Store data
- UK price
- £22.49
- US price
- Awaiting regional check
- Positive reviews
- 76%
- Total reviews
- 3,626
- Release date
- 3 November 2026
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Silica is a crossover of FPS and RTS, where you take part in epic photorealistic battles either as humans or aliens. Lead as the commander, or join the assault from the ground - the choice is yours!
Take Part in Epic Combined Arms Warfare Immerse yourself in epic battles where humans and aliens fight for ultimate domination.
Dominate Land and Sky
Take control of both land and air vehicles to assert power over the sandy dunes of planet Baltarus
Lead as RTS Commander! Take charge as RTS commander over battles of epic scale. Use your tactical prowess to dominate the battlefield, coordinating complex operations from a top-down perspective.
Experience Realistic Unit Scale Witness the impressive scale of units, from small infantry squads to colossal harvesters and massive buildings. Each unit type is meticulously designed to reflect its size, providing an immersive and realistic experience on the battlefield.
Commanders, Silica's 1.0 release is almost here. Before we leave Early Access on November 3, we're running a sale so you can join the fight at a great price. 20% Off - One Week Only From October 26 to November 2, Silica is 20% off. If you've had Silica on your wishlist, this is a good moment to jump in. {STEAM_CLAN_IMAGE}/43915158/5e9dd15d655cb37164cbdd57468b8ccb5794587a.png What's Coming With 1.0 Silica has grown a lot since it first entered Early Access - the full story campaign, new units, new maps, new game modes, and countless changes driven by your feedback. A Note on Pricing As we initially promised with the release of Early Access in 2023, Silica's price will move to $24.99 / €24.99 with the 1.0 release on November 3. We want to be upfront about it rather than have it catch anyone by surprise. The new price reflects the amount of content that has gone into the game over the co...
Read full update on Steam ↗Commanders, We've just launched a hotfix, focusing on the crash that appeared recently for some players. Until next time! Change Log: Removed framegen plugin that caused crashes on some machines 🔥 Stay in the loop! Join our Discord to get the latest updates {STEAM_CLAN_IMAGE}/43915158/3e7338abbe360405c4da2c77580e89e996a7e4bd.gif Or join us on our other social media: {STEAM_CLAN_IMAGE}/43915158/40baf6b265f42961db224d15f076fd5dd67835f0.png {STEAM_CLAN_IMAGE}/43915158/cbeaed33bbd7dbc1558b3561bf2c5d0e7ab3d6e9.png {STEAM_CLAN_IMAGE}/43915158/ae9f1ede948788e97565d849771d1fd842353507.png {STEAM_CLAN_IMAGE}/43915158/e3297c917a91038f059e5afbe751b164eedf9903.png {STEAM_CLAN_IMAGE}/43915158/6d34f720024de99d2d792c7f95b578d7ae78e2dd.png {STEAM_CLAN_IMAGE}/43915158/aeb9fd50b5d221526fd977fca3e93a39e6692d13.png
Read full update on Steam ↗Commanders, We've just launched a hotfix for the crash that was happening on startup with certain hardware configurations. Until next time! 🔥 Stay in the loop! Join our Discord to get the latest updates {STEAM_CLAN_IMAGE}/43915158/3e7338abbe360405c4da2c77580e89e996a7e4bd.gif Or join us on our other social media: {STEAM_CLAN_IMAGE}/43915158/40baf6b265f42961db224d15f076fd5dd67835f0.png {STEAM_CLAN_IMAGE}/43915158/cbeaed33bbd7dbc1558b3561bf2c5d0e7ab3d6e9.png {STEAM_CLAN_IMAGE}/43915158/ae9f1ede948788e97565d849771d1fd842353507.png {STEAM_CLAN_IMAGE}/43915158/e3297c917a91038f059e5afbe751b164eedf9903.png {STEAM_CLAN_IMAGE}/43915158/6d34f720024de99d2d792c7f95b578d7ae78e2dd.png {STEAM_CLAN_IMAGE}/43915158/aeb9fd50b5d221526fd977fca3e93a39e6692d13.png
Read full update on Steam ↗Greetings Everyone! Firstly, we'd like to thank you for the overwhelmingly positive reaction on Steam, our Discord server, and our social media channels, as it truly means a great deal to us!As this also marks the last update of 2025, we would like to wish you great Christmas holidays and a happy new year - we'll see you with more updates in 2026! Now, let's jump into some hot fixes and changes coming with the 0.9.1 version of Silica.Fixed: Massive performance loss on minimap with many units and structures
Read full update on Steam ↗Season's greetings everyone! In the spirit of Christmas, we want to share our thanks for your glorious support by releasing one massive update to close off the year. It is truly giant, featuring the long-awaited Unit Split, completely differentiating the two human factions, Centauri and Sol. This adds a total of 21 new units and 13 new structures, fully nailing down the distinction between the two. Performance is also greatly improved thanks to a plethora of optimizations leading to much smoother gameplay, even on older systems. But that is not all, and so to keep things simple and intuitive, here is a rough rundown of what to expect in the update: {STEAM_CLAN_IMAGE}/43915158/3e2136a09f4fd1b6b36915f0ed393a67df107228.gif 21 new units, 13 new structures, completely differentiating the two human factions. 2 new maps to play on (Crystal Chasm and Whispering Plains). FPS Commanding (using...
Read full update on Steam ↗Get ready as update V0.8.144 just dropped, and it’s packing some handy new features and fixes. Sandbox players can now set rally points AI pathing got a brain boost The map just got way more interactive with fresh ping tools. Oh, and did someone say Sol Research Facility? (Cheaters only—for now.) Full patch note below: Silica V0.8.144: Gameplay: Added: Rally points for UnitGenerators in Sandbox AI: Improved: Smoother AI pathing UI: Added: Pinging on large map Added: Pinging units directly via map Added: Name of pinger and pinged target to ping icon display Added: Simple tooltips for map icons in Full screen map Improve: Generator Settings in Sandbox (Clear separation between Generator Properties) Fixed: Problem when UI in Arena changed when another player joined Fixed: Missing ammo display for vehicles in Arena Fixed: Centauri UI for Centauri units in Arena Technical: Fixed: Super hig...
Read full update on Steam ↗The scorching rays of Dan’s Star seared my face as I watched the lumbering beast make its way across the chasm, a testament to human ingenuity. On Baltarus, even the evening sun is torture. My guard up I stood fast as the final Harvester screeched to a halt and lowered its bucket-wheel mining apparatus, preparing to excavate. The day was long and arduous, just like the one before it. The unforgiving sands swept across my visor, etching wide contours akin to the abundant dunes beyond. The Barracks provide a brief but welcome respite from this hell before once more heading into the fray. But I am lucky, my deployment concludes this solar cycle, and I shall once more walk the green grasses of the Grand Capital. I am ready to leave this place. -- Final Entry, ‘A Tour of Duty’ by Elite Captain Brenn of the Heavy Ordnance UnitSummer greetings from the dev team!Today’s update introduces an o...
Read full update on Steam ↗Hey everyone, A brand-new update has just landed in Baltarus, and it brings some exciting changes! Our main beat with this update is the brand-new UI changes! This update will make the interface visually appealing and more intuitive providing a better experience while fighting for resources on Baltarus or exploring a new map! Massive shoutout to Aleksander "Koji" Karlov for his incredible work! GG, Koji! ❤️ 🌍 Introducing Black Isle! One of the biggest highlights of this update is the addition of Black Isle, a brand-new battlefield on Centaurus. Prepare for intense combat as you explore its rugged terrain and uncover new strategic possibilities. Upgrade to unity 6. We’ve upgraded to Unity 6 for better performance, so now when you miss a shot, you can’t blame lag! (Don’t worry, you can still blame your teammates. That’s tradition.) Zoom for vehicles. You asked, we delivered! Vehicle zo...
Read full update on Steam ↗Hello everyone! The last major update of the year is finally here and brings a lot of exciting changes to the game. New map: Polaris Outpost. One of the key additions is the brand-new map: Polaris Outpost! Located at the extreme north pole of Baltarus, this map is drastically different from the hot and arid climate, usually iconic from the planet. {STEAM_CLAN_IMAGE}/43915158/fc274a9a84bca11f35185c7e128607749d7bc609.png{STEAM_CLAN_IMAGE}/43915158/56d7a10f928f46f034040573a36021d62ff3f5af.png{STEAM_CLAN_IMAGE}/43915158/0b62205765889e98fd9759c8d80ef4dccd0218d4.png However, this new map is not the only new addition coming with this update. Crimson Peak now available in siege mode: The siege mode added in November is now playable on Crimson Peak our latest battlefield added to the game. Beware soldiers, as this time you will be able to defend the base against relentless hordes of Aliens und...
Read full update on Steam ↗Greetings, Sol and Centauri soldiers! Back in mid-October, we gave you an exclusive sneak peek at Crimson Peak in our first devblog. Now, the wait is officially over—the highly anticipated new map is live and ready for action! Breaking away from the arid, sprawling sand plains of Baltarus, Crimson Peak introduces a stunning new biome. Picture a battlefield with sparse vegetation, partially covering the landscape, all bathed in a haunting crimson glow. Nestled within the Southern Tablelands, this top-secret balterium seeding site on the Centauri homeworld has become the epicenter of ferocious clashes for control over the precious resources. Get ready to fight tooth and nail for dominance in this breathtaking new frontline. {STEAM_CLAN_IMAGE}/43915158/cc0c79754e70f0f348271c06ed98db186d0348a8.png {STEAM_CLAN_IMAGE}/43915158/265170f4075a5a5b5f2d4fa75569dd2902df29ea.png {STEAM_CLAN_IMAGE}/...
Read full update on Steam ↗Exciting News: A New Map Has Arrived! Earlier this week, we released the highly anticipated Siege Mode! But wait, there’s more—because great news never comes alone. We’re thrilled to announce the release of a brand-new map today: The Maw. This unique battlefield features a colossal, insatiable mouth at its center. Whether you’re flying solo or teaming up with friends, prepare to face the unrelenting enemy on this brand new battlefield. {STEAM_CLAN_IMAGE}/43915158/13e91189e3d6ee1d821844e37dc9b1f0d6aa8ad5.png {STEAM_CLAN_IMAGE}/43915158/bb150aed0b11321679e3b089e5966e1d2e384611.png {STEAM_CLAN_IMAGE}/43915158/df7c0f84971a501634162184bbee9a52a98c8462.png And don’t miss out—our giveaway campaign is still running on all our social platforms until November 18th! Seize the opportunity to win additional Silica digital keys for yourself or your friends. Stay connected with the game’s developmen...
Read full update on Steam ↗Hey everyone! A brand-new update just dropped on Baltarus, and it’s bringing the action to a whole new level. Introducing Siege Mode The long-awaited Siege mode is here! This exciting new game mode is all about intense, close-quarters combat, whether you are playing solo or teaming up with friends. Protect your base against relentless hordes of enemies or fiercely attack your opponent as a Soldier or commander! The choice is yours! Load your weapons, suit up and prepare for battle to stay in control of the battlefield. Are you ready to face the relentless enemy onslaught? {STEAM_CLAN_IMAGE}/43915158/d7508638de6f5ac35c8f098ff5c78786b4d1dc47.gif {STEAM_CLAN_IMAGE}/43915158/3f4f493c7f62a6c7d70b3b6c1a21c3870cb666d6.png {STEAM_CLAN_IMAGE}/43915158/3d3918ee1ea8bc1be83a8cee047705d7bdacc2d8.png {STEAM_CLAN_IMAGE}/43915158/e17b7712ce358cc259781172ad9b2be4d0582ab1.png More Updates in This Patch...
Read full update on Steam ↗"Look alive, Corporal! Colossal life form inbound. Prepare for heavy aerial assault. You are advised to converge fire on its central eye. Hang in there..." -- Commander T. Sharp, Chronicles of B-Sector Good afternoon citizens of Baltarus! Another update just dropped, focusing on improved air vehicle AI, vastly increasing their viability. Work continues on AI at full-pace, as well as on the Sol structures, which we hope to release soon. We also expanded the team to allow for greater development quality, pace and breadth. What you can expect short-term from this is a new game mode coming in the next few updates, so stay tuned! Lastly and most importantly, a new introductory mission has been added to help portray our vision for Silica 1.0, providing players a warm welcome into the world of Silica. This mission is possible to play cooperatively in multiplayer as well, and we encourage you...
Read full update on Steam ↗A lovely late summer afternoon everyone! Another build has gone up with numerous fixes, most importantly to the Harvesters which are now able to scale steep dunes just like a player. Additionally pathfinding info for each unit is heavily optimized and sent in a reduced form to each player on the team but in full form to the Commander (so he can see the path the AI will take exactly). Lastly, the long-standing bug of annoying Barracks doors closing has been fixed as well. The next update will continue to focus on AI, namely for alien expansion, so stay tuned! Please enjoy and take care! Gameplay: Fixed: Doors on clients would close after opening Fixed: Seemingly random null errors caused by optimization for object updates AI: Fixed: Harvester gave up too early when climbing steep hills Fixed: Harvester docking correction algorithm would block it from docking backwards Fixed: Units coul...
Read full update on Steam ↗A wonderful afternoon everyone! We just released hotfix update 0.8.78 which fixed a new issue regarding Harvester pathfinding that popped up in the latest build. A few other improvements regarding Harvester AI have also been included. Take care! Fixed: Pathfinding looped when final destination was off-navmesh Fixed: Harvester could stop and stay on the spot when harvesting due to constant completion of path bug Improved: Harvester prefers resource cells that are in front rather than to random sides Improved: Harvester keeps mining arms going as long as resources are nearby Improved: AI Commander builds more refineries
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43915158/2e475114e84a84f9133745f96c8c518f9637e9b7.png Greetings everyone! We have just released an update focusing almost exclusively on multiplayer networking both in terms of stability and scalability. We have moved from the old Steam Networking API to the new Steam Networking Sockets API. This was a massive change requiring a significant time investment, requiring the AI overhaul to be put on hold. With this done, AI takes the top of the priority list again, so expect to see big improvements in this regard very soon. Additionally, numerous performance optimizations have also made it in, further improving framerate. In any case, a list of changes is detailed below. Again, thank you for your support and especially patience. Silica is a complex work of passion that takes a ton of work to polish and we are all looking forward to the day we release a perfected 1.0. Ta...
Read full update on Steam ↗https://clan.akamai.steamstatic.com/images/43915158/839d43c61951070ac1d4bd7b9da4ca9438400597.gif "Commander, this is reporting in. Several incoming hostiles detected, approaching fast, requesting backup... Holy sh... Mayday! Mayday! Unit just took a hit and is going down! Need immediate assistance! Several squid-like bogies are closing... " -- Last transmission of the Aerial Covert Ops team A pleasant morning or afternoon to you all! An update has just been released focusing on optimization as well as the addition of the Squid, a kamikaze alien unit that is intended to counter human air units, though serves the purpose against ground units as well. Some balancing changes have also made it in while the focus shifts to the planned, sweeping overhaul of AI. This will continue for some time, so stay tuned! Without your support the game would not be half of what it is today, so a very pers...
Read full update on Steam ↗"I was there; I had seen it. The lining of the cyst burst to reveal a creature of horrific visage. No eyes to behold, yet a lust for violence to match the greatest of gladiators. It strode through the biotic mass from whence it came, then turned directly towards us. There was but a moment's pause, then; carnage. Without warning, a powerful beam eviscerated Corporal Adrian, borne of the monster's prominent posterior. We fled, but the Behemoth persisted. I recall a violent impact, and then... nothing. But I was fortunate; crushed beneath a mound of dirt and rock, I remained concealed while my detachment was devoured in the night. By daylight, I had made it back to base..." -- Captain Geiger, lone survivor of the Advanced Forward Reconnaissance Team A warm summer welcome to everyone! Today's update introduces numerous fixes, improvements and importantly, a new control keybinding system....
Read full update on Steam ↗A lovely afternoon everyone, Further optimizations have just been pushed into main, focusing on the larger alien structures which could drain performance. In some cases (late game with many alien structures) this could be up to 20 FPS. Thank you everyone and have a wonderful weekend. See you on Baltarus! Silica V0.8.53 Technical: Optimized: Alien Spawning Cyst colliders no longer scale with animation, which caused massive physics CPU usage Optimized: Alien Spawning Cyst glow spheres share materials in animation, which caused high GPU usage Changed: Console command 'Team' now supports 'None' Fixed: Memory leak when reloading AI navigation mesh Fixed: Level load issue where client reported to server it completed loading earlier than it should have
Read full update on Steam ↗A wonderful Tuesday afternoon to you all! A new build of Silica has just been released, this one primarily focusing on addressing a new memory leak that led to the game utilizing a massive amount of RAM over time. In addition to this, a plethora of balancing changes have been made, lowering the health of many units and structures, while at the same time increasing health regeneration of smaller alien units. The Headquarters has also received formidable defenses, in the form of heavy turrets, that ward off most early base rushes. Another welcome addition is the introduction of improved friendly fire avoidance, where a weapon will not shoot at an enemy if it risks inflicting a decent amount of damage on a friend. This will certainly go through multiple iterations into the future, but means that Rocket Launchers will no longer try to take out that one Crab on the Harvester. So, please gi...
Read full update on Steam ↗Wonderful people of Baltarus! A hotfix has just gone live, addressing a hit registration issue that occured in the 0.8.49 build. Thank you for both your understanding, and support. Take care and see you on the surface!
Read full update on Steam ↗"The Queen calls to her spawn, an inaudible link of the mind. She nests, interfacing with the biotic mass using her tendrils. They listen to her every command, yet, migrating leaves her vulnerable - an opportune moment for her elimination..." -- Elite Captain Brenn of the Heavy Ordnance Unit A wonderful spring day to you all! Today's update introduces the Alien Queen to the Strategy game mode, whose elimination results in a loss for the Aliens, previously tied to the Nest. As an added bonus there are a multitude of performance optimizations, primarily improving late game performance with tons of units, as well as a plethora of fixes and improvements. Not forgotten are improvements and fixes to voice chat, which suffered from occasional looping. The Queen herself is a formidable opponent, capable of defending herself should the need arise, though given her importance to the success of...
Read full update on Steam ↗Dear Silica community, After a period of radio silence regarding updates, we are introducing a new batch of additions, changes, and fixes to enhance your experience with update 0.8.40. The most significant addition is the long-awaited voice chat and proximity chat, enabling you to easily communicate with all the players on the battlefield. To speak in the game, simply press and hold "V" on the keyboard or button 4 on your mouse. But remember, with great power comes great responsibility, so always be respectful to your fellow players and refrain from offensive behavior. As always, the full changelog is listed below. See you on Baltarus. Full changelog: Added: Voice chat including proximity (hold V key or Mouse 4) Added: Voice chat volume slider Added: Microphone input volume slider Added: Toggle between proximity and team voice chat (X key) Added: Server Steam ID copied to clipboard on...
Read full update on Steam ↗Dear Silica community, As you can see, Dram is delivering on the promises he made when he released the roadmap, and another update is here! It mainly focuses on balancing various unit attributes but also introduces a new vehicle and visual effects. See the full changelog below. Additionally, Silica will be part of the Spring Sale starting tomorrow with a 20% discount. As usual, please let us know what you think on our social channels and Discord. If you enjoy our game, consider giving us a review. We look forward to seeing you in Baltarus! Full changelog: Added: Amplification of hit sounds for small arms when hitting enemy Added: Flak Truck vehicle Added: Flak Truck to Light Vehicle Factory Fixed: Tech glitch could occur when the client request had a problem on the server side but still informed client that it started Fixed: Hive Spire construction site had components it was not meant...
Read full update on Steam ↗Dear Silica Community, A hotfix has just gone live online, addressing the issues mentioned in the changelog below, as well as a few extra goodies. Enjoy the weekend! Full changelog: Added: Logging of failed upgrading or unit production when the area is blocked etc to help locate source of tech glitch Added: 'Team' console command allowing manual setting of local player team (cheats must be enabled) Fixed: NullReferenceException related to TargetGrid Fixed: Potential NullReferenceException in ambient life handler Fixed: Potential NullReferenceException in various functions in Team (including UpdateTechnologyTier)
Read full update on Steam ↗Dear Silica community, the vast dunes of the Baltarus deserts just got more dangerous as new life emerges from the depths. Download our latest update and experience the close encounter of a worm kind for yourself. But the sand worms are not the only additions in update 0.8.29, as you can see in the changelog below. Full changelog: Added: Worm creature (spawnable but not buildable) Added: Great Worm creature (spawnable but not buildable) Added: Worms and Great Worms as ambient life Added: Falling indicator to Hover Bike Added: Indicator to aliens to show whether they cannot submerge due to structure/construction site Added: Worm and Great Worm to Arena Added: Aliens take into account movement of attack (Goliath roll, Crab pounce) for whether they can hit a target Added: Automatic rotation towards nearest target for Crab attacks Added: Benchmark level for measuring performance (via 'map...
Read full update on Steam ↗Dear Silica Community, Last week, we shared our development roadmap for this year. If you missed it, you can find it here. Today, an update for version 0.8.23 landed on Steam, introducing several balancing changes and finally bringing the long-awaited Hover Bike for faster transportation of human infantry units. Don't forget to give us feedback on our social media or support the development by purchasing our merchandise. And, as always, See you on Baltarus! Full changelog: Added: Support for projectile raycast radius Added: Support for projectiles to ignore impact and/or damage based on hit object type Added: Railgun Tank projectile ricochet effects Added: Skipping of navigation mesh updating Added: IK to human characters (face watches view direction, feet and hands for vehicles) Added: Support for characters in vehicles but visible and hittable Added: Support for character weapons to...
Read full update on Steam ↗Dear Silica Community, First of all, we’d like to wish you all a happy 2024, and thank you for your constant support and feedback last year. During that time, Dram was able to address many issues and bugs, and also managed to implement new features which were highly appraised. Silica was announced on April 6th, 2023 as the first game under our renewed Bohemia Incubator. It entered Early Access on Steam less than a month later. So far it’s been a pretty wild ride. Over the past year, we’ve delivered nearly 25 updates, ranging from simple hotfixes to the reworking of entire features like: Improving harvester pathfinding Adding outposts and turrets to better defend your base Significantly increasing performance in the later stages of matches Balancing gameplay Playing with the attributes of various units and structures Adding 9 air units to the game Dedicated servers That’s what 2023 loo...
Read full update on Steam ↗Dear Silica Community, A hotfix was just released addressing the issues mentioned in the changelog below. See you on Baltarus! Full changelog: Added: Indication of dedicated server in server list Fixed: Assign admin role on admin-authorized player join Fixed: Null reference on change map without game mode
Read full update on Steam ↗Dear Silica Community, As we approach the year's end, we'd like to extend our thanks for your ongoing support and feedback. The latest update for this year has just landed on Steam, bringing various changes and fixes. Additionally, it introduces the long-awaited Silica Dedicated Servers. Take a look at the complete changelog below and explore the detailed information on how these servers operate right under it. As always, your insights on the game's current state are appreciated—feel free to share them through our social channels and Discord. Your feedback continues to be an essential part of our journey. See you on Baltarus! Full changelog: Added: Initial daytime selection (random at first) to Strategy game mode Added: Storing of host/server settings Added: Selection of play mode (HvH, HvA, HvHvA) via vote to Strategy game mode Added: Admin (standard and root) support, with command r...
Read full update on Steam ↗Dear Silica Community, A hotfix has just gone live online, addressing the issues mentioned in the changelog below. See you on Baltarus! Full changelog: Improved: Infantry falling damage algorithm, now more forgiving Fixed: Infantry falling damage sometimes did not register when falling from high heights Fixed: Infantry sometimes remained in falling/jumping animation after landing on ground Fixed: GetLineOfSightClear null reference issue causing AI to stop shooting
Read full update on Steam ↗Dear Silica Community, Today, we're rolling out update 0.8.14, where Dram has concentrated on several gameplay balancing changes. These changes cover for example unit health and costs, projectile damage, or build times. You can find the detailed changelog below for a comprehensive overview. Another important addition is a feature that hides distant objects (from 3 km and beyond), designed to boost performance on larger maps, especially in the late game. Let us know your thoughts on these changes via our social media and Discord. As always, See you on Baltarus! Full changelog: MAJOR: Added: Distant objects hidden (max 3km) to save performance on large maps Fixed: Shots sometimes could pass through units such as the Colossus Fixed: When giving orders to a unit close to its location, the order could sometimes fail Fixed: Creature melee attacks did not activate objects on the damage grid,...
Read full update on Steam ↗Dear Silica Community, We are releasing another minor update, which is mainly focused on game balancing and Harvester pathfinding issues. As always, you can read the full changelog below for all the details, and share your feedback on social media and our Discord. But that’s not all. Silica will be also included in Steam’s Czech & Slovak Week 2023. It starts today and lasts until November 20th. So if you or your friends still don’t have Silica in your Library, now’s your chance to get it at 20% off. What a great opportunity to join the fight for Baltarus. See you there! Full changelog: Added: Infantry hit pain animations Added: Colossus projectile does effect in mid-air if it does not hit Added: Construction sites start off with 10% health and progressively increase while building Added: Infantry slow down when sprinting from flat surface onto a downward slope Added: Alien players res...
Read full update on Steam ↗Dear Silica Community, While you’ve been enjoying the Air Units—one of the biggest additions to the battle for Baltarus so far—Dram has been busy focusing on improving the game’s performance and adding other quality of life changes. As a result, we’re releasing our first performance update today, with more improvements to follow soon. Read the full change log below for all the details, and let us know what you think on social media and our Discord. That’s all for now. See you on Baltarus. Full changelog: Added: Turbo thrust SFX to Gunship and Fighter Changed: Gunship appearance Improved: Performance of hit detection on infantry and aliens by disabling hit colliders when not needed Improved: Minor performance of sensor system by checking whether target has already been detected before checking distance Improved: Performance of unit AI when reading/writing values on their blackboards (t...
Read full update on Steam ↗Dear Silica Community, The time has finally come for the air units to make their debut in Strategy mode! You've had enough time to test them out in Arena and provide us with valuable feedback for Dram to be able to tweak their parameters. This major update is the first and the biggest one for this year! Sit down, and get ready for take-off! Join us for an update stream right now! 🪐
Read full update on Steam ↗Dear Silica community! Another update is here, this time focused on turret balancing and, most importantly, the addition of air units in a preview form - via the Arena game mode (on maps other than Combat Dome). Feel free to give it a whirl, and please give us your feedback! Here's the complete changelog: Added: Gunship as air unit Added: Fighter as air unit Added: Dropship as air unit Added: Bomber as air unit Added: Air units to Arena game mode (not in Combat Dome) Added: Support for turret salvo fire (firing and then interval) Changed: Heavy Turret now built at tech 4 Changed: Turret now built at tech 2 Reduced: Turret ranges Fixed: Could cancel production of queued units for enemy team structures Fixed: Rift Basin did not have all air units in Arena game mode KNOWN ISSUES: Arena game mode will not start when the Nintendo Joy-cons controller is connected to the computer. Performanc...
Read full update on Steam ↗Dear Silica community, We're here with a brand new update that includes some significant gameplay changes. First and foremost, the addition of the Outpost may be built far from the base and serves as a hub for remote operations (allows the construction of buildings around it and also serves for respawn and infantry loadout, albeit only up to the Marksman). Additionally, a Turret and Heavy Turret have been added for defense for the human teams, this allows a parallel to the Alien defenses. The Turret, being available at Mark I, allows for decent defense against the light vehicles, though a tank makes short order of it. The Heavy Turret is more expensive, available at Mark III, and fires projectiles powerful enough to damage tanks, though is also not as accurate. Here's the complete changelog: Added: Outpost building, for remote ops (requires Mark I) Added: Turret, for base defense (req...
Read full update on Steam ↗Dear Silica community, We are bringing you another update, this time we focused on quality-of-life improvements. We hope you will find them helpful. Here's this week's changelog for update 0.7.21: Added: Voice barks for various events (such as Harvester under attack etc) Added: Pressing Spacebar when a voice bark event occurs moves the camera to its location in Commander view Added: Support for storing/recalling structures on 1 to 0 selection keys in Commander view Added: C key cycles through all HQs/Nests (starting with nearest) in Commander view Added: Double pressing the selection hotkey moves the camera to its location in Commander view Improved: Visibility for Commander in Badlands by reducing fog strength and not showing clouds Fixed: Fog of War correctly reset after the match (no more dots of revealed areas) Fixed: Teleporter cooldown did not tick down while other players were...
Read full update on Steam ↗Dear Silica community, Our latest weekly update has just dropped! This update features further improvements to Direct Control and additionally adds a ping system - used for informing other players on the same team about a target or position. Aside from that, chat messages have also been improved. On that note, quality of life has been the focus for this update and will continue for the next week also, featuring much-needed shortcuts and improvements for Commanders, so stay tuned! Here's this week's changelog for update 0.7.19: Added: Ping system for both FPS players and Commander Added: Name of direct controlled unit in top left corner Added: Button to cancel direct control in the pause menu Changed: Direct control is now also toggled via shortcut F (ESC removed) Changed: Vision modes disabled in Commander view (night is now brightened here) Improved: Direct control post-process effec...
Read full update on Steam ↗Dear Silica community, Another week and another minor update has arrived. This time, the focus lies on improvements to Harvester pathfinding and movement and unit direct control to RTS where the Commander can select a single unit and switch into it, while not leaving the role. Here's the complete changelog: Added: Unit Direct Control to RTS* Added: Player tags for friendly units Improved: Harvester navigation graphs** Improved: Wheeled vehicles (inc. Harvester) no longer do many-point turns to turn around when there is room Fixed: If the player limit was not changed in Server setup, the maximum value was used We hope you'll enjoy these fixes and improvements and stay tuned for next week's update. *Direct Control - Allows you to control units from the Commander's perspective directly (switch into them) without leaving the role. **Harvester navigation graph - Improves AI pathfinding for...
Read full update on Steam ↗Dear Silica community, We hope you enjoyed the first month spent with Silica. To celebrate, make sure to check our plans for Early Access. Besides that, we just released a new patch focusing on performance optimization (large units) and fixes. You can expect another update next week that will focus on harvesters, specifically on optimization, performance improvements, fixes, and tweaks. Make sure to follow us on social media to never miss any news. Here's the changelog for update 0.7.14: Added: Scorpion projectile diverges at a distance Added: Railgun projectile diverges at a distance Changed: Increased melee attack speed of Impaler by 50% Changed: Increased Behemoth projectile speed by 100% Improved: Alien vision for better visibility Improved: Human Combat Vision for better visibility Improved: Performance for unit line of sight checks Improved: Performance for soldier AI Improved:...
Read full update on Steam ↗Dear Silica community, We have another minor update with a few performance fixes this time around. The changes aren't as much in this update, mainly due to Dram participating in Game Access in Brno this weekend, where he will be presenting Silica. There will be another update next week, where you can expect to see more fixes and QoL changes. Stay tuned for more info but for now, here's the changelog for update 0.7.12: Improved: Performance with Construction Sites, now using a custom shader that improves performance tenfold Added: Labels to buildings Added: Labels to Infantry Loadout and Teleportation Stations Fixed: Teleportation Station is now only usable by infantry See you on Baltarus.
Read full update on Steam ↗Dear Silica Community, We published a new minor update focusing on some performance issues and changes regarding the human factions as well as the aliens. We will keep trying to push out weekly updates focusing on performance and other bug fixes that we are aware of, or issues that will be raised by our community. For now, here's a detailed list of changes with update 0.7.11: Improved: Performance related to infantry setting their collider size per frame Improved: Performance related to detection and targeting system Improved: Performance with construction effect bounds recalculation Improved: Construction placement is now yellow if units are obstructing the construction area Changed: Harvester bucket wheel damage to buildings is now 1/10 of the previous damage Changed: Buildings can no longer be built around claimed Bunkers Changed: Alien Node structure may be built from the beginnin...
Read full update on Steam ↗Dear Silica community, A new hotfix update focusing on the Harvester issues, and other quality of life and performance fixes, has just dropped! Thank you to all the members of the community for their continued support and feedback. More updates and fixes should be coming in the near future, but for now, here's a list of all fixes and changes: Fixed: When Strategy mode ended and restarted, clients could not select a team and had to rejoin the game Fixed: Units were deselected when clicking on the minimap Fixed: The player unit icon remained when the player got in a vehicle Fixed: Submerged Crabs are now considered concealed and cannot be targeted Fixed: Harvester did not stop when the ramp was opening Fixed: The player list did not correctly indicate Commander in Multiplayer Fixed: Removed empty text input field in Strategy game mode settings Fixed: When the chat window is active and i...
Read full update on Steam ↗Dear Silica community, A new hotfix update focusing on performance has just arrived. We're continuously improving Silica, and fixing the reported issues raised by you. We also added a couple of quality-of-life improvements such as increased server capacity and server filtering. Here's a list of all fixes and changes: Fixed: The chat window showed only the last message after 20 messages Fixed: Cancelling unit in production was not synched Fixed: Cancelling unit in production did not return resources Fixed: Not all cheats disabled on map change Fixed: Health could go below zero from client damage Fixed: The client cannot join a full server Fixed: Harvester did not use the Harvester UI subset Fixed: Performance regression over time in Infantry FPS mode Fixed: Memory leak caused by instancing materials on every infantry spawn Changed: Increased max player count to 36 in Strategy (shows wa...
Read full update on Steam ↗Dear Silica community, A new hotfix update is now live to address some recent issues. We appreciate your valuable feedback in helping us make the game better. Here's what we've fixed: Fixed: Harvester driving up inclines too slow Fixed: Harvester getting stuck when undocking Fixed: Chat window not openable when not in a unit or not Commander Keep on gaming!
Read full update on Steam ↗258 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Commanders, Silica's 1.0 release is almost here. Before we leave Early Access on November 3, we're running a sale so you can join the fight at a great price. 20% Off - One Week Only From October 26 to November 2, Sili…
Commanders, We've just launched a hotfix, focusing on the crash that appeared recently for some players. Until next time! Change Log: Removed framegen plugin that caused crashes on some machines 🔥 Stay in the loop! J…
Commanders, We've just launched a hotfix for the crash that was happening on startup with certain hardware configurations. Until next time! 🔥 Stay in the loop! Join our Discord to get the latest updates {STEAM_CLAN_I…
Greetings Everyone! Firstly, we'd like to thank you for the overwhelmingly positive reaction on Steam, our Discord server, and our social media channels, as it truly means a great deal to us!As this also marks the las…