Store data
- UK price
- £9.59
- US price
- Awaiting regional check
- Positive reviews
- 93%
- Total reviews
- 67,112
- Release date
- 27 Aug, 2024
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| Last 30 days | 17,754 | — | — | 17,754 | — |
| October 2026 | 17,754 | — | — | 17,754 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
| # | ||
|---|---|---|
| 01 | A Slimey Encounter | 64.3% |
| 02 | Bugging Out | 53.2% |
| 03 | Your Very FirstHatched your first pet from an egg | 52.1% |
| 04 | You're a Wizard | 43.9% |
| 05 | Watch Your Step | 43.4% |
| 06 | Rock and Stone!Equipped the Ring of Rock and Ring of Stone | 39.1% |
| 07 | Beam Me UpUsed a waypoint | 37.2% |
| 08 | From the Skies! | 37.2% |
| 09 | Slippery Shinobi | 34.4% |
| 10 | A Good LifeFed cattle | 30.2% |
| 11 | Toxic Personality | 28.9% |
| 12 | From the Depths! | 28.7% |
| 13 | Farmer MidasHarvested a golden plant | 27.3% |
| 14 | Pet ProdigyReached max level on a pet | 26.6% |
| 15 | Just Deserts | 25.1% |
| 16 | Slippery When Wet | 23.3% |
| 17 | Song of the Woods | 18.4% |
| 18 | Burning Through | 18.1% |
| 19 | Howl of the Sea | 17.4% |
| 20 | Roar of the Flames | 17.0% |
| 21 | Visitor From A Dying World | 15.3% |
| 22 | Nature NurturerGained 100 skill points in gardening | 15.1% |
| 23 | The Rune Song | 14.7% |
| 24 | Thalassophobia | 14.4% |
| 25 | The Phantom Spark | 12.7% |
| 26 | Cambrian Behemoth | 10.4% |
| 27 | Legendary Fossil | 10.4% |
| 28 | Wielder of Legends | 9.9% |
| 29 | The Soul Seeker | 9.4% |
| 30 | Completely HookedGained 100 skill points in fishing | 9.3% |
| 31 | Float like a butterfly...Gained 100 skill points in running | 9.0% |
| 32 | Crafty ExplorerGained 100 skill points in crafting | 8.6% |
| 33 | ...Sting like a beeGained 100 skill points in melee | 8.5% |
| 34 | Robin HoodGained 100 skill points in range | 8.5% |
| 35 | Silence the Symphony | 8.5% |
| 36 | Cheese it!Gained 100 skill points in cooking | 8.3% |
| 37 | Health ConsciousGained 100 skill points in vitality | 8.0% |
| 38 | Diggy Diggy HoleGained 100 skill points in mining | 7.5% |
| 39 | Certified ChefDiscovered 100 recipes in the cook book | 6.7% |
| 40 | In a Rush | 6.3% |
| 41 | I want ’em all!Stored all color variations of one pet type in a chest | 5.1% |
| 42 | The Heart of the Cards | 5.0% |
| 43 | Legion CommanderHad 8 or more active minions | 4.7% |
| 44 | A Throne Fit for a King | 4.6% |
| 45 | A Strange SongPlay the Tune of Tempest | 4.1% |
| 46 | Calculated Prophecy | 4.0% |
| 47 | A Wizard Is Never LateGained 100 skill points in magic | 3.7% |
| 48 | Stay Away From The Summoner!Gained 100 skill points in summoning | 3.6% |
| 49 | Gossip GroupTalked to a Big Larva | 3.4% |
| 50 | Whisper of the Void | 3.4% |
| 51 | 5 Centimeters Per SecondPlanted 10 Cherry Trees | 3.3% |
| 52 | The Titan Breath | 3.2% |
| 53 | Explosion MasteryGained 100 skill points in explosions | 2.4% |
| 54 | Impersonator Syndrome | 2.1% |
| 55 | The Credence of Ruin | 1.8% |
| 56 | Giddy UpSaddle-straddle-skedaddled cattle | 1.2% |
| 57 | The Veil Crux | 0.4% |
| 58 | Racer's GarageStored 3 different kinds of Go-Karts in a chest | 0.2% |
| 59 | Fortune and GloryEquipped a Hookshot and the Explorer's vanity set | 0.1% |
CK 1.3.0.6 - Hotfix Bug Fixes Fixed an issue that would prevent Steam Free Weekend players from entering a world.
Read full update on Steam ↗1.3.0.5 - Stability Patch Modding Water painted in the ModSDK's custom scene editor now uses its in-game color, making it easier to tell water types apart. Tiles without an icon in the ModSDK's custom scene editor now get a button preview generated from their tileset sprite sheet instead of an empty button. Added a "Hide Placeable Objects" toggle to the ModSDK's custom scene editor, which hides placed objects in the Scene view so only tiles are visible. This makes it easier to paint tiles in scenes with lots of objects. Fixed object IDs of modded objects depending on the order mods were loaded in, which could cause modded objects to get mixed up when the load order changed. Fixed Steam Workshop mods still being loaded when launching the game with the no mods option. Fixed modded tilesets using a tilesetType value outside the Tileset enum causing other tilesets to go missing. Bug Fixes...
Read full update on Steam ↗1.3.0.4 - Hotfix Bug Fixes Fixed spike traps, drills and certain other hazards not dealing damage. Fixed some traps and other continuous damage sources having a short delay before doing their first damage tick.
Read full update on Steam ↗1.3.0.3 - Stability Patch Gameplay Mounts are no longer permanently removed when attacked by bosses. Game Balance Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute. Modding Increased the ghost component cap from 256 to 512. Made necessary runtime changes to add support for PugText previews in the ModSDK. Added an event, ECSManager.BeforeInitialEntityConversion, which can be used in IMod.EarlyInit or IMod.Init to add components to entities before conversion. Fixed an issue where an entity using ObjectID.None caused the player's character to hold that entity's representative graphical object in-game even when nothing was selected in the hotbar. Fixed an issue where UGC materials weren't being swapped to their runtime variants. Fixed an issue where adding required materials beyond the cap resulted in excessive error log spam, which lagged...
Read full update on Steam ↗CK 1.3.0.2 - Hotfix Bug Fixes Fixed an issue where drills would cause damage on the first game tick after receiving power. This broke some circuitry builds that rely on drills for item sorting.
Read full update on Steam ↗We’ve just reached the first stop on the Road to the Maw, which means it’s time to saddle up and head on out in Riders of the Underground! This major content update brings some exciting new features to the ancient and mysterious world of Core Keeper, including all-new ways to explore. Find out more about what to expect in 1.3 and learn more about our roadmap and upcoming content below! https://www.youtube.com/watch?v=0yxFuxcr6_U Riders of the Underground Features There are many different ways to explore in Core Keeper, whether you’re walking, riding in a minecart, sailing, driving, or even teleporting across the underground. As of right now, players can add riding mounts, thanks to the new Saddle feature, and leaping over pits using the new Hookshot to that list! Use the Saddle to turn ordinary cattle into noble steeds by approaching your desired mount and simply placing the Saddle up...
Read full update on Steam ↗1.3.0.1 Major Update - Riders of the Underground Gameplay New sub-biome: Moss - Found in the Forgotten Ruins biome. New cattle: Orex - Found in the Moss sub-biome. All cattle can now be turned into mounts by using the following new items on them: Saddle Racing Saddle Minions now persist indefinitely instead of expiring. Introduced 2 new talents to the Summoning skill tree to reflect this behavior, which replaced 2 previous talents. The player can now also decide when to despawn minions. Introduced the ability to spawn the max amount of minions all at once, based on the available max amount of minions the character can spawn at the moment of the action. The cooldown for spawning minions has been removed. Added a craftable Training Dummy. Introduced 2 new enemies: Wingling Searpent Introduced 3 new weapons: Corrosion Staff Blizzard Staff Sniper Rifle A new weapon type for the Warlock pl...
Read full update on Steam ↗Giddy up, Explorers 🤠 Core Keeper’s 1.3 Update, Riders of the Underground, is coming on September 21st! We’re so excited to be bringing you an update with a whole host of new features and content that you’ll be able to enjoy across all stages of your underground adventure. From all-new ways to traverse the underground on rideable mounts, to a new sub-biome and improvements to the Mage & Summoner play styles, we’re ready to share some (but not all!) of what you’ve got to look forward to. https://www.youtube.com/watch?v=J8O59ZxWA6c Rideable Mounts You asked for it, and we delivered! Introducing rideable mounts, a new and adorable way to travel in Core Keeper. From 1.3, every single type of cattle in the game will now be rideable thanks to the introduction of the Saddle. All you have to do is approach your desired mount with the Saddle in hand, place it on the cattle, and then ride off...
Read full update on Steam ↗August has been a month of exciting announcements and teasers for Core Keeper, and we're so excited to recap all this fun activity for you, Explorers. Let's jump straight in with the big news... Road to the Maw Announcements! We just announced our next 3 major content updates! Find out about the Road to the Maw in our official announcement Steam post here. We want to make the Road to the Maw an unforgettable journey and we'll be sharing lots more information about these updates as they draw closer, but we couldn't resist sharing a couple of little teasers... {STEAM_CLAN_IMAGE}/40710988/46c3b3317abb35192e2622adc800db62c79b881f.png {STEAM_CLAN_IMAGE}/40710988/62d0dc54b856458c1453460afe5ac9c5c976a9c4.png {STEAM_CLAN_IMAGE}/40710988/f94b5eb5f938e6b6d55c11a29c4c89774f1ba48f.png We Just Celebrated The 2 Year Anniversary of Core Keeper 1.0 After an incredible two-year Early-Access journey, C...
Read full update on Steam ↗Hey Explorers, we hope you're having an awesome summer. We don't know about you, but here in the Northern Hemisphere, it has been incredibly warm and bright. You might be aware that in Sweden, it's customary for us to take some vacation time over the summer, and this is something we do as a business to ensure we're rested and reinvigorated for the remainder of the year. We've been spending some time away from our desks these past few weeks, but that doesn't mean we don't have time for a little community wrap up! What're Your Favourite Scenes? Scenes are unique pockets of the world that generate all over the map in Core Keeper. They can come in many forms, but you'll know you've found once because it will be distinct from the rest of your surroundings. Take the broken bridge in Azeos' Wilderness for example! You'll even find scenes created by your fellow Explorer's in the game thanks t...
Read full update on Steam ↗Hi Explorers! It's shaping up to be a scorcher of a summer here in the Northern Hemisphere. It's so hot, it's making the Desert of Beginnings look cool 🌞 We've got lots of fun community activity to share with you from the month of June, starting with a fun video that we hope some of our newer community members found useful! Resizing Tool Areas There are some Core Keeper tips and tricks that even veteran players might have missed. For instance, did you know that you can resize the area of equipment like shovels, hoes, and even the roofing tool? Check out our informative video here! Soundtrack Update! We updated our original soundtrack on Steam to include 2x unreleased concept tracks! These are titled "Mining Droplets" and "Nature Nuance" and were created by our very own Fredrik Präntare before we began work with Jonathan Geer! ✨ If you already own the soundtrack or Explorer's Edition...
Read full update on Steam ↗1.2.1.5 - Hotfix Bug Fixes Fixed a crash caused by interacting with S.A.H.A.B.A.R.'s summoning console.
Read full update on Steam ↗1.2.1.4 - Stability Patch Bug Fixes Fixed an issue that caused Beds to kick players out after one frame. Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked. Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time! Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console.
Read full update on Steam ↗1.2.1.3 - Stability Patch Gameplay The following items can now be picked up with a hoe or shovel: Explorer Proximity Sensor Enemy Proximity Sensor Materializer Steam Achievements will no longer trigger if use of console commands is detected during a game session. Modding When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size. In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions. Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons. Performance Changed some texture resolutions to improve memory usage. Bug Fixes Hovering Titan Breath's buff icon now displays the correct percentage. Enemies that destro...
Read full update on Steam ↗1.2.1.2 - Stability Patch Gameplay Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects. Audio Added a Master volume option. Miscellaneous Suppressed excessive log warnings about host not keeping up with the update frequency target. Bug Fixes Sprinklers now keep the ground watered even when no players are nearby. Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers. The version number in the top right corner is now correctly only shown while the Settings menu is open. Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again. Fixed Beds sometimes not properly being unclaimed when a player left the game. Fixed minions and pets being teleported back to the...
Read full update on Steam ↗1.2.1.0 - Minor Update Gameplay Added the ability to label chests. Introduced a new Casual character type that: Keeps inventory after death; Has a reduced hunger drain; Has larger parry windows; Has shorter healing and mana potion cooldowns. Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions. Meadow Milk can now be cooked. The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier. Biome-specific terrariums and aquariums are now paintable. Planter Boxes and Decorative Pots are now paintable. Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory. Graphics Updated the icon shown when chest and sign label visibility is toggled off. Updated the loot sprites for the boss scanners. Modding QuantumConsole is now accessible to mod developers and ca...
Read full update on Steam ↗Surprise! We’ve got a fun little content update coming your way now that you’ve had a chance to explore some of Breaker’s Reach and the new features added in our Void & Voltage Update! Tomorrow’s 1.2.1 Core Keeper update will include some fun gameplay updates, graphics improvements, bug fixes, and more. Players will be able to choose an all-new “Casual” character type that keeps its inventory after death, has a reduced hunger drain, boasts larger parry windows, and experiences shorter healing and mana potion cooldowns. Perfect for new players or those looking for a more relaxed gameplay experience. Character and world types cannot be changed after they’ve been created, but you can use your characters in multiple worlds if you’re looking to do some testing on gameplay preferences. The ability to label chests is a community requested feature that has been on our radar for a while now an...
Read full update on Steam ↗Howdy, Explorers! We hope you've had an awesome April. It's getting warmer here in the Northern Hemisphere and we're looking forward to a great summer. And, hey, if it's still pretty grey where you are, you can always spend some time in the Sunken Sea or Desert of Beginnings until the real sun comes out to play! Here's what's been going on in our community spaces this month... April Fool's What can we say? We're a bunch of practical jokers 😂 We released some silly, made-up patch notes for Core Keeper...and then moorowl over on Reddit actually brought one of them to life in the form of a tiny, squeaking Glurch! {STEAM_CLAN_IMAGE}/40710988/9be02efca2458317eaba26a091c2386adf14d791.jpg Screenshot Egg Hunt Did you manage to find all 8 eggs hidden away in this screenshot? We had a couple of people in the comments who thought they saw even more eggs than we hid! Turns out the Distilled Love...
Read full update on Steam ↗Hey Explorers, we thought it was high time for another community update, especially now that you've had plenty of time to enjoy Void & Voltage. So, let's look back over the month of March and see what we've been up to...Explorer's Guide Launch!We launched a brand-new digital download for Core Keeper in the form of our Explorer's Guide. Perfect for beginners and returning Explorers looking for a hand-drawn guide to the underground. The Explorer's Guide features roughly 100 unique illustrations and is packed full of information, tips, tricks, lore, developer comments and more! Pick up your copy here!1.2.1 TeaserWe showed off a little teaser of some upcoming 1.2.1 content in a video we shared on X! Chest labelling has been a highly requested feature and we're excited to add this in our upcoming Minor Content Update. Check out the video here.Official Merch Store LaunchSpeaking of communit...
Read full update on Steam ↗1.2.0.7 - Stability Patch Bug Fixes Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine. Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save.
Read full update on Steam ↗1.2.0.6 - Stability Patch Miscellaneous Chests with emissive textures now glow in the dark. The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards. Improved Urschleim's stability to prevent crashes in certain circumstances. Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once. Improved texts and fixed some localization issues. Bug Fixes Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world. The Dresser's shadow now correctly rotates with the Dresser. Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground. Folding Screens can now c...
Read full update on Steam ↗1.2.0.5 - Stability Patch Gameplay Increased the maximum vibration intensity on controller. The Shredder now returns the full amount of Scrap Parts when dismantling items. The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item). Modding Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible. Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading. Miscellaneous After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod. Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs. Prevented the Oblidra Chest from spawning inside walls. The Minion Kindler shoul...
Read full update on Steam ↗1.2.0.4 - Hotfix Bug Fixes Fixed an issue that caused texts in Korean to be garbled.
Read full update on Steam ↗Are you ready to uncover the mechanical mysteries of Breaker’s Reach and venture into its Void sub-biome? Well, grab your most-powerful pickaxe, reinforce your armour, get ready for the next steps in your underground adventure – Core Keeper’s Void & Voltage update is here! https://www.youtube.com/watch?v=NpHu_WTdiRI All New Areas to Explore Breaker’s Reach is a brand-new biome situated in the outer regions of the underground. It’s unclear who or what founded this mechanical biome, filled with crab-like geobots and the remnants of advanced systems and machinery. There are plenty of secrets and treasures to be found here, but they are well-guarded. Make sure you’ve got the right tools, armour, and equipment to contend with the inorganic lifeforms deep within. As you explore Breaker’s Reach, you may also stumble upon pockets of an unusual and otherworldly sub-biome. These breaches in the...
Read full update on Steam ↗1.2.0.3 Major Update - Void & Voltage Gameplay New Biome: Breaker's Reach - Found in the far north. New Breaker's Reach Void sub-biome. New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome. New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome. Added 3 robot enemies: Geobot Miner Geobot Patroller Geobot Scourer Added 5 void enemies: Void Caveling Void Caveling Brute Void Caveling Shaman Void Larva Cocoon Void Larva Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items! Added 6 Titan Shrines: The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint. These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, whi...
Read full update on Steam ↗CK 1.1.2.10 — Hotfix Bug Fixes Starting a world while not having an internet connection no longer causes the loading screen to stay indefinitely.
Read full update on Steam ↗This might be the most exciting update for Core Keeper yet bringing in loads of new tools and a big boss battle to the mining sandbox adventure. Read the full article here: https://www.gamingonlinux.com/2025/12/core-keeper-set-for-a-massive-update-in-january-with-a-new-boss-automation-new-weapons-and-lots-more/
Read full update on Steam ↗CK 1.1.2.9 — Stability Patch Modding When playing on the moddebug Steam branch, the game no longer automatically restarts with mods disabled if a mod fails to load. Bug Fixes Fixed a bug where only the first new character created in a session had their appearance randomized by default. It is no longer possible to avoid paying the full crafting cost for parchment recipes by holding some required items in the mouse slot when the crafting animation finishes. Fixed an issue where unmined ore might disappear when loading a world, especially in areas close to dungeons and other structures. Boulders in the Crystal Meteor scene are no longer invisible. Achievements no longer stop working after playing for more than one hour.
Read full update on Steam ↗CK 1.1.2.8 — Hotfix Bug Fixes Upgraded Unity engine from version 6000.0.58f2 to 6000.0.59f2. This fixes a bug in the engine that could cause the game to crash from particle system memory becoming corrupted.
Read full update on Steam ↗CK 1.1.2.7 - Hotfix This hotfix fixes some sources of crashes following the Unity 6 engine upgrade in 1.1.2.6. These fixes are based on player reports, and we do not know for sure if this addresses all crash sources. If you continue experiencing crashes, please get in touch on our social media channels. Bug Fixes Fixed a potential crash caused by memory being deallocated prematurely when preparing to save the world. Fixed a race condition that could cause memory to be accessed after it had been deallocated. Fixed a crash while quitting the game.
Read full update on Steam ↗CK 1.1.2.6 - Engine Update Patch Miscellaneous Upgraded Unity engine from version 2022.3.62f2 to 6000.0.58f2. Upgraded Unity Addressables package from version 1.22.3 to 2.7.3. Bug Fixes Added a missing translation for the Multiplayer Connectivity option. Fixed a bug where Floracadas would not drop any loot.
Read full update on Steam ↗CK 1.1.2.5 - Engine Update Patch Miscellaneous Upgraded Unity engine from version 2022.3.50f1 to 2022.3.62f2.
Read full update on Steam ↗Hey Explorers, we hope you're having an awesome month. We don't know about where you are, but the weather seems to be cooling down and it finally feels like we're heading into autumn. We've had some awesome comments from the Core Keeper community on our social posts this month and some great builds and fan content too! Core Keeper's First AMA We took to Reddit for Core Keeper's first official AMA. Over the course of three hours, we answered all your burning Core Keeper questions! It was such an amazing experience for us as developers and we can't believe we had over 500 comments on the thread! Read through it here. We also had a couple of cheeky Explorers ask for a little teaser from our next major content update, and Fredrik delivered! Any guesses on what we're showing off here? https://pbs.twimg.com/media/G0gDJc-XIAAU6IY?format=png&name=small We ♥ Ore Boulders From humble copper all...
Read full update on Steam ↗Gameplay: Dedicated servers now support joining by using IPv6 address. Improved –ip arguments description on dedicated servers. For clarity, changed GameID to Steam GameID when server provides the connection info to player to emphasize that it can only be used by Steam client to join. Join-game menu’s Game ID field now allows the use of 0 in GameIDs Ra-Akar's homing projectiles now despawn when the boss is defeated. Graphics: Flower Vessel destructibles in Azeos’ Wilderness now correctly leave flower debris on the ground when destroyed. Modding ModIO mod-collection menu now displays mod size in localized “megabytes/kilobytes/bytes” text whenever unsubscribing from a mod. Mods that are automatically installed because they are dependencies of other mods are now marked as dependencies in the mod menus. They also can no longer be uninstalled manually unless you first uninstall all mods th...
Read full update on Steam ↗Gameplay: All PC platforms now support joining and playing in Steam dedicated servers using direct connections Added instructions how to properly support direct connections to README.txt Dedicated servers using direct connections can now be joined using the servers IP, Port and Password Dedicated servers now allow shorter game ids (15 characters) Dedicated servers can now be setup to allow only players from specific PC platform Dedicated servers now notifies player during start-up if any issues were encountered
Read full update on Steam ↗Hi there Explorers! Gosh, it's been a hot minute since we've had a community update. We were doing these weekly at one point, but we think a monthly cadence will be a little more enjoyable for those of you who wish to keep up with all the lovely things going on across our community spaces without these updates dominating your Steam news feeds! As many of you know by now, the development team takes a little time off during the summer to rest and recuperate. That doesn't mean that there's not plenty of Core Keeper activity going on across our Discord, X, Instagram and BlueSky accounts, though! The community team is still hard at it, bringing you the Core Keeper content you know and love. So, let's take a look at what we've been sharing and what the community has been up to! 5-Set Fishing Bonus Here's a top tip for all you fishing enthusiasts! Equip the Diving Helm, Kelp Mantle, Scuba Fi...
Read full update on Steam ↗Miscellaneous: Fixed an issue that prevented some mods from loading correctly on non-Steam PC platforms. Graphics: Cattle Feeding Trays no longer clip into walls. Performance: When a world is loaded, the game now despawns some mobs if there are more than 500 mobs in a 4x4 area. This scenario can typically only occur if mob farms have been left unattended for an extended period. Bug Fixes: Robot Arms no longer leave invisible dropped items on the ground if they pick up items when the player is not nearby. This could previously cause severe performance problems if Robot Arms were left unattended for an extended period. Fixed an issue where the Atlantean Worm sometimes created an extra map marker that wouldn’t follow the boss. Pets can now appear on bridges. Pets should now teleport to the player after a few seconds if there is no viable path due to a closed door. Root plants no longer b...
Read full update on Steam ↗Gameplay: Adjusted Electro-Pest’s hitbox to correctly reflect its size. Miscellaneous: Fixed a few text and translation issues. Graphics: Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects. Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest. Emissive parts of the Glass Smelter will no longer be rendered in front of other objects. Performance: Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds. Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time. Particle effects are now loaded in a more efficient manner at the start of the game. Initializing fonts no longer causes excessive memory allocations at the start of the game. Fixed a minor memory lea...
Read full update on Steam ↗Howdy there, Explorers! Now that the dust has settled and the smoke has cleared (do these make sense as “explosion” puns?) after Bags & Blasts, it’s time for a minor update. We’re pleased to report a handful of new content additions in this one alongside balancing for bosses, inventory management, map UI adjustments, and more. We’re gonna run you through the highlights, but make sure to check out our patch notes for a full breakdown of 1.1.2. Pet Beds“Can I take pets out and let them roam?” “There should be a way to interact with pets when they’re not equipped!” “I don’t wanna keep my pets in a chest when I’m not using them 😥” We’ve heard your requests, Explorers, and we’re pleased to introduce pet beds to Core Keeper! Pet beds act as a way for pets to hang out in the underground when they’re not equipped, meaning that your furry companions can brighten your day by wandering around y...
Read full update on Steam ↗Gameplay: New Pet: Earie New Decorative Items for Pets, craftable in the Loom: Pet Bed Naptree Nook Woof Cabin Perch Pole New Weapon: Noxious Meteor Staff New Offhand item: Scratched Stone Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will "mutate" and have a random coat color. Breeding can now be toggled on/off for each individual cattle animal through a button in their information window. The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target. It is now possible to use many tools while in Boats or Minecarts. Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior. Other: When hovering over an item, the gam...
Read full update on Steam ↗Other: Fixed a few text and translation issues. Small and Large Office Crate has been added to the Creative Mode menu. Bug fixes: Players in guest mode should no longer have Sulfossil Armor’s set bonus trigger. Off-hand items are now usable while the mouse cursor is hovering over UI elements. Attacks are no longer interrupted when the mouse cursor is hovering over UI elements. The character stats window now displays explosive damage for weapons and items instead of the explosive damage increase stat. The Garden Trowels no longer try to plant seeds on top of already grown plants. The “High quality equipment” skill should now work correctly, increasing the chance of equipment not losing durability as stated in its description. Large shell objects that cannot take damage no longer play the wobble effect when hit. Fixed a rare issue where roaming bosses could get stuck outside their desig...
Read full update on Steam ↗Other: Fixed a few text and translation issues. Graphics: The Electro-Pest now emits particles upon death. The Electro-Pest and Electro-Pet emit a light source while attacking. Bug Fixes: Fixed an issue that caused the Scarlet Locked Chests to possibly drop a non-existent item after being opened. Fixed an issue that caused Grubzooka and Burnzooka projectiles to travel too far. Plants now keep growing even when the player is not nearby. Garden Trowels can now place seeds under wall torches and below certain critters. Fixed a bug that could cause Ghorm to not spawn in some rare world seeds. The sparkles highlighting the inventory during the tutorial sequence no longer appear behind the bag icon. Fixed minor issues in several custom scenes, such as bridges placed on land and inventories containing stacks of items that normally are not stackable. Bottled Anomaly now glows when placed on a...
Read full update on Steam ↗Introducing the Core Keeper and Abiotic Factor crossover – a minor content update fuelled by the power of SCIENCE! Abiotic Factor fans will have noticed the addition of a whole host of Core Keeper content in the Abiotic Factor Dark Energy update, and it looks like the containment breach has finally reached the underground. Head towards the Forgotten Ruins and you might just find a brand-new custom scene filled to the brim with GATE branded items, equipment, and consumables. Inanimate objects aren’t the only thing that seem to have slipped through the cracks between dimensions. If you’re not careful, you might find yourselves face-to-face with the cybernetically augmented Electro-Pest! These new enemies might look cute and loaf-shaped, but they’ve got a nasty bite, and their electrical quills are powerful enough to send a shiver down any Explorer’s spine. There might just be a way to u...
Read full update on Steam ↗Gameplay: A collaboration with Abiotic Factor has arrived in the underground! Found randomly generated in a custom scene within the The Forgotten Ruins, it includes: New Pet: Electro-Pet New Enemy: Electro-Pest New Weapons: Pipe Club Quill Rifle New Equipment: Science Armor Set New Decorative Items: Vending Machine Water Cooler Bottled Anomaly Wooden Crates Portal Waypoint Food items: Rootbear Skip Slushie Mug of Coffee Kizz Cola Vit Bug fixes: Multiple environmental structures should no longer be damageable by melee weapons. Sign texts are no longer shown for a single frame when the in-game UI has been disabled. Damage numbers should now be more accurate when multiple enemies are damaged by the same source in quick succession. Other: Created improved button remapping menu: The menu is now easier to follow and navigate. The menu is more in line with games on UI. Split all the input ca...
Read full update on Steam ↗Gameplay: Improved Nimruza’s defenses against exploitative strategies. Throwing grenades into water may now drop fish. Added a setting to hide Hotbar arrow buttons. Other: Slightly increased indirect lighting for the Arcane Symbiote. Delayed the chest spawn for Nimruza. Fixed a few text and translation issues. Game Balance: Adjusted the speed and lifespan of the Core Commander's orbs’ projectiles. Lower magic pet drop rate. The minion detonator no longer drops in The Forgotten Ruins or in digging spots in the Azeos’ Wilderness. Bug Fixes: Minions no longer explode when the player teleports while having the Desert Guardian set equipped. Garden Trowels can now generate golden crops when the player has the Expert gardener skill. Breaking Oasis Blocks should no longer create Obsidian Walls that persist until the world is reloaded. This fix also applies to worlds already affected by this i...
Read full update on Steam ↗If you're desperately awaiting the launch of Terraria 1.4.5 and you haven't yet played Core Keeper, consider today's patch a reminder to check in on one of the best co-op survival sandbox games in recent years. Boasting a 92%-positive Steam score from 40,000 user reviews, Core Keeper's mixture of exploration, digging, crafting, building, and climactic boss battles make it one of the best options to fill that Terraria-shaped gap in your gaming schedule. Developer Pugstorm's new major upgrade makes it even bigger and better, with more storage options, dangers, and explosions at your fingertips. Read the rest of the story... RELATED LINKS: Survival sandbox game Core Keeper skyrockets on Steam with 1.0 launch Beloved survival game Core Keeper has a free trial ahead of Steam 1.0 Very positive co-op sandbox game now discounted below $10
Read full update on Steam ↗It’s time for our very first major content update of 2025, and we’re starting things off with a BANG! That’s right, Core Keeper’s Bags & Blasts update is out now. This free update features a whole host of new content added to the game as well as bug fixes, performance improvements, and quality-of-life updates. Read the full patch notes here! An Explosive New Update We’ve added a new “Explosives” skill tree with 8 new skills to the game, and what better way to hone this skill than with the addition of new bomb types? From the powerful Void Bomb (which drags in nearby enemies and then explodes) all the way to the Blunder Bomb (which triggers a series of explosions). Bombs aren’t the only way to make a bang in the underground though! We’ve added a whole new type of explosive to the game in the form of throwable Grenades with unique effects. Whether you’re looking to stun your enemies, se...
Read full update on Steam ↗Gameplay: New boss: Nimruza, Queen of the Burrowed Sands. Found in The Desert of Beginnings biome. New cicada enemies added in Azeos Wilderness and in Nimruza's dungeon. New enemy variation of the Bomb Scarab. Found in Nimruza’s dungeon. New sub-biome: Oasis. Found in The Desert of Beginnings biome. New cattle: Drohmble. Drohmbles roam in the Oasis and eat crops to produce Blasting Dung. A total of over 35 new pieces of equipment, including armor, accessories, and weapons. Added 4 new bombs: Mouse Bomb; Blunder Bomb; Proximity Bomb; Void Bomb. Added new types of explosive throwable consumables: “Grenades”. Grenade; Stun Grenade; Fire Grenade; Poison Grenade; Charm Grenade. Added an “Explosives” skill tree with 8 new skills. New inventory-management feature that can come in different sizes: Pouches. Ore and Block Pouch; Seed and Crop Pouch; Fish Pouch; Valuable Pouch. Mage & Warlock pl...
Read full update on Steam ↗Core Keeper from developer Pugstorm has a fresh major content upgrade coming, the first post-release update and it's going to release really soon on March 10. Read the full article here: https://www.gamingonlinux.com/2025/03/mining-sandbox-adventure-core-keeper-gets-its-first-major-post-release-update-on-march-10/
Read full update on Steam ↗Explorers, get ready to dig into some brand new Core Keeper content! We’re very happy to announce that Core Keeper: Bags & Blasts, the first big update for the game since launch, will be available on all platforms on March 10th 2025. This is a major new content update that will be available to download to all Core Keeper players, so get ready to uncover lots of exciting new additions throughout the game, whether you’re just starting your underground adventure or you’re well on your way to powering up the Core. A Brand-New Boss Move over Ra-Akar, there’s a new insect in the desert, and she makes for a royal challenge! Introducing Nimruza, Queen of the Burrowed Sands – a super cicada emanating a dark and malevolent energy. Nimruza can be found within The Desert of Beginnings and brings an exciting new boss fight to Core Keeper. If you’ve been keeping up with our Notes From the Undergrou...
Read full update on Steam ↗Gameplay: The Seasonal merchant has new Lunar New Year-themed decorative items for sale: Folding Screen. Lucky Cat. Potted Tree with Red Envelopes. Performance: Avoid frequent memory allocations originating from Steam rich presence functions. Bug Fixes: Exiting a world while using a scanner no longer results in the scanner animation being paused when re-entering the world. The Failed Titan (crystal cicada husk) now correctly drops the Crystal Shard Club and materials again. Fixed dedicated servers having a small chance to crash on errors. PlayStation: Fixed PlayStation not always sending the whole map in cartography table.
Read full update on Steam ↗Other: Updated descriptions of a few items. Fixed a few text and translation issues. Replaced the vibration toggle with a vibration intensity slider in the Gameplay settings. Performance: Decreased CPU usage on machines with lots of threads by capping the number of worker threads used by default. Each thread has some overhead cost, which impacts the main thread, and that easily becomes a bottleneck. Bug Fixes: Fixed several networking issues that would happen when the internet connection was lost and reacquired while the game was running. Fixed some trees missing their leaves. Using the Rift Lens in front of pillars no longer causes clipping with the player sprite. Removing a map marker should no longer cause flickering for a moment. The Phantom Spark should no longer mispredict causing multiple ghosts to be spawned on the client’s side. Beam weapons should now be able to damage walls...
Read full update on Steam ↗Other: Updated the Unity engine from version 2022.3.20 to 2022.3.50. Updated the Sentry SDK from version 1.2.0 to 2.3.0. Sentry is used for automated error and crash reports. Updated the PlayFab SDK. Bug fixes: The Unity update fixes a long-standing issue with headphones not working correctly on Steam Deck and Linux.
Read full update on Steam ↗Gameplay: Gear can now be equipped from the hotbar by right-clicking. Made more crafting stations salvageable, including anvils and smelters. Other: Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game. Performance: The flame particles in the burning condition effect now update on a worker thread instead of the main thread. Urschleim’s particles are now correctly disabled on Low particle quality. The electric beam effect no longer updates when the effect doesn’t appear on screen. Sprinkler animations no longer cause excessive memory allocations. Bug fixes: Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted. Button hint icons no longer appear on the loading screen. O...
Read full update on Steam ↗Fixed an issue where some scenes, most notably the Core scene, could regenerate in classic worlds.
Read full update on Steam ↗Fixed an issue that prevented mods from adding objects to the game.
Read full update on Steam ↗Gameplay: Added 3 new minion tomes. It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget. Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station). Mural doors (Melody, Worship, and Mold Doors) can now be destroyed. Signs can now display text visually within the world, and players can toggle between visibility modes. New Aquarium and Terrarium objects added for base decoration. New loot chest for Malugaz added. New Coral and Galaxite Doors added. Workbenches are now salvageable. There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan. Shift clicking items within the player inventory now moves them to the first available hotbar slot. It’s now possible to equip gear and items direc...
Read full update on Steam ↗Performance: The main thread no longer needs to wait for a worker thread job before updating the player’s condition effect visuals. Reduced lag spikes by decreasing the number of objects getting disabled in a single frame. Several bosses are now updated on a worker thread instead of on the main thread. Prevent colliders from being recomputed unnecessarily when objects spawn or are destroyed. Moved several main thread jobs to worker threads. Improved performance when there are a very large number of projectiles on screen. Cache information for in-game text components to avoid unnecessary recomputations. Removed several particle effects when the Particle Quality option is set to Low. Removed animator components on some projectiles that do not need them. Bug fixes: The Ivy set bonuses are now applied correctly on ranged attacks. Writing a lot of dashes on a sign no longer causes the game...
Read full update on Steam ↗Fixed an issue where dedicated servers would reject all connections if a prefs.json file was present in the server's save file directory.
Read full update on Steam ↗Game Balance: Reduced the amount of crystals spawning during Azeos boss fight while 3 or more players are in the session. Adjusted spawn rates of mushrooms, destructibles, and locked chests. Reduce re-spawn of fireflies. Bug Fixes Button hints no longer show up on the loading screen. Plants should now continue to grow even when no players are nearby. Projectiles should no longer damage befriended factions. Fixed visual position glitch when destroying placed objects. Ghorm's death sound now plays consistently. “Seething Blade” now properly shows a healing number when triggered. “Tough Gang” now properly blocks damage even without magic barrier gear. Dodos now eat critters from the ground. The Blacksmith skill from the Crafting tree now accurately calculates the required number of ingredients for crafting items. Minions are now considered as allies by the Cooking skill tree's "Smell of...
Read full update on Steam ↗17,754 concurrent players — the highest daily peak recorded at that point.
CK 1.3.0.6 - Hotfix Bug Fixes Fixed an issue that would prevent Steam Free Weekend players from entering a world.
1.3.0.5 - Stability Patch Modding Water painted in the ModSDK's custom scene editor now uses its in-game color, making it easier to tell water types apart. Tiles without an icon in the ModSDK's custom scene editor now…
1.3.0.4 - Hotfix Bug Fixes Fixed spike traps, drills and certain other hazards not dealing damage. Fixed some traps and other continuous damage sources having a short delay before doing their first damage tick.
1.3.0.3 - Stability Patch Gameplay Mounts are no longer permanently removed when attacked by bosses. Game Balance Increased the figurine drop chance for Void Caveling, Void Caveling Shaman, and Void Caveling Brute. Mo…
CK 1.3.0.2 - Hotfix Bug Fixes Fixed an issue where drills would cause damage on the first game tick after receiving power. This broke some circuitry builds that rely on drills for item sorting.