Store data
- UK price
- £15.07
- US price
- Awaiting regional check
- Positive reviews
- 92%
- Total reviews
- 3,053
- Release date
- 23 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
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| October 2026 | 1,217 | — | — | 869 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Explore a gorgeous roguelite hockey world where every choice matters on your journey to restore hockey to its former glory. Hire unique players, manage your benchwarmers, discover synergies between them, choose new abilities, bribe the referees, visit the Blademaster for upgrades and a lot more.
Take control of Angus McShaggy and lead your squad across a world filled with rival teams, strange characters and increasingly ridiculous challenges.
Hit the Training Center to boost your attributes, visit the No. 1 Fan to unlock a new player talent, or stop by the Infirmary to sacrifice a player... for the good of the team.
But this isn't a regular hockey season. Lose and your run is over. Start again, take a different route, build a different team using your new unlocks and discover new combinations along the way.
Your opponents aren't interested in playing ordinary hockey. Take on cheating referees, farting princesses and the most sinister opponents of all: the Golfers.
Face teams with their own players, abilities, strategies and occasionally absurd interpretations of the rules. Learn how they play, adapt your strategy and figure out how to counter their strengths before they end your run.
Each Squad introduces its own twist on the game and can completely change how you approach a run.
Build your roster by hiring Free Agents with the GM Squad, embrace the physical side of hockey with the Violence Squad, go back to old-school hockey physics with the Retro Squad, or forget the wrist shot entirely and blast away with the Slapshot Squad.
Tape to Tape combines fast-paced arcade hockey with responsive controls, big hits, one-timers, saucer passes, desperate saves and plenty of opportunities to send your opponents flying.
Easy to pick up but with plenty to master, the game rewards good positioning, passing, timing and learning how to take advantage of your team's strengths.
A hockey roguelite campaign where every run brings a new path, opponents, events and opportunities to build your team
All the replayability and progression of a roguelite, built around fast-paced arcade hockey
Face a colorful cast of unique rival teams, each with their own players, abilities and ridiculous ways of playing hockey
Experience the entire campaign solo or in local couch co-op
Fast, responsive arcade hockey featuring big hits, one-timers, saucer passes, dekes, rebounds and desperate saves
Keep coming back with persistent unlocks, including new players, abilities, Relics and Squads
Challenge your friends with up to 10 local players in Play Now, Tournament, Shootout and other game modes
Note: Tape to Tape does not feature native online multiplayer. However, you can still play with friends remotely using Steam Remote Play Together or third-party services such as Parsec .
Experience the Roguelite Campaign at its best in co-op . Team up with friends to conquer the campaign, debate every power-up choice, and embrace the glorious chaos that makes each run unforgettable.
You can also jump into Play Now mode, where up to 10 players can face off locally. With a wide variety of teams, deep gameplay, and countless power-ups, every match feels chaotic, competitive, and endlessly replayable.
| # | ||
|---|---|---|
| 01 | Elite Win | 82.3% |
| 02 | Hat Trick | 72.3% |
| 03 | Win Act1 | 71.2% |
| 04 | Throw Stick | 69.3% |
| 05 | Complete Tutorial | 64.4% |
| 06 | Mercy | 62.6% |
| 07 | Win Act2 | 53.7% |
| 08 | Win Act3 | 45.3% |
| 09 | Knockdown Sweep | 43.9% |
| 10 | 40 Shots | 38.3% |
| 11 | Gawain | 26.4% |
| 12 | Headshot Redirect | 24.4% |
| 13 | Scoring Squad | 14.4% |
| 14 | Yoyo Goal | 12.0% |
| 15 | Shop Upgrades | 8.6% |
| 16 | Shop Characters | 6.3% |
| 17 | Shop Abilities | 5.9% |
| 18 | Win All Characters | 2.2% |
| 19 | Unlock V2 Bear Grohl | 0.1% |
| 20 | Unlock V2 Blood Bonus | 0.1% |
| 21 | Unlock V2 Blowtorch | 0.1% |
| 22 | Unlock V2 Can Of Worms | 0.1% |
| 23 | Unlock V2 Clarabelle Boogins | 0.1% |
| 24 | Unlock V2 Cripple | 0.1% |
| 25 | Unlock V2 D20 | 0.1% |
| 26 | Unlock V2 Exploding Puck | 0.1% |
| 27 | Unlock V2 Extra Gravy | 0.1% |
| 28 | Unlock V2 Fake Puck | 0.1% |
| 29 | Unlock V2 Fart Ovr | 0.1% |
| 30 | Unlock V2 Foiled | 0.1% |
| 31 | Unlock V2 Frozen Peas | 0.1% |
| 32 | Unlock V2 Golden Resilience | 0.1% |
| 33 | Unlock V2 Grandmas Broth | 0.1% |
| 34 | Unlock V2 Hidden Ace | 0.1% |
| 35 | Unlock V2 Jar Of Tears | 0.1% |
| 36 | Unlock V2 Juan Pepito | 0.1% |
| 37 | Unlock V2 Kirby | 0.1% |
| 38 | Unlock V2 Mark Bench | 0.1% |
| 39 | Unlock V2 Musharoni | 0.1% |
| 40 | Unlock V2 Norman Norm | 0.1% |
| 41 | Unlock V2 Prince Tristan Arthur | 0.1% |
| 42 | Unlock V2 Probe | 0.1% |
| 43 | Unlock V2 Purgatory | 0.1% |
| 44 | Unlock V2 Relic Freezer | 0.1% |
| 45 | Unlock V2 Sally | 0.1% |
| 46 | Unlock V2 Seeing Red | 0.1% |
| 47 | Unlock V2 Sensitive Skin | 0.1% |
| 48 | Unlock V2 Sergei Lancelov | 0.1% |
| 49 | Unlock V2 Silent Hero | 0.1% |
| 50 | Unlock V2 Squad 16 Bit | 0.1% |
| 51 | Unlock V2 Squad Generalmanager | 0.1% |
| 52 | Unlock V2 Squad Lines | 0.1% |
| 53 | Unlock V2 Squad Speedrun | 0.1% |
| 54 | Unlock V2 Squad Speedy | 0.1% |
| 55 | Unlock V2 Squad Tchel | 0.1% |
| 56 | Unlock V2 Squad Trio | 0.1% |
| 57 | Unlock V2 Squad Violence | 0.1% |
| 58 | Unlock V2 Stumple | 0.1% |
| 59 | Unlock V2 Sweet Spot | 0.1% |
| 60 | Unlock V2 Twig Tax | 0.1% |
| 61 | Unlock V2 Walter Hoffman | 0.1% |
| 62 | Unlock V2 Wobbly Mc Shatterface | 0.1% |
| 63 | Unlock V2 Zinedine Zidanejad | 0.1% |
| 64 | Bench Quest Boring Dude | 0.0% |
| 65 | Bench Quest Brewster | 0.0% |
| 66 | Bench Quest Cassoulet | 0.0% |
| 67 | Bench Quest Kirby | 0.0% |
| 68 | Bench Quest Kovalski | 0.0% |
| 69 | Bench Quest Mark Bench | 0.0% |
| 70 | Bench Quest Sally | 0.0% |
| 71 | Bench Quest Stumple | 0.0% |
| 72 | Unlock V2 Backdraft | 0.0% |
| 73 | Unlock V2 Bean Diet | 0.0% |
| 74 | Unlock V2 Briberee | 0.0% |
| 75 | Unlock V2 Buck Wurst | 0.0% |
| 76 | Unlock V2 Clive Chicken Sneeze | 0.0% |
| 77 | Unlock V2 Defense Teleport | 0.0% |
| 78 | Unlock V2 Fart Immunity | 0.0% |
| 79 | Unlock V2 Fart Knockout | 0.0% |
| 80 | Unlock V2 Frogeree | 0.0% |
| 81 | Unlock V2 Fungus | 0.0% |
| 82 | Unlock V2 Gedeon Lamoustache | 0.0% |
| 83 | Unlock V2 Goalie Headshot | 0.0% |
| 84 | Unlock V2 Golden Hits | 0.0% |
| 85 | Unlock V2 Jimothy Bowel | 0.0% |
| 86 | Unlock V2 Joan Ozark | 0.0% |
| 87 | Unlock V2 Johnny | 0.0% |
| 88 | Unlock V2 Kent Levaylapuck | 0.0% |
| 89 | Unlock V2 Ma Dalton | 0.0% |
| 90 | Unlock V2 Ozzie Oioioi | 0.0% |
| 91 | Unlock V2 Pressure Cooker | 0.0% |
| 92 | Unlock V2 Royal Rest | 0.0% |
| 93 | Unlock V2 Shrink Serum | 0.0% |
| 94 | Unlock V2 Slapshart | 0.0% |
| 95 | Unlock V2 Slapshot Slowmo | 0.0% |
| 96 | Unlock V2 Squad Allangus | 0.0% |
| 97 | Unlock V2 Squad Bum | 0.0% |
| 98 | Unlock V2 Squad Eliminator | 0.0% |
| 99 | Unlock V2 Squad Gauntlet | 0.0% |
| 100 | Unlock V2 Squad Referee | 0.0% |
| 101 | Unlock V2 Squad Slapshot | 0.0% |
| 102 | Unlock V2 Squad Solo | 0.0% |
| 103 | Unlock V2 Squad Statrewards | 0.0% |
| 104 | Unlock V2 Throwing Helmet | 0.0% |
| 105 | Unlock V2 Tribal Mask | 0.0% |
| 106 | Unlock V2 Turbo Crutch | 0.0% |
| 107 | Unlock V2 Wild Shot | 0.0% |
| 108 | Unlock V2 Zap | 0.0% |
{STEAM_CLAN_IMAGE}/41250360/4de5bb87bed603cb73f884d76a366cb054698739.png Hello everyone! As we prepare for the official 1.0 release, the Beta and Experimental branches have been disabled. As a result, the Beta button in the Early Access version had to be removed, which is why you're receiving an update! However, if you'd like to test a build that's very close to the official 1.0 version, you can join our Discord Server and grab the 1.0 Tester role in #bug-testing-react. Please note that this version contains plenty of spoilers, so proceed at your own risk! If you'd rather wait... well, we can officially confirm that Tape To Tape 1.0 is launching THIS MONTH! We're also getting very close to announcing the official release date, along with a brand-new trailer! Here's a little spoiler if you'd rather wait for now: {STEAM_CLAN_IMAGE}/41250360/c230ea61336a37cf2857d21a6efe069adba57514.png T...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/56d7bdd0aa76cdfa3a7ed7d9d97e6c7d52f511cd.png Hey everyone ! It has been requested countless times, and now the time has finally come! We're looking for volunteers to help us localize Tape to Tape into a few more languages! The languages we're currently looking for are: Chinese Czech (Done!) Finnish (Done!) German Italian Japanese Korean Portuguese Romanian Russian (Done!) Spanish Swedish Ukranian If you're a native speaker of one of these languages and would like to help, we'd love to hear from you! Click here to join our Discord Server - Send a DM to @Hastan Please include in your message the following information: Your language Any localization/translation experience you have (totally fine if you don't have any!) A few words about yourself Note: Most of the groundwork has already been done. What we mainly need is proofreading, polishing, and adapting the...
Read full update on Steam ↗Hey everyone! This is the update notes #4 for the Campaign 2.0 Beta! Lots of new content, new squads to test out, UI/UX makeovers & much more. Let’s jump right into the updates! As usual, your feedback matters as nothing is ever final, especially in Beta builds. We appreciate everyone taking the time to share feedback and thoughts about the game. Please keep in mind that the Beta is still a work in progress. Features, balancing and systems are all subject to change as development continues, so we ask that feedback on the Beta not be reflected as official game reviews. Content of Update Developer Update & What's next Feedback & Survey Patch Notes {STEAM_CLAN_IMAGE}/41250360/f6d9e0e0f0529c60faa3f690210b6a1ac84c6a7e.png Full steam ahead for the dev team as we are fast approaching an official update to the main game. What is currently being tested in the Beta will be pushed to the main Ea...
Read full update on Steam ↗Thank you for all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual; nothing is final. We are closely monitoring feedback and data to ensure everything feels fair and fun, so keep them coming.Changes Veteran and Pro difficulties reduced. We are closely monitoring the data. Keep the feedback coming!Starting squad stats (Benchwarmers & Angus) have been buffed Act 1 & 2 teams nerfed OVR statsTimer Mode re-added. Max Goal is now the hybrid mode, where games can be won either by reaching the goal limit or when the clock expires Added Nightmare Difficulty (Experimental). This mode is intended for hardcore players, with increased difficulty across the board. We will continue monitoring feedback to ensure it remains fair, but expect a serious challenge. (Note: Nightmare is essentially what Veteran used to be.) Hits from behind now ca...
Read full update on Steam ↗Changelog May 7th 2026 Thank you for the all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual, nothing is final. We are closely monitoring feedback and data to ensure everything feels fair. Couple reminders to answer some questions in the community hub: The meta-progression system is not in the game yet. While upgrading Angus between runs will not return, it will eventually be replaced by a different unlock system. You will be able to unlock more Free Agents, power-ups, relics, and more over time. This Experimental version is mainly intended to help us get a feel for the overall balancing of the game Nothing is ever final. If you have been following us since the beggining, we have changed so many things throughout the years based solely on feedback. Be mindful that there's still a lot of changes to come and it all comes from...
Read full update on Steam ↗Patch Notes – Build 10058 A new update is live! This patch introduces new talents and relics, AI improvements, gameplay balance changes, UI upgrades, and numerous bug fixes. As always, difficulty and overall balance are being closely monitored. We continue reviewing data, player feedback, and run outcomes across all modes and we will keep iterating where needed. Your feedback remains essential in shaping balance adjustments, so keep it coming. How to Access This Version To test this version, switch to the demo-0.2 branch: Right-click the game in your Steam Library Click Properties Go to the Betas tab In the dropdown menu, select demo-0.2 Close the window and let Steam update the game Once the download completes, you will be running the demo-0.2 version. New Features & Content New Talents, Abilities & Relics Several new talents and abilities added to the pool New relics added Blademast...
Read full update on Steam ↗Jan 16th Hotfix #2 Build#9409 Important Please ensure that the build number shown in the top-right corner of the main menu is 9409 or above. If it differs, perform a clean uninstall and reinstall of the game. AI Breakouts are slightly less aggressive, with defenders holding deeper positions Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them after a save General Various buffs applied to benchwarmer players Squad relics have received balance buffs Kelly Jelly has re-joined the Speedy Squad Sergei Lancelov has re-joined the Defense Squad Rory McShaggy has re-joined the Basic Squad Cam Amber has re-joined the Trio Squad Trio &...
Read full update on Steam ↗Reduced the accuracy of some opponent Campaign Team players across all difficulty levels Fixed several cases where goaltenders could become stuck or end up out of position Adjusted various goaltender stats Rebalanced the checking formula, as body checking was harder than intended in some situations Trio Squad – Reward selection is now offered to all 3 players instead of just 1 Increased Maurice Cassoulet’s Speed stat Renamed difficulty levels to Rookie, Pro, and Veteran Added stats and abilities to some Benchwarmer players We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state. We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to...
Read full update on Steam ↗Jan 16th Hotfix #2 Build#9409 Important Please ensure that the build number shown in the top-right corner of the main menu is 9409. If it differs, perform a clean uninstall and reinstall of the game. AI Breakouts are slightly less aggressive, with defenders holding deeper positions Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them after a save General Various buffs applied to benchwarmer players Squad relics have received balance buffs Kelly Jelly has re-joined the Speedy Squad Sergei Lancelov has re-joined the Defense Squad Rory McShaggy has re-joined the Basic Squad Cam Amber has re-joined the Trio Squad Trio & Defense S...
Read full update on Steam ↗Beta Test Branch Change Log & Information Update 10/18/25 Update on most asked questions, patch notes below: Meta Progression A meta progression system is planned for the full release! For this Beta Test, though, we’re keeping the focus purely on the runs themselves. Pucks & Blademaster Shop The puck currency and the Blademaster Shop will be discontinued to make room for a new progression system. Visual Bugs / Stuttering / Crashes We’re actively fixing reported bugs and will release patches as soon as possible. Please keep reporting any issues! World Map For now, you can cycle through the map using L1 + R1. A legend will be added to help display the controls and node names for easier navigation. Line Changes Changing players mid-game will only take effect in the **next period**. While the ruling isn’t currently displayed, a proper UI will be added soon to make this clear in-game. Squa...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/8780506e2221303a2b20ff204989d7487f9cdc00.png Hello there! Since our last Summer update post, here's what's going on; We’ve been hard at work making massive changes to the game as most of you know. Over the past couple of months we’ve been testing internally, then with our trusted community testers, and we’re now inching closer to a publicly testable version of the Alpha Campaign 2.0! With the help of our testers we’ve been able to polish a lot of early development features and fine-tune the balance around the hundreds of new power-ups and relics that have been added. As we showed in our previous Steam post, the campaign has been completely reworked. Get ready for a whole new experience with much more replayability! As we approach the final waves of private testing, we’re happy to announce that a public testing branch will be opening on Steam in October! We...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/cc06ed92de0c2d7431d3abd3d465f80f5e22d6e3.pngHey there! This is the Summer Developer Update! Hope you guys are enjoying the summer season! In this post we will be providing a general update on the current development progress of the game, what's to come and our plans on our road to 1.0! Before we dive in, just a quick heads-up: everything you’re about to see is still a work in progress and subject to change. As for the next update no confirmed ETA just yet, but we’ll be sure to let you know as soon as we have one. In the meantime, feel free to join our Discord to stay in the loop and chat with the dev team! Here are the key topics covered in this post: General Developer Update Main game updates Campaign Remake - Development Progression & Teasers Roadmap & Plans FAQ Developer Update Since the game’s last update, we’ve fully shifted our focus to developing the...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/ccdd411310ae374dfa495a457084bf16e92b100a.png Hello everyone, this is Patch Notes 0.1.17! Here are the key topics covered in this patch: Gameplay updates We need your help! Roguelite Campaign 2.0 Open Testing Roadmap Update & Teasers {STEAM_CLAN_IMAGE}/41250360/1158ee5a0339f538c5a88d0efea673d9f1ff3493.pngGeneral Improvements made to the AI in the defensive zone Changes were made to AI positioning and puck pursuit in various situations. This should also help reduce occasional clutter in front of the net Curve ball talent now gives the player a curved hockey stick {STEAM_CLAN_IMAGE}/41250360/1b87bf69684dc2077c0b7f24e54d561575e29ede.gif The Disco Team should show more in the rotation of Act 3 Elite TeamsGoalies Goalies will now butterfly slide more often to get in position for rebounds Updated Goalie pads and mitts colors for the following : Calaveras, Cheese,...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/ba93d1007682b59f8614b3de6705b0b5cb63f140.png Patch Notes 0.1.16 Patch 0.1.16 introduces a complete UI overhaul along with a variety of additions, gameplay improvements, and system enhancements. We will also go over the progression of the roadmap going into 2025 right away! Roadmap As pleased as we are with the current progression on the roadmap, we’re incredibly excited about what’s on the horizon! We’re aiming to release an alpha version of the Roguelite Campaign 2.0 to our Beta Testers in early 2025. While this will still be a significant work-in-progress, we’ll make sure to incorporate all your feedback as we refine it further. We know we’ve been teasing it for a while, but soon we’ll finally be able to share it with our beloved testers! If you haven’t already, be sure to join our Discord to get involved and test out all the exciting upcoming features! {...
Read full update on Steam ↗General Goalies now generate more natural rebounds Feedback will be monitored to ensure a balance, as some goals were scored due to excess rebounds Improved goalie shot tracking Goalies now repositioning mid-shot for more accurate tracking Throw Stick Power-up: Enhanced accuracy with a small aim assist added for directional inputs General performance optimizations Tournament Mode Match-ups in the first round are now editable Now able to assign your favourite teams Manual Goalies Players can now lock into the goalie position from the controller selection window If manually controlling the goalie, auto-swap to a skater will occur upon possession unless goalie lock is active Bug Fixes Resolved a bug that would randomly switch players to goalie control Fixed a few instances of game soft-locks Fixes done to some animations {STEAM_CLAN_IMAGE}/41250360/40874801191cb8cd39ce0a5443007c56d467ee9...
Read full update on Steam ↗Steam Integration: Added Steam Timeline support: https://store.steampowered.com/gamerecording Fixed several bugs related to Steam initialization that could cause controller detection issues Fixed Navigation Issue: Resolved a problem where assigning input devices after selecting "Play Now" could lead to unintended screens (like the Tournament screen) Breakaway Fix: Implemented a tentative fix for breakaways where the AI wasn't shooting Metallic Fury Icon: Corrected the wrong icon for "Metallic Fury" Custom Jerseys Optimization: Addressed GPU errors by optimizing the handling of custom jersey names/numbers Controller Assignment: Fixed issues related to controller assignments when changing the skater lineup Fixed an issue where a player could lose control of their character after a faceoff Custom Teams: Fixed bug where built-in players were not usable in custom teams. Built-in players no...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/1e97e15b4fedda293990bdea6a0b3c43a1361d29.png Patch Notes 0.1.15 From exciting new power-ups and relics to the addition of a new Elite Team, the highly requested Tournament Mode, and a host of gameplay changes - Welcome to Patch Notes 0.1.15! This update is packed with fresh content and improvements. Let's dive right in! Please note that all the features below are not final. Your feedback is always appreciated to help us continue improving every aspect of the game! {STEAM_CLAN_IMAGE}/41250360/df18582007f0987c671211d1d3ab6ae2d0511f13.png The Shooting Stars are taking over Act 3! Introducing the newest alternate Elite team addition: the Shooting Stars! Masters of skating, crafty at eluding physical contact, and—of course—beautiful, magnificent, and good-smelling! Salchow Bob and his friend will surely bring their A-game as they guard your path to the Golfers....
Read full update on Steam ↗- Fixed an issue where you would be unable to swap away from the manual goalie - Improved animations for batting and small tweaks on wrist shots - Tentative fix for referee losing his helmet during faceoff
Read full update on Steam ↗- Fixed a critical bug that was causing a system crash after defeating an unlocked team - Changed keybind to match UI for keyboard players for skipping before replay - Disabled players swapping in shootout mode
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/5d22810b3621606dc821c0ec8e262599a0895e0e.png What's good, everyone! Here are the Patch Notes for 0.1.14! For this month's update, we’ve got a lot to unpack! First and foremost, we’ve listened to your feedback—Butcher needed some training. We’ve reworked many goaltender fundamentals, adding new animations, behaviors, and AI improvements! We’re also excited to introduce the Alpha version of manual goalies for you to try out and provide feedback on, along with the Beta version of the Shootout Mode! Lastly, for those who enjoy the Play Now mode, we’ve added 32 new basic teams to play with! But wait... there’s more! Please note that all the features below are not final. Your feedback is always appreciated to help us continue improving every aspect of the game! {STEAM_CLAN_IMAGE}/41250360/1994e79da6c6e44a8ef1c52c9819e86f3848cfdb.png The goalies' AI and physics ha...
Read full update on Steam ↗Fixed issues causing players to get stuck during the tutorial: When attempting to use an ability without the puck. When the puck resets. New skaters unlocked in the campaign mode no longer appear as yellow squares. The game's resolution remains stable when toggling fullscreen with Alt+Enter. Repeatedly pressing "Skip Replay" will no longer trigger multiple face-offs. Power-ups and relics in the customization screen are now listed alphabetically for easier navigation.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/268ea919e353a9db3c8c92f57bad8419799fe947.pngGAME HOTFIX - PATCH 0.1.13b Fixed an issue where controllers were duplicated in the controller selection menu Fixed a bug where the delete save file button failed to erase existing progress Fixed visual scaling issues with head sizes in replays Added off-screen indicator with the player's head you control {STEAM_CLAN_IMAGE}/41250360/9629444423cd0343221c9f036eb5d5e35660abb3.png Elite players who have completed the campaign will now have a crown on their stats banner in the elite selection screen before a run {STEAM_CLAN_IMAGE}/41250360/d9cb064eabbd3e1819489a73008165e3928b7c21.png
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/268ea919e353a9db3c8c92f57bad8419799fe947.png Howdy everyone! Welcome to Patch 0.1.13! There is a new boss in town! We’re thrilled to unveil Tape to Tape’s newest team: the Hockey FC. Freshly landed from their premier...or secondary league, it’s the greatest soccer has to offer: bigger nets, headers and a fair share of whiny players. Video production & editing: KUSHDee from the TTT Community Wait, FC, as in Football Club? As you reach the end of Act 1, prepare to face a new challenger: Leo Messier, Zinedine Zidanejad and their teammates will dribble past your players and unveil all their surprises: Header Action: Picture one-timers...with more heads. Scott Sterlington: The island’s premier goalkeeper will leap dive and kick balls striving for that elusive clean sheet. The Wall: A dynamic human barricade that will change as the game progress. They are prepare...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/31079155c70201e2c19fcb8605acb295119eb480.png Howdy everyone! Welcome to Patch 0.1.12! It's about time we got the arena going with the animated crowd! Not only that, but we finally get to add our beautiful Kickstarter Backers in the stands too! For information regarding the upcoming Content Roadmap & PAX East 2024, scroll at the bottom! Animated Crowd {STEAM_CLAN_IMAGE}/41250360/7d5108a2ee9b22fef00728bbee6c88b327a3945c.gif Stands will progressively fill up as you advance through the campaign acts (Our Kickstarter Backers will be there cheering for y'all, no matter what!) The crowd will cheer with varying intensity depending on the game events (goals, bodychecks, puck hitting the post...) Coaches will become progressively angrier if their team is losing, especially during the last minute of the match. They will also react if you bodycheck someone near them! {...
Read full update on Steam ↗Hey everyone! Happy New Year! Patch 0.1.11 brings several changes to bodychecks, pokechecking, animations, and bug fixes! Scroll down for answers to frequently asked questions, what's next, and a teaser! {STEAM_CLAN_IMAGE}/41250360/93e6c6b6694b24178fedfb1e923a7308b4fd1205.png Gameplay Changes Pokechecking Reworks Pokechecking was a feature that felt non-existent for the longest time, primarily because there was no visual feedback. Now, when engaging in a stick-to-stick battle with the opposing puck carrier, an animation will trigger. Pokechecking proves to be a solid tool, especially when facing a larger opponent that you can't bodycheck. It's worth noting that the pokechecking range decreases with higher game difficulty, but it is now more accurate than before! Additionally, changes were made to the puck when a player is pokechecked. The puck will flip a little higher, making it easi...
Read full update on Steam ↗Goalies rework, Customization updates, and more bug fixes? Let's dive into Patch Notes 0.1.10! {STEAM_CLAN_IMAGE}/41250360/f9d77e48b457db6c90c0546e4d28eb6849476336.png Goalie Customization & Rework The time has come to customize your goaltender, including an exciting rework to their skills and behaviors! Goaltenders now have more attributes, enabling them to possess their own identity, strengths, and weaknesses (especially in the Campaign mode)! These changes were vital in preparing for the upcoming campaign rework, where goaltenders will be upgradeable during your runs. No more "BUTCHER SUCKS" coming in the future! {STEAM_CLAN_IMAGE}/41250360/2e0cc1b1efb1954279a6c8dcf3d35ae7ee980cde.png Goalies now have the following attributes: Skill - The main attribute that determines the goalie's efficiency Glove Blocker Five-Hole Catching Skill Control - How well the goalie stays in his crease e...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/b8391e690f9b5de1e74cddd0c45a5b072be4e1d3.png Welcome to Patch 0.1.9 - Customization Feature Beta! We have been teasing it for quite a while and here it is! Create-a-Player Now, you can create your own player with the selection of faces and sticks available in the game. Choose their abilities and talents, and give them the stats they truly deserve! {STEAM_CLAN_IMAGE}/41250360/d40378ba019cbc784a9bab216b52a284cc540266.png Once your 5-player squad is created, let's dive into creating your own custom team! Create-a-Team Now, you can select your own newly created players and assign them to a new team! Enjoy total freedom in picking any shirt color with our fully customizable color palette, allowing you to use any color code! (This link is pretty handy should you want to recreate any professional teams) Select your team's logo, artefacts, Home, and Away jerseys! W...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41250360/a8379898137c39227198969862d24a18e5761b80.png Hey everyone! A smaller patch this week, but we are still working hard in preparation for the Customization Feature and the new team coming out sooner than later! We can't wait to show you guys some teasers and have y'all build your own squads! GameplayAdded a new shot-block feature (PS: L1 / XB: LB) Definitely still in development and barebones, but we thought you guys would enjoy testing it out. We'll be working on it as time goes by.. General smoothing of a few animations Mega-lob ability improvements and fixes There’s a new Referee in town! We heard you. The previous one was a bit bland. Hope you like the ol' blind man. The Briberee relic has been reworked. He will only be hunting the enemy team, but he is much slower. Let us know what you think! Fixed a bug where a player without a stick would still be targe...
Read full update on Steam ↗Patch Notes 0.1.7 Hey there, welcome to Patch Notes 0.1.7! This patch includes numerous bug fixes, reworks, and work-in-progress features. As always, your feedback is heard and always welcome! Gameplay Passing formula reworked Better mechanic estimation, which should be a good step towards fixing the frustration of instances where your passes would not go where the player aims AI behaviour with the puck New tentative (also a work in progress, and we are open to all feedback) Fixed a bug where all the AI players would stop moving when taking a shot Reduced poke checking range Improved Mega-lob ability Fixed a bug with Ozzie Oi Oi Oi He's got the groove, but he was dancing a little too much there Turning animations rework Now looks and feels much smoother Goalies passes when in butterfly stance are now faster Improvements to goalie’s rebound physics Fixed an issue where the goalie would...
Read full update on Steam ↗Gameplay Fixed an issue where speed power-ups would not properly scale
Read full update on Steam ↗Howdy! We hope you had a great summer season! First and foremost, we want to express our heartfelt appreciation for your patience over these past few months. We recognize that it's been quite a wait, and we can't thank you enough for sticking with us. We sincerely apologize for the lack of updates and communication. You deserve better from the Tape to Tape team. We won't delve too much into the personal issues causing the delay, but rest assured, it was a combination of life events and some foundational challenges with the game's structure that we had to address. To move forward with Tape to Tape, we realized it was necessary to take a step back, reevaluate our approach, and rework the game's underlying systems. The good news? We had a long list of technical issues with the game that were holding us back from adding more content. The structure itself was so limited that nothing more c...
Read full update on Steam ↗Good day! This is Patch 0.1.5 notes! In this patch, we have focused on addressing goaltender issues based on your feedback. We've also included some bug fixes, AI tweaks, and gameplay enhancements to improve your overall experience. If you have any questions, please feel free to leave a comment, and we will do our best to provide you with answers. We've noticed that there have been numerous inquiries about specific future features and updates. If you haven't already, we recommend checking out the Early Access announcement for a detailed roadmap. We'll be posting an updated roadmap very soon as well. Let's dive into the patch details! Gameplay Goalies will better anticipate player and puck movement Goalies are now more dynamic in breakaways and can better bait dekes (Dekes pulled in breakaways should feel more rewarding!) Billy Butcher has received some minor buffs on all difficulties...
Read full update on Steam ↗Adjusted lobbed passes to now have reduced height and increased speed Fixed a bug where goaltender passes would not be sent in the proper direction
Read full update on Steam ↗Howdy everyone! This is the patch notes for Version EA 0.1.4! As always, we want to thank you all for your feedback and support. We have plenty of patches in the works, so stay tuned and we hope you enjoy them as much as we do! Gameplay Fixes to the camera (Sometimes the camera would shake when the puck bounced off a skater or the ice before being gained possession of) Lobbed passes are now a little slower but higher (Pass Hold Button) Resolved an issue where goaltender passes would not be directed towards the intended direction Improvements to the defensive AI (less clogging, especially in front of the net) Improvements to the AI when going on a breakaway Golfers’ AI slightly reworked Golfers’ anthem now skippable after beating them once Golfers now have High Flyer relic (currently in testing) Golfers’ fairways are less bouncy (grassy areas) Addressed an issue where the game difficul...
Read full update on Steam ↗Hey everyone, this is the second Early Access Patch Notes! As usual, thank you so much for helping us report bugs and providing your feedback! Before we jump into the patch notes, we would like to address a few concerns that we have read about lately. We understand that there are a few things in the roguelite campaign that definitely need to be balanced/reworked. Know that all the feedback has been heard, and we are also working towards our first content/rework patch. Being a small team, we are primarily focusing on fixing the small bugs and tweaking some aspects of the game before launching new content/rework patches. We have quite a bit in store, and we are excited to release them as soon as we can! We are currently working on a Wiki to provide all the information about Tape to Tape. We will pin the link to the wiki on our community hub as soon as it's completed. However, if you are...
Read full update on Steam ↗Hey everyone! First of all, thank you so much for all the reviews, feedback, and ideas that you sent to us through the Reviews, Community Hub & our Discord community server! We are overwhelmed by your drive to help us polish the game during the Early Access period! We really appreciate your time! Let's jump into those patch notes! PATCH NOTES 0.1.2 UI, Menu & Misc. Fixed an issue where the Prince's charge shot sound would continue to play even after the game had ended. Fixed an issue with the recognition of the controller layout button on the Blademaster's confirmation screen after purchasing a new skill or superstar Fixed a minor navigation bug that was affecting the main menu and settings Added a minor delay after playing a game to prevent accidentally choosing a reward if you are quickly mashing the confirm button (you know who you are, we got you!). Fixed the button prompt for can...
Read full update on Steam ↗Tape To Tape Demo Update Patch Notes What's going on everyone! The demo is finally getting a sweet update with lots of new stuff! Here are the changes made to the game - Other announcements below Visual: Home screen art updated Tape To Tape logo remake Added and updated home arenas for both teams Both teams now have Home and Away jerseys New player animations - Animations updated Crowd in the stands updated Lighting effects reworked Referee updated (See Gameplay changes) Board and on-ice advertisements updated Player models & UI sprites updated Gameplay: We now have an on-ice Referee! Face-off puck drops are now randomised, look out for the queues! Also, expect him to get in the way from time to time… AI has been reworked and tweaked to be more responsive but will still be set as an ‘’easy AI’’, you will likely score a lot of goals! Camera angle has been changed to a more ‘’overhead’’...
Read full update on Steam ↗Good day! First of all, thank you all so much for playing the demo of Tape To Tape and providing your feedback! Here is a small list of updates and small fixes to the game following your input: KEYBOARDS ARE NOW SUPPORTED Gameplay: - Practice mode is now available! - Improved one timer passes and shots - Pressing L1-R1 (LB-RB) no longer resets the game to center ice - Minor camera changes - Few goalie fixes including an improvement to the ‘’weak five hole’’ - Changed the goal detection, the ref shouldn’t have to call Toronto for goal reviews! AI: - The AI will now stop making back passes when in a breakaway opportunity - Minor bug fixes UI/UX: - Keyboards are now supported as a controller! - Fixed an issue in the UI bug where the score text would overlap other stats when you score 10+ goals - If your controller happens to disconnect during a game, re-plugging it back in won’t force yo...
Read full update on Steam ↗1,217 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
{STEAM_CLAN_IMAGE}/41250360/4de5bb87bed603cb73f884d76a366cb054698739.png Hello everyone! As we prepare for the official 1.0 release, the Beta and Experimental branches have been disabled. As a result, the Beta button…
{STEAM_CLAN_IMAGE}/41250360/56d7bdd0aa76cdfa3a7ed7d9d97e6c7d52f511cd.png Hey everyone ! It has been requested countless times, and now the time has finally come! We're looking for volunteers to help us localize Tape t…
Hey everyone! This is the update notes #4 for the Campaign 2.0 Beta! Lots of new content, new squads to test out, UI/UX makeovers & much more. Let’s jump right into the updates! As usual, your feedback matters as noth…
Thank you for all your feedback so far! We really appreciate the help! The difficulties will remain a work in progress as usual; nothing is final. We are closely monitoring feedback and data to ensure everything feels…