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- UK price
- £8.19
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- Awaiting regional check
- Positive reviews
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- 0
- Release date
- 29 October 2026
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Welcome to the Serica Cluster, Voyager. Where infinite stars offer infinite opportunities.
Infinite Voyager offers an infinite open world with an infinite number of stars for you to visit, explore, colonize, and conquer.
In the vast infiniteness that is the Serica Cluster, your experience is as big or small as the distance you're willing to travel.
Experience fast-paced top-down ship-to-ship combat as you dogfight in the vast emptiness of space. Each class of starship comes with its own unique weapons, strengths, and weaknesses.
Between kinetic weapons that'll tear through a ship's hull and pulse weaponry that'll fry a ship's engine and weapons, there's more than one way to take down a starship.
Head down to the Shipyard to customize your starship with eight unique upgrades.
Everything from shield boosters to hull upgrades to repair modules can be yours, if you can afford it.
The Rebellion against the Aeternus Corporation may have happened generations ago, but the scars still remain. Countless planets that had once been home to millions are now barren, with only shipwrecks and ruins.
But where some see lost worlds, others see opportunity. Those shipwrecks and ruins are lost treasures just waiting to be found. Plus the Order of Ricci is always willing to reward anyone who fully explores one of those lost worlds.
If there's one thing the Serica Cluster isn't running out of, it's starships... along with the cargo they're carrying.
Which means plenty of opportunities for plunder. All you need to do is attack a starship, take out its shields, and damage its hull or engines enough so you can board it.
But that's just half the battle. Once you board the starship, you'll have to get in your mech and fight your way to the bridge. Do that, and the starship is yours.
It, everything it's carrying, and the notoriety that comes with being a space pirate.
On one hand, the presence of the voyagers, massive colony starships-turned-warships, has ensured a fragile peace in the Serica Cluster. That tends to happen when every faction has their own personal starship of mass destruction.
On the other hand, that hasn't stopped the various factions of the Serica Cluster from hiring privateers to 'independently' attack one another.
That's where you can come in, Voyager. Head to your nearest Contract Broker to see what kind of work they're willing to pay for.
Whether it's lost worlds or ones already inhabited, colonization is always an option. All you need is land, and the locals will head to your nearest Contract Broker with opportunities to build up the planet.
Every Contract you complete will help build up the planet's colonies and provide you with a steady source of daily income.
Of course, there's nothing stopping you from conquering a planet, or even an entire star system. If you have at least one Starfighter Drone, you can bring the fight to the atmosphere and attack drones defending the planet.
If you can survive and defeat the waves of Fighter and Starfighter Drones, the planet will be yours to take, and its treasure yours to plunder.
Emphasis on the "if," though. That's a lot of drones, and you'll have to fight through all of them.
The Order of Matteo Ricci is always looking for new artifacts, and they're willing to pay handsomely for any and all that you find.
Head to your nearest Contract Broker for any leads. They'll point you in the right direction.
During the Rebellion, the voyagers were weaponized, turned from peaceful colony ships that brought humanity to the Serica into ships of mass destruction. If the records are to be believed, one voyager could easily wipe out an entire star system on its own.
But that's ancient history. These days, the few voyagers that survived the Rebellion against the Aeternus Corporation ensure a peace between the various factions of the Serica Cluster. Mostly because they’d rather not fight one another’s starships of mass destruction.
But if you play your cards right (or something goes horribly wrong), you might get an opportunity to fight one of these massive warships one-on-one.
And this is just the beginning. There's an endless expanse out there for you to explore, Voyager.
So where will you begin?
Got a few hotfixes for some glitches:Fixed the Daily Income to show correctly from the Ledger.Fixed Faction Relations in the Ledger to show a number, as opposed to a description.Fixed the lock-on mechanic for the Fighter Drone missiles.Fixed Air Combat UI to show the player's ammunition and boost for their Fighter Drone.Anyways, that should do it.-Chris ProvidenceDeveloper 3 Days Out from Launch Day at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
Read full update on Steam ↗Fixed the relations system so players will be unable to receive income or land on planets with hostile factions. Now, players will actually have (more) consequences for space piracy.Also fixed the glitch for Air Combat that crashed the game when projectiles hit the drones.Finally, the glitch where all the planets were volcanic and deserts has also been fixed.Anyways, that should do it for this update. Unless something else is broken, it should be a straight shot to Launch Day on the 29th.-Chris ProvidenceClimate and Interstellar Diplomacy specialist at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
Read full update on Steam ↗Hey, so you know how I said Infinite Voyager will be coming out at the end of the month "Assuming nothing else is broken?"Well, turns out something is broken when it comes to planet colonization. And I figured this was as good an excuse as any to include the colonization overhaul I had planned for launch.What Was Broken?Long story short, the game was resetting the structures on a planet's surface every time you entered or exited the solar system. Basically, you'd get an initial structural layout, then it'd reset the next time you entered the system.So it'd go from this:To this:As you can see, a bunch of the buildings on the surface change from the first screen to the second. Which really messes with the whole colonization mechanic I wanted to work into this.How Was It Fixed?Like a lot of code-based glitches, it basically took a few lines of code.In this case, those lines said, "No, yo...
Read full update on Steam ↗Just a quick fix to the game where it puts every ship you capture at zero HP.Anyways, I've gotta go mow my lawn.-Chris ProvidenceGuy who is probably responsible for this glitch at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
Read full update on Steam ↗Chris here. Turns out there were a few glitches with exiting the game. They should be fixed now.The updates are:Fixed the glitch where the planet menu doesn't reset when the player exits to the main menu.Fixed the glitch where the solar system does not reset correctly when the player exits to the main menu from there.And that should do it. Infinite Voyager's on track for a release at the end of the month. Assuming nothing else is broken, anyways.-Chris ProvidenceGuy who really hopes nothing else is broken at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
Read full update on Steam ↗Chris here. For this update, there's... well, it's mostly quality of life improvements.So, let's take a look at them:ImprovementsOptimized the save system to run at a fraction of the time before.Re-balanced travel speed in open space and solar systems.Fixed glitch where the open space map wouldn't reset between games.Fixed glitch where the sector at (0, 0) won't show up or load.Re-colored mechs.Added new mech sprites (still a work in progress).Fixed pause glitch where projectiles kept moving when combat was paused.Fixed pause glitch where missiles wouldn't move after combat was unpaused.Fixed open space glitch where ships would keep moving while the game was paused.Anyways, that should do it for this update. From here on out, it'll probably be a straight shot to launch day.-ChrisChief Spreadsheet Person at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord...
Read full update on Steam ↗Chris here with another small update that fixes some bugs.The updates are:Fixed audio glitch where mech walking will continue to play in the open world.Resets mechs when boarding starships.Returns players to space after starship combat between them and a hostile warship.That should do it for today's update. Game's on track for an October release.-Chris ProvidenceChief Spreadsheets Guy cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: N/A
Read full update on Steam ↗Hey, Chris here with some bug fixes that have been a long time coming. But before I get started, I need to point out that you'll need start a new save, too.Anyways, here we go:Reworked the sector loading to delete existing sectors when starting a new game or loading a game, so you can load the ones for that save/session.Steamlined and fixed the coordinates error for contracts.Replaced placeholder text for no contracts.Reworked faction colors.Fixed dropdown menu sprites.Fixed inventory screen.Fixed ship engagement trigger.Rebalanced planet scouting reward.Added mission descriptions for Contracts.Re-aligned inventory information popups.Yeah, that's about it for now. Development's coming along well, and I'm looking at an October launch, at the alters.-Chris ProvidenceBug fixer, Tester, and bug fixer again at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.comYouTube: Discord:...
Read full update on Steam ↗It's good to be back. But do you know what's even better?A complete overhaul of air combat with new sprites, new fighters, new balancing, and a whole lot more you'll have to fight through if you want to take over a planet. New Fighter and Starfighter SpritesI've gone on record saying that I really don't want to use AI art. But at the same time, I've been mostly using placeholder assets. They're nice, but a bit too generic, if you ask me.With that said, I'm happy to announce that Infinite Voyager has new fighter and starfighter sprites from the great Vitaliy "Kruger" Ostaschenko.Seriously, this guy is awesome. You can find his Artstation here, and follow him on social media here.Additionally, the Scouting Drone sprite is getting reverted to a previous version I'd made a few years ago, to fully phase out the placeholder assets.New Enemy FightersAnother new chance coming to this update i...
Read full update on Steam ↗It's taken some time, but I'm happy to announce that Inifinite Voyager now has new sprites for all warships and a brand-new mechanic.New Warship SpritesLike I said before, I'm not much of an artist, but there is no way in Hell I am using AI Art.Which is why I'm happy to announce that the warships have brand new sprites by the great Vitaliy "Kruger" Ostaschenko. He's great, and you can find his Artstation here, and follow him on social media here.The new sprites are for the Dreadnought, Cruiser, and Frigate classes of warships.ContractsContracts are a new mechanic in Starships of a Line, where you'll be rewarded for completing specific tasks.To begin a contract, land on a planet and go to the Contract Broker. Here, you can view all available contracts on the planet, along with the objective, the target faction, and the reward. Click "Accept Contract" to add it to your list of active co...
Read full update on Steam ↗Quick update that should fix the glitch where enemy mechs move towards the player before boarding combat begins.I'm also aware of the glitch where the galactic map is not resetting for the player when they start a new game after loading/starting a previous game and am working on it right ow.-Chris Providence
Read full update on Steam ↗Quick update on Ships Off The Line:Fixed the Runner not showing coming out of the stars and planets like the other ships.Yeah, that's pretty much it. Time for me to get back to work on writing the story out.-Chris Providence
Read full update on Steam ↗Quick update for some of the bugs and glitches that came with the update:Removed placeholder asset from targeting projectile in dogfightsRemoved cursor from screen during in-atmosphere dogfights.Actually updated it to say it is the 0.7.0 update in the data.-Chris Providence
Read full update on Steam ↗It's been a while, hasn't it? Well, it's also the Steam Spring Sale, so let's cut to the chase.New Freighter SpritesWhile I do take pride in my work, the reality is that Infinite Voyager was started with a shoestring budget. I wouldn't say it's an "Asset Flip," but the reality is that my art skills basically consist of maps and funny photoshops I do to make people laugh. Starships are... Well, they're a lot more complicated.Which is why I went with these public-domain designs from Millionth Vector. They're good designs, but using somebody else's designs can be limiting.Also there is no way in Hell I am using AI Art.Which is why I'm happy to announce that Infinite Voyager has new freighter sprites, with new warship sprites in the works. These sprites were created by Kruger (link to social media here), a talented sci-fi concept artist I commissioned to design new freighter sprites (and...
Read full update on Steam ↗Put the wrong sprite in for the new Frigate, so it should be fixed now.-Chris
Read full update on Steam ↗Quick update that should fix any issues with the tutorials, as well as updating the sprites for the Frigate, Cruiser, and Dreadnought.-Chris
Read full update on Steam ↗So, a few years ago, I showed off some concepts for a boarding mechanic.It was old, clunky, and still a proof of concept, but I put it on the backburner for a few years.Well, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.How Boarding WorksWell, the short answer is that there's a tutorial that covers it.So how this works is that when you weaken an enemy starship, get in close, and successfully board it, you'll now need to pilot a remote-controlled mech using the W, A, S, and D keys to move and your mouse to aim and fire. Then you'll have to move through the starship until you reach the control room.Also there are enemy mechs that will kill you with assault rifles, mech-sized marksman rifles that are giant M1 Garands, and M2 Browning heavy machine guns, and they will shoot you.Additi...
Read full update on Steam ↗Quick update that should fix the menu issues. Turns out there might have been a few problems with the upload. Also added a backup measure where you can hit "Backspace" to go back in the menu. -Chris
Read full update on Steam ↗Just a quick update to fix the in-game tutorial, a few hull upgrade glitches, and a make sure the menus work. -ChrisSocial Media Web: https://cghone.com/ Bluesky: @cghone.bsky.social YouTube: https://www.youtube.com/@cGh_ONE Discord: https://discord.gg/B5TEdTkEzk Twitter: No.
Read full update on Steam ↗Hey, just a few quick updates to the game. Pretty much just bug fixes.Removed Highlight, now that enemy starships are always on screen.Fixed loading glitch where multiple starships would spawn.Restored Frigate's missiles.Fixed saving glitch where it wouldn't return to the previous page.Anyways, that should be it. Hope you enjoy this small update!-ChrisResident Non-Dog Employee at cGh ONESocial MediaWeb: https://cghone.com/Bluesky: @cghone.bsky.socialYouTube: Discord: https://discord.gg/B5TEdTkEzkTwitter: No.
Read full update on Steam ↗So this one's going to be a little bit shorter, but I have two major updates for this one:Camera ReworkThe big one is that the camera in starship combat has had a full rework.Instead of centering around the player's starship, the camera will now zoom in and out to show both starships, allowing you to see your enemy at all times.As you move further away from the enemy starship (or vice-versa), the camera will zoom out. Move in closer, and it'll zoom in.Keep in mind that this only applies to starships. While I'm open to having it happen for drone combat, I'm partial to having it be more "up-close and personal" to add some variety to the game.Missile ReworkThe other major update is that the missiles for starships now have a lock-on mechanic, instead of auto-locking immediately.To lock on to a starship, hover your cursor over the starship until it reaches 100% and turns red. Once this hap...
Read full update on Steam ↗It’s been a while, hasn’t it? Yeah, sorry about that.Turns out it’s a really bad idea to develop multiple games at once when you’re one guy with a dog. But with Tyrannis and the rest of my projects pretty much finished, I can now focus on Infinite Voyager.So, let’s get started with what’s new in this (very late) update.Bug FixesLet’s start with some bug fixes:Loaded saves will show the correct systems for previously-visited systems.The targeting reticule will no longer rotate for smaller ships with point-defense weapons.Cursors will show up when they’re supposed to during pause menus.The game will no longer crash when entering planets in previously-entered systems.Starship shields will now recharge during combat.The clock now functions normally instead of going through minutes every second.Combat BalancingThe big problem, now that I’ve had a chance to look at it, is that combat was ju...
Read full update on Steam ↗Hey, Chris here. Work's been picking up, but with Tyrannis finally finished, I can focus on some updates for Infinite Voyager. Big thing for this one is that the combat's been re-balanced and the glitch where you get sent to an empty solar system is fixed. Anyways, I have a meeting to attend, so I'll see you around. -Chris Still the one guy here
Read full update on Steam ↗So, um... Long time no see, huh? Okay, if I'm being honest, a big reason why this wasn't going to be updated was Starfield coming out in 2023. I was honestly scared that nobody would want to play this, since I would be competing against Bethesda (and promptly get my butt kicked because I can't beat them at their own game). Of course, there's some similarities: "Open-World Space Exploration Game," and all that, but I realized something. That's about where the similarities end. Infinite Voyager is its own game that is a love-letter to Sid Meier's Pirates! (except for that freaking dancing mechanic I don't like because I can't see the prompts). That, and my fundamental game design philosophy is to not compete with other companies by making something truly unique. That way, I don't have to try to beat bigger studios at their own game. It's that philosophy that helped me design Tyrannis an...
Read full update on Steam ↗Kept you waiting, huh? Yeah, sorry about that. Had a very hectic 2022, where I nearly died multiple times. I'm doing better now, though, which means it's time for an update of Infinite Voyager! Everything That's Been Updated True Open-World Gameplay. This time, you aren't going from system to system. Do you see that star over there? Go there and explore the planets. If you want, conquer it for the faction of your choice and come back to it later! {STEAM_CLAN_IMAGE}/41820605/6c3bcd2fb76a41264a80c065a0d100a73263a0a6.png Combat Interface Changed. One of the problems with combat is that players would have to keep looking away from their ship while they were fighting if they wanted to see if they ran out of ammo. Sure, that works in FPS games, but this is a roguelike space exploration game, not an FPS. Better to have all the info you need right next to your ship. {STEAM_CLAN_IMAGE}/4182060...
Read full update on Steam ↗Fixed localization to make Infinite Voyager more user-friendly. Should make everything a bit clearer. Have fun. -Chris
Read full update on Steam ↗Glad to see so many people interested in Infinite Voyager this week! {STEAM_CLAN_IMAGE}/41820605/3c8a2e53a5eaab84668d983c5872bedd68beba91.png So, here's a rundown of what's been fixed: Enemy ships will no longer instantly flee after a single ship gets away. They will instead flee after their health gets low, or they blast your ship with enough pulse rounds to fry your engines. And that does it for this hotfix update. Keep the constructive feedback coming in. And if you're a streamer, curator, let's player or reviewer who wants to check out Infinite Voyager, you can reach me at [email protected] And remember: It is always ethical to steal from the Aeternus Corporation. -Chris
Read full update on Steam ↗24 hours in, and I've gotten some constructive feedback from you all about Infinite Voyager. Keep it coming. I get it. Scanning planets isn't the most fun thing to do in the galaxy. Not when you can fly around and commit space piracy. So, I've done a few things to make it worth your while: Increased scanning speed and flight speed when exploring. Ships will now remain in-orbit and deploy their Aeternus Type-381 "Galaxy" drone to scout planets. The Aeternus Type-381 Galaxy can detect jettisoned cargo, resource deposits, and credit pods. {STEAM_CLAN_IMAGE}/41820605/0184b6b51d8d8ff4c6a5e84ae3eba45b37d92f30.png In addition, there are a few fixes for glitches that've been reported: When saving, ghost ships will no longer appear to crash your game. The AI controlling combat ships will no longer pursue you unless you've done something to anger them enough to attack you. In the unexplored sys...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Got a few hotfixes for some glitches:Fixed the Daily Income to show correctly from the Ledger.Fixed Faction Relations in the Ledger to show a number, as opposed to a description.Fixed the lock-on mechanic for the Figh…
Fixed the relations system so players will be unable to receive income or land on planets with hostile factions. Now, players will actually have (more) consequences for space piracy.Also fixed the glitch for Air Comba…
Hey, so you know how I said Infinite Voyager will be coming out at the end of the month "Assuming nothing else is broken?"Well, turns out something is broken when it comes to planet colonization. And I figured this wa…
Just a quick fix to the game where it puts every ship you capture at zero HP.Anyways, I've gotta go mow my lawn.-Chris ProvidenceGuy who is probably responsible for this glitch at cGh ONESocial MediaWeb: https://cghon…