Store data
- UK price
- £7.99
- US price
- Awaiting regional check
- Positive reviews
- 73%
- Total reviews
- 57
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 11 Nov · 11:40 UTC
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| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Feedback:
This is a very traditional STG. You cannot play online — that's right, the only way is to invite a friend to your home and fight together, just like before: the two of you sit in front of the screen and break through the hard parts side by side.
Of course, this doesn't stop you from choosing to fight alone (but that'll be harder).
Pilot-Xun
Main Weapon
Energy Weapon:“Holy Blade” Laser
Kinetic Weapon:Volley Launcher
Skills
Energy Burst:Plasma Shield
Kinetic Burst:Barrage
Super Weapon
Pulsar Beam
Profile
Sustained fire holds one point, or sweeps the forward arc in continuous barrage. An omnidirectional field cancels all incoming rounds; a multi-link array spends one dense salvo. Flash and thunder become a colossal beam through the front.
Pilot-Guang
Main Weapon
Energy Weapon:Particle Beam Launcher
Kinetic Weapon:Focused Autocannon
Skills
Energy Burst:Aegis “Phoenix”
Kinetic Burst:Draconian Claw
Super Weapon
Colossal Wing
Profile
This machine's doctrine is calling in formed units. Particle beams blanket the forward arc; a high-rate stream then converges on any single point left in it. When rounds close, a support unit can be brought in off-field, or a combat wingman ordered to fall in briefly. Against a massed enemy, it directs the full bomber formation to cover the field.
Pilot-Jia
Main Weapon
Energy Weapon:Violet Lightning
Kinetic Weapon:“Ifrit” Launcher
Skills
Energy Burst:Power Storm
Kinetic Burst:Volcano Shot
Super Weapon
Fighter Alpha
Profile
Several arcs spread outward from first impact; a low-rate heavy gun drives ahead, each shell unusually heavy. Hull-cast EM radiation cancels incoming fire, scorching nearby units. One colossal shell punches through several targets. Against formidable foes, called-in heavy armor sheathes the hull, its full armament under sole command.
Pilot-He
Main Weapon
Energy Weapon:Pulse Launcher “Demon Buster”
Kinetic Weapon:IR Launcher “Fiery Will”
Skills
Energy Burst:Disruptors
Kinetic Burst:Sunburst
Super Weapon
Annihilator
Profile
Several light waves fan into the forward sector, each on its own track; one band of heat holds a single point. Fold-back waveguides sit on both flanks; a blast shell fans across them on contact. At the decisive moment, the gravity-field generator lays down a gravity well, enveloping every foe within—fire fiercest at the core.
Using different weapon types builds different kinds of energy (the two rise and fall against each other). When a gauge is full, you can use a more targeted energy weapon. Red energy favors attack, blue energy favors defense. Each fighter's dual energy grants you a different set of abilities.
Score from every battle turns into resources for upgrading your weapons. Outside of battle you can level those weapons up permanently, increasing your fighter's damage and widening its attack range. The better you (and your partner) perform, the faster your fighter grows — see which of you contributed more.
Warning: they're absurdly strong — you might end up smashing your controller or keyboard! Maybe the mouse too. Of course, this game doesn't require a mouse at all!
Reminder again: use a controller if you can, or it really is hard!
Adventure Mode plays out roguelike-style. Each battle runs a bit shorter than the current stages, and after each victory you pick a different route forward.
Adventure Mode gives you a more complete story. You'll meet a mechanic, pirates, merchants, and a string of aliens tied to the plot. They're a mixed bag — some of them may not even be living things.
Through them you can get all sorts of weapons to modify your fighter, or spend reward tokens to raise its base stats — no more spoilers here.
All in all, Adventure Mode keeps the traditional combat longtime fans love while matching the pace of today's players. The difficulty curve is gentler, but a modified fighter makes the fighting even more intense!
| # | ||
|---|---|---|
| 01 | Boss Clear A1 | 0.2% |
| 02 | Boss Clear A2 | 0.1% |
| 03 | Boss Clear A9 | 0.1% |
| 04 | Boss Clear A3 | 0.0% |
| 05 | Boss Clear A4 | 0.0% |
| 06 | Boss Clear A5 | 0.0% |
| 07 | Boss Clear A6 | 0.0% |
| 08 | Boss Clear A7 | 0.0% |
| 09 | Boss Clear A8 | 0.0% |
| 10 | Boss Clear B1 | 0.0% |
| 11 | Boss Clear B2 | 0.0% |
Update log of Version 0.9.9 d Mechanism: Wingman “Buteo-Grand Connon” and “Buzzard-High Energy Prism” are now change to charge shot mode, which triggered by releasing the Fire button Stages: Added background details to the moon themed levels Balance: Energy weapon of X-0708, Holy Light - Laser Cannon, the base damage increased by 10% Kinetic weapon of J-0823, Agni - Cannon, the base damage increased by 10% Kinetic weapon of G-0612, Fire Claw - Gun, the base damage increased by 10% Kinetic weapon of H-0727, Lava - Flamethrower, the base damage increased by 10% Wingman “Falcon-Light Fighter” damage increased by 20% Wingman “Buteo – Grand Cannon” damage increased by 40% Wingman “Buzzard – High energy Prism” damage increased by 17%
Read full update on Steam ↗Update log of Version 0.9.9 c New mechanism: New wingman support added to adventure mode Wingman support: 6 completely different wingmen are available as disposable items, unlocked after the first level of adventure mode Balance: Number of fighters increased to 9 in adventure mode Number of X-bombs at the start of Adventure mode increased to 5 Bonus fighters for adventure mode increased from 1 to 2 Secondary weapon “Buster Shot” of X-0708 has been increased in power by 20%, its blast range has been increased by 15%, and it immediately fires when hit below the damage target.
Read full update on Steam ↗Update log of Version 0.9.9 Beta BIG Progression Update! Adventure mode now is alive! Fighters will get different enhancements in adventure mode, including a wide selection of main/secondary weapons and energy release. The content of this mode has also been much more. Arcade mode has been completely reworked and is now completely played in the traditional arcade mode, using the traditional 8 level system. Depending on the difficulty your choice, the level you face will be different. The opening and ending scenes were added to the game. Fighter pilots can speak now, only Chinese so far. New Fighter coming! H-0727,”the hammerhead shark”, striker Mechanics: In Arcade mode, now will have chance to drop P items (powerup boost) when player crashed All items in Arcade mode can be carried to the next level. Interface: Added skip animation Settings. Balance: Almost all fighters have been adjus...
Read full update on Steam ↗Mechanics: The Super Bomb was removed, Mega power will no longer need a charge, instead , it changes to release immediately Backward attack by various fighters became uniform, and will no longer get energy Stage: All enemy small unit HP reduced by 20% in stage 8 Balance: G-0612 Red Energy release, Shuttle reinforcements, the shuttle damage limit reduced by 15% G-0612 The secondary weapon (L) has been reworked Bugfix: Fixed a BUG where players could block damage twice if they chose High Difficulty
Read full update on Steam ↗Update log of Version 0.9.7 Beta Stage: Adjust the difficulty of Stage 7, in particular, it becomes easier in “EASY” and “MEDIUM” difficulty level New stages Add 3 more stages 8-1 8-2 8-3 Balance: G-0612 Red Energy release, Shuttle reinforcements, the shuttle will also exit the battlefield when it deals a certain amount of damage besides lifetime. The damage amount will increase with reinforce G-0612 Blue Energy release, Bunker summon, the bunker fighter can also clear enemy bullets from its path when it appears, and has increased the number of bullets it can deflect after leveling up Energy weapon of G-0612, Scattering laser, the base damage increased by 5% Energy weapon of J-0823, Purple lightening, the base damage increased by 8% Energy weapon of J-0823, Purple lightening, can now fire 2 lightening in level 1 Kinetic weapon of X-0708, Shot cannon, the base damage increased by 5% Ki...
Read full update on Steam ↗Update log of Version 0.9.6 Beta Stage: Some enemy units will change their HP and weapons on different difficulty levels Balance: G-0612 Red Energy release, Shuttle reinforcements, the shuttle will no longer move follow the player G-0612 Blue Energy release,Bunker summon,the Y position of the bunker fighter will change based on the player's position at the time of release Base damage of G-0612 M sub - weapon (guided beam) reduced by 25% Energy weapon of J-0823,Purple lightening, the base damage reduced by 25% Energy weapon of J-0823,Purple lightening, the shot angle reduced by 10% L sub of J-0823, Electromagnetic mine, fire coverage time after explosion decreased from 0.7 seconds to 0.25 seconds L-sub and C-sub of J-0823 were swapped because it was more logical Kinetic weapon of X-0708, Shot cannon, the base damage reduced by 15% Kinetic weapon of X-0708, Shot cannon,the shot angle re...
Read full update on Steam ↗Update log of Version 0.9.5 Beta Interface: Completely redo the settings interface Add following functions to the Settings menu: Switch to full screen/window mode, in window mode, you can resize the window as much as you like Difficulty selection, note that the difficulty design takes more time to complete and currently there is only a preliminary version Switch to handle vibration function Controller settings These changes need more test feedback. If any bug appears, please let us know in time, thanks Stage: New stages Add 3 more stages 7-1 7-2 7-3 Although we've done a lot of testing on the new stages, there's always the question of whether we've tested it enough. If you have a bad experience, please don't hesitate to give suggestions to us. Thank you! Balance: All enemy units HP increased by 30% in 2 player mode Bonus boosters are easier to pick up(Now they have a larger collision...
Read full update on Steam ↗Interface: Language options are now provided when player first enters the game Gameplay: Adjusted collision mechanism of Polar Train in stage 5-2 ,now they can CRASH enemies. Bug fixes: Corrected the issue that the SN-Plane in 4-3 now can no longer fire after they crashed
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1 positive · 0 negative · weekly total.
0 positive · 1 negative · weekly total.
1 positive · 0 negative · weekly total.
1 positive · 0 negative · weekly total.