes have a new idle animation Reduced performance impact of harvesting lots of plants at once with the Vacuum Harvester Added new interact animation for when the Exofarmer is not holding any tools Increased drop rate of Hardwood from trees and reduced Hardwood's weight Bug fixes Fixed keyboard and mouse button icons being used on Xbox in many places, even when using a gamepad Fixed issue where the Laugh emote wouldn't hide your equipped tool in Photo Mode and when seen by others Fixed multiplayer issue where trees, rocks and other destructible objects could desynchronize between players Fixed the "Time...
Read full update on Steam ↗Howdy exofarmers! The team has been hard at work, grindin’ out lots of excitin’ changes and new items for our first update, and it’s finally here for y’all to dig your P.I.C.K. Axes into! We’re incredibly grateful for all of your feedback and suggestions – and with the Making it Home update, we’ve tackled some of your most requested features! Emotes Added Emotes to both the Exofarmer and the Mech Photo Mode Added 8 new settings Added 18 new stamp options and more positions Changed the "Cinematic Mode" setting to "Frame" and added 4 additional options And more! Now pauses time if playing in single-player Quality of Life Added ability to quick deposit items into storage constructs Added ability to relocate existing constructs and holograms, accessible via the recycling mode Added ability to sort items in storages and player inventory Added auto-run feature Added ability to place stamps...
Read full update on Steam ↗Howdy, exofarmers! We’ve got BIG NEWS for y’all. We’ll be Making it Home by June 26th! That’s right! Our first big update, previously known as Mini Update 1, is landing on your edge of the planet in just 2 days! This update comes with some of YOUR most requested Quality of Life improvements – and a heap of new decorative items to discover and build! Get excited for: Better storage and inventory management Map markers Farmer and mech emotes Plantable bush sprouts New mech sets Wall-mounted decorations And more surprises! We’re also squashing bugs and tweaking some features, including daylight time and Lola’s visiting hours. Now, mark your calendars and set your alarms. Steer your mech over to our Discord server and let us know which new features you’re most excited about! We can’t wait to see what y’all create with this update. See you in the Frontier! {STEAM_CLAN_IMAGE}/41007923/0ef88...
Read full update on Steam ↗Howdy, exofarmers! As we continue our journey and approach our first major update, we want to address some of your feedback and concerns. Today, our CEO, Joakim Kopriva Hedström, is here to update y’all about our monthly mech sets. Available For All, Forever “As of today, we are making the May mech set retroactively available for anyone logging into the game. In addition, we will make both the May and June mech sets available forever going forward. We hear your feedback loud and clear, and I want to personally apologize for missing the mark with the monthly skins. Our intent had been to give you a reason to pick up and play the game between our content releases, but instead it had the opposite effect, making people feel discouraged if they missed the first one and anxious about missing future sets even if they had claimed it. I'm truly sorry for creating this negative experience. Goin...
Read full update on Steam ↗2,865 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hey Exofarmers! Hope y'all are enjoying the 1.0 beta. The launch is getting closer and we're all getting real excited over here. With the launch comes changes, not only in the game itself but outside as well. Ever sin…
Oh don't mind us, we're just dropping off a lil' fix on the way to the weekend. ːsteamthumbsupːFull Patch Notesv. 0.8.2176 Bug fixesGameplayFixed an issue where the game would crash for clients joining multiplayer ses…
We have risen, Exofarmers! We return from our Easter break with our batteries recharged and our bellies full of chocolate. We've started working on the 1.0 update, but there are some things left over from the Automati…
Everybody's patching for the weekend! ChangesUIMech stat values now turn red when exceeding the maximumCraftingCrafting buildings now attempt to split created item stacks into separate payloads between all connected p…
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