Store data
- UK price
- £17.75
- US price
- $17.99
- Positive reviews
- 99%
- Total reviews
- 673
- Release date
- 22 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
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7 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 282 | -52 | -15.6% | 70 | -72.2% |
| October 2026 | 149 | -185 | -55.4% | 42 | -71.7% |
| September 2026 | 334 | — | — | 147 | — |
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| United KingdomGBP · GB | GBP | £17.75 | £15.97 | 10% | £15.97 | No change recorded |
| United StatesUSD · US | USD | US$19.99 | $17.99 | 10% | $17.99 | No change recorded |
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| PeruPEN · PE | PEN | PEN 48.49 | S/.43.64 | 10% | S/.43.64 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱599.00 | P539.10 | 10% | P539.10 | No change recorded |
| PolandPLN · PL | PLN | PLN 84.99 | 76,49 zł | 10% | 76,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Humanity is gone. Only the Digital Afterlife remains, silent for a thousand years.
Until now.
Nocturne’s rich narrative will leave you questioning what it means to be alive, while you traverse a beautiful world that’s falling apart around you.
100,000+ word story.
101 playable tracks.
10+ hour campaign.
Nocturne features an entirely skill based rhythm combat system. With six difficulty options, Nocturne is suitable for beginners and veterans of the rhythm genre.
Battle a huge variety of enemies and bosses with unique mechanics and unexpected twists.
Time your attacks to land critical hits, but miss too many notes and enemies will attack you back.
Nocturne features all the traditional RPG systems, from leveling and stats, to items, equipment, shops, cutscenes, bosses, exploration, and secrets.
Beat enemies to unlock them in Arcade Mode, where you can replay any of Nocturne’s 101 original tracks, and go for new highscores.
All boss music was recorded live by the Slovak National Symphony Orchestra.
Master an entirely skill based rhythm combat system with 101 playable tracks.
Meet a cast of unusual characters who'll challenge what it means to be alive.
Explore a vast and beautiful pixel art world.
Select from six difficulty modes suitable for beginners and veterans of the rhythm genre.
Power up from equipment, levels, shops, bosses, exploration, secrets and more.
Immerse yourself in an original soundtrack with live orchestral performances.
Challenge your highscores in Arcade mode.
Befriend a giant orange fish.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Calibrator | 87.6% |
| 02 | Full Combo | 75.0% |
| 03 | Stagger First | 67.4% |
| 04 | Boss Yako | 56.0% |
| 05 | Riposte | 46.6% |
| 06 | Boss Glaucus | 41.6% |
| 07 | Achv Corruption | 31.1% |
| 08 | Boss Kai | 29.0% |
| 09 | Boss Supremus | 24.5% |
| 10 | Achv Ladybug | 22.3% |
| 11 | Boss Ellen | 22.2% |
| 12 | Boss Wei | 20.3% |
| 13 | Achv Brokencapacitor | 19.6% |
| 14 | Boss Sue | 19.0% |
| 15 | Achv Allstories | 17.7% |
| 16 | Boss Nocturne | 17.4% |
| 17 | Stagger Single | 12.9% |
| 18 | Mines 20 Win | 11.8% |
| 19 | Achv Savemaya | 10.6% |
| 20 | Achv Hideandseek | 9.8% |
| 21 | Crit Streak 10 | 9.2% |
| 22 | Ripostecatena | 7.7% |
| 23 | Achv Duck | 7.5% |
| 24 | Achv Savekimothy | 7.5% |
| 25 | Achv Superninja | 5.6% |
| 26 | Achv Warehousecode | 4.4% |
| 27 | Early Defeat | 4.3% |
| 28 | Stagger Noodle | 4.0% |
| 29 | Trophy Rank D | 4.0% |
| 30 | Trophy Rank C | 3.9% |
| 31 | Sue Noodle | 3.4% |
| 32 | Trophy Rank B | 3.4% |
| 33 | Potions 99 | 2.5% |
| 34 | Trophy Rank A | 2.2% |
| 35 | Level 20 | 2.1% |
| 36 | Achv Soda | 1.7% |
| 37 | Trophy Rank S | 1.0% |
| 38 | Trophy Rank S Plus | 0.8% |
WORLD EXPLORATIONFixed a rare softlock in Chapter 4 where players would get stuck in a loop repeating the boss fight without being able to progress. Adjusted cutscene triggers in Chapter 3 for Kimothy falling out the tree and getting separated in the Lab so it's harder to miss them. After defeating the boss in Chapter 3 all plant enemies will now despawn from the forest.BALANCE & COMBATFixed additional issues in the Arcade when playing specific enemies multiple times. Chapter 6: Nefandum's Purge no longer purges your debuffs.Items which can flip between Buff and Debuffs (such as the Oscillators) now display the correct icons in all situations. STORY & DIALOGUEChapter 3 Cutscenes: Speaking to Hoshii again after defeating Kai now correctly uses his non-metallic stag portrait for all lines. Chapter 4 Cutscenes: Loading a save file after the Bully cutscene no longer respawns the Bully NPCs.
Read full update on Steam ↗Just a few small fixes from the feedback so far. If you have any bugs or issues please use the in game "Bugs & Feedback" tool! - Fixed a treasure chest in Chapter 6 being stuck under the floor. - Fixed a bug with the credits on main menu not reaching the end before resetting. - Fixed Next Objective dialogue failing to trigger in some specific situations. - Small chapter 3 dialogue change: Kimothy now says "us" instead of "we" when talking about what Kai said. - New Item: The Swift Katana, an upgrade to the Ancient Katana has replaced one of the Capacitor chests in Chapter 5 - New Item: The Featherlight Katana, an upgrade to the Swift Katana, has been added with a new chest in Chapter 7.
Read full update on Steam ↗Just fixed a few minor issues for the Next Fest Demo.Fixed a bug where red lines would appear below some notes during combat.Fixed Light Robes not correctly applying the additional AP during ambush.Reduced complexity of the hold patterns in the final section of Chapter 2 boss in Beginner, Novice and Adept difficulties.If you encounter any bugs or have feedback, you can either submit details in game using "Bugs & Feedback" in the menu, or join our community discord: https://discord.pracystudios.com/
Read full update on Steam ↗I've got a "Good News / Bad News" situation here. Since we're all gamers, I thought I'd give everyone a dialogue option, so you can decide which order you read the news in. Hover the spoiler tags in the order you'd like. GOOD NEWSNew content is coming to the demo on June 1st! For the first time ever, a piece of Chapter 2 will be available to play. Plus, you'll be able to experience The Arcade, so you can battle all the enemies again without needing to hunt them down in the world.And due to popular demand, I'm also adding the entirety of Chapter 1 back into the demo, so there'll be a good 2 hours of content here, with all the replayability of The Arcade. An important warning though: save files will not transfer over to the full game.And if you decided to read the Good News first, it's time to hold your breath for the Bad News... BAD NEWS Nocturne's release date has been moved to Septem...
Read full update on Steam ↗If you found yourself unable to progress past the New Game screen, or had a softlock during any of our Tutorials, we've just released a small demo patch to fix those issues. The Satoru fight will no longer softlock even under the most laggy conditions. Fixed an issue where some OS languages (such as Turkish) wouldn't allow you to create a new game. Being defeated by Kimothy and Satoru no longer breaks some SFX. You can always find the latest updates to the demo build on our website. If you have any bugs you'd like to report, click the "Bugs & Feedback" button in game. Or let us know on discord.
Read full update on Steam ↗5 positive · 0 negative.
4 positive · 1 negative.
12 positive · 0 negative.
11 positive · 0 negative.
5 positive · 0 negative.
WORLD EXPLORATIONFixed a rare softlock in Chapter 4 where players would get stuck in a loop repeating the boss fight without being able to progress. Adjusted cutscene triggers in Chapter 3 for Kimothy falling out the…
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