Store data
- UK price
- £24.99
- US price
- Awaiting regional check
- Positive reviews
- 88%
- Total reviews
- 323,439
- Release date
- 22 Feb, 2024
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 26,342 | -3,483 | -11.7% | 19,962 | +7.0% |
| October 2026 | 26,342 | -3,483 | -11.7% | 19,962 | +7.0% |
| September 2026 | 29,825 | — | — | 18,657 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
An entirely new experience from the makers of the ‘The Forest’
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
Experience complete freedom to tackle the world how you want. You decide what you do, where to go and how best to survive. There are no NPC's barking orders at you or giving you missions you don't want to do. You give the orders, you choose what happens next.
Enter a world where nowhere is safe and fight against a range of mutated creatures, some who are almost human like, and others who are like nothing you have ever seen before. Armed with pistols, axes, stun batons and more, protect yourself and those you care for.
Feel every interaction; Break sticks to make fires. Use an axe to cut out windows and floors. Build a small cabin, or a sea-side compound, the choice is yours.
Pluck fresh salmon directly from streams in spring and summer. Collect and store meat for the cold winter months. You're not alone on this island, so as winter rolls in and food and resources become scarce you won't be the only one looking for a meal.
Survive alone, or with friends. Share items and work together to build defenses. Bring back-up to explore above and below ground.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Survive Day 1 | 89.0% |
| 02 | Ach Survive Day 10 | 58.8% |
| 03 | Ach Structure 50 Logs | 53.6% |
| 04 | Ach Structure 100 Logs | 46.5% |
| 05 | Ach Kill Sluggie | 42.1% |
| 06 | Ach Found Footage | 32.8% |
| 07 | Ach Survive Day 25 | 30.8% |
| 08 | Ach Virginia Gps | 27.5% |
| 09 | Ach Structure 500 Logs | 24.6% |
| 10 | Ach Stay Behind | 23.0% |
| 11 | Ach Dig Holes 100 | 21.7% |
| 12 | Ach Craft All Weapons | 20.4% |
| 13 | Ach Collect Money | 18.4% |
| 14 | Ach Killed By Shark | 18.0% |
| 15 | Ach This Cant Be Healthy | 16.7% |
| 16 | Ach Own All Clothing | 16.0% |
| 17 | Ach Trusted | 15.2% |
| 18 | Ach Structure 1000 Logs | 14.7% |
| 19 | Ach Leave The Island | 13.8% |
| 20 | Ach Kicked By Heavy | 12.6% |
| 21 | Ach Virginia Max Sentiment | 12.5% |
| 22 | Ach Collect Watches | 12.4% |
| 23 | Ach Wear Tech Armor | 12.1% |
| 24 | Ach Finish Story With All Npcs | 11.5% |
| 25 | Ach Survive Day 50 | 10.5% |
| 26 | Ach Print All Items | 9.9% |
| 27 | Ach Eat Raw Fish | 4.1% |
| 28 | Ach Discovered Blueprints | 2.8% |
| 29 | Ach Plated Weapons | 1.2% |
| 30 | Ach Dig Holes 1000 | 1.1% |
| 31 | Ach Eat All Edibles | 1.1% |
| 32 | Ach Note Pages | 0.8% |
Hey everyone, Due to a Unity engine security issue outlined here: https://unity.com/security/sept-2025-01/remediation we’ve updated the UnityPlayer.dll file for the following titles: Sons of the Forest Sons of the Forest Dedicated Server The Forest VR This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue. If you encounter any unexpected issues, please let us know so we can forward them to Unity. the team at endnight
Read full update on Steam ↗Hey Everyone, Here is another small hotfix for last weeks raft patch. Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for last weeks raft patch. Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Sons of The Forest's cannibal-infested woods have been quiet lately. After a wildly popular early access period, it launched in February last year, with developer Endnight Games providing frequent updates over its first four post-release months. Yet the studio has been largely silent since a hotfix in June, with no further updates, announcements, or even tweets in the latter half of 2024... Read more.
Read full update on Steam ↗The survival game genre is suitably competitive. You've got The Long Dark, DayZ, Rust - in such a packed ecosystem, only the strongest can prevail. Back in 2014, The Forest dominated the survival world thanks to its intuitive base building and convincing first-person horror. In 2024, Sons of the Forest became a huge hit. Since then, however, enthusiasm for Endnight's sequel seems to have faded, and as it stands, the original Forest consistently gets more players on Steam than its younger sibling. But Sons of the Forest is far from finished. A gigantic new update is the perfect reason to once again get lost in the woods. Read the rest of the story... RELATED LINKS: Top-rated survival sim Sons of the Forest drops to its lowest-ever price Sons of the Forest overtaken by The Forest on Steam, but don't worry 10 top games to grab during the Steam Spring Sale 2024
Read full update on Steam ↗Hey Everyone, Here are a few more fixes for some issues that have come up recently. Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold Fix for clients cutscenes not syncing NPC states correctly Fix for clients losing input control if host shuts down during end cutscene Fix for t-posed puffy on golf course Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down Optimized ambient dust in air particle effect Optimized some environment effects Optimized some fire effects As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here are a few more fixes for some issues that have come up recently. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Fixes Fixed chainsaw revved audio stuck on for other clients after ground attack Fixed priest outfit showing low resolution texture in inventory and grab-bag Fix for bushes and plants sometimes not saving their state when saving on host Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out Fixed picking up and replacing spear trap putting it into a bad state that wont fire automatically Fixed cut and place plank animation hanging while building some structures if next buil...
Read full update on Steam ↗Hey Everyone, Here is another hotfix for an issue that came up in Monday’s patch release Fixed issue where log sled could get into a bad state when holding stones As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here is a hotfix for some issues that came up in yesterday's patch release. Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Improvements Rabbits can now be electrocuted with the stun gun Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose Rope bridges will now generate nav mesh links allowing A.I. to path across them Optimized nav mesh refresh speed Kelvin now has a careful jump with a new animation when moving slower Split Logs animation sped up after splitting log Fixes Fix for stars not rendering at night Ai characters can now eat dropped meat pickups Cannibals can now navigate inside of the old fisherman’s huts Fixed final boss missing snow trail in winter Blocked opening the screw book if the glider is equipped Skunk texture resolution adjusted to be consistent with other small animals...
Read full update on Steam ↗Hey everyone, Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Features Added Skunks Added new rabbit breeding and holding structures Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby Improvements Improved some animations Speared fish visuals are now synced on characters in multiplayer Creepy attack parties will now be sent towards the plating structure instead of player Improved bird awareness to prevent multiple landing in same location Fixes Fixed issue with crafting menu obscuring crafting mat after crafting Fixed rabbits not being saved on load if cau...
Read full update on Steam ↗Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. Features Added ability for Kelvin to get into golf carts Added seat occupied indicators for golf carts Added new Armor type Auto foundation now allows snapping at various heights instead of only the highest Improvements Arrows and spears are now easier to collect after thrown or shot Gps tracker will now correctly align to player direction (i.e. when using the glider) Players can now carry 16 bones Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water Balanced fire torch Improved perform...
Read full update on Steam ↗Hey everyone, Here is another hotfix, fixing some issues that have come up recently. Reduced volume of bat audio Fix for locked inputs after quitting to main menu in golf cart Re-enabled AddCharacter, AddPrefab and Goto commands Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here is a small hotfix. Fixed a visual issue that would cause screen artifacts near the landed helicopter. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here is a small hotfix fixing some issues that have come up recently. Fixed some new achievements not triggering correctly Fixed some additional issues with head trophies visuals not matching for late joining clients Fixed a bug with dismantling apex elements when it should be prevented Fixed a bug that could cause some radios to duplicate Fixed some objects getting snow while indoors As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here is a small hotfix fixing some issues that have come up over the last few days. Fixed issue with rope interaction breaking after using a short rope. Fixed bug with binding for new actions not working after update. Added some additional credits Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here is another small hotfix. Fixed an issue where some GPU’s could get stuck on loading a new or saved game. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for some issues that came up in yesterdays release. Fixed issue where you could get into a broken state pick up a log while entering water with specific timing Fixed Artifact UI counts not being show in inventory Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction Fixed oysters in the ocean spoiling before being picked up Added failsafe to potentially prevent freeze during loading screen Fix for ammo boxes duplicating on shelves Fix for Timmy t-pose for client if they loaded in to game during boss fight Fixed radio effect staying on if push to talk was held As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
Read full update on Steam ↗Hey Everyone, Today is our 1.0 Release of Sons Of The Forest. We are super excited for you guys to play all the new additions, changes and fixes. If you have an older save game it will still work, but we recommend starting a fresh save if you want to experience the story and all the new features fully. The biggest features, improvements and balance changes are listed below, but beyond this list there are many more small fixes and improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features New title scene and end credits details, visuals and music Added new choice alternate ending Added 5 new cutscenes Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes Added new voice acting to Sahara confidential found footage Added proximity voice chat with filters...
Read full update on Steam ↗Hey everyone, Here are a couple small fixes to some visual issues that have come up recently. Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water Fixed missing forest fluff particle visuals As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some fixes for few issues that have come up recently. Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working) Fixed light visuals breaking when too many are placed Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here’s another small fix for last weeks patch release. Fixed some tree types not correctly switching to current season As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here is a small update with some balance tweaks and some fixes. Updated unity version Rebalanced Hydration, fullness, and Health values for consumable items for regular and hard survival Increased Armor health for all armor types Adjusted some Cooking recipes and values Fixed issues with Seasonal assets sometimes reverting to incorrect materials Fixed some cooking recipes not applying their buffs correctly Fixed Cooked Ramen noodle recipe loading incorrectly in save games Fixed blurry particles on Fire Arrows and Lava Splash effect Fixed some items appearing pink on crafting mat in certain cases As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some more small fixes to yesterdays patch release Fixed Virginia not correctly targeting enemies Lowered volume of bird audio Fixed issue with lakes not always freezing on load in winter Fixed story pages listing incorrect number available As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some small fixes to yesterdays patch release Fixed log sled contents not activating in some cases in multiplayer games Fixed errors when holding decayed head in multiplayer Fixed resolution on wave splashes As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls. There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘Elise’ who has weapons strapped to her hands, and we added a bunch more detailing to the various camps and cannibal villages across the map as well as adding more findable points of interest. There are now buildable weapon racks and a firewood holder, and we added the ability to build small structures such as birdhouses or torches directly onto trees. We also added a bunch of memory optimizations which should help with overall stability, a new visual style ‘Found Footage’ that can be selected fr...
Read full update on Steam ↗Hey Everyone, Today we are announcing that Sons Of The Forest v1.0 will release February 22, 2024 after 1 year in Early Access. We are also excited to announce Shawn Ashmore has joined the cast and will be voicing Timmy as we expand his role in the game and story. In addition to story updates, new features and polish, v1.0 will also include the final ??? piece. After tomorrows patch, we will continue to release hotfixes as needed, but the team will be focused on the bigger content release for v1.0. Thank you to everyone who has joined us so far in this Early Access journey, we are really excited for what we have in store for the v1.0 release and beyond. The team at endnight
Read full update on Steam ↗Hey everyone, Here is a small hotfix for some issues that came up in yesterday’s patch Fixed issue with spear storage where you could add more spears than were visible Fixed textures on held story item when held by another player in multiplayer Increased range and brightness of spotlight Improved texture streaming on story notes Fixed story notes not being readable on lowest texture quality settings Fixed issue where recipe for crafting fire arrows would prioritize molotov’s if not enough arrows were on mat Fixed issue with the available recipe UI not properly showing the first time the player opens their inventory Fixed missing fish in streams Fixed an issue where yachts wouldn’t unload correctly when player was not near them As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here is a small fix for some issues that came up in today's patch Fixed story pages object in inventory not showing up in old saves Fixed game switching to fullscreen for a moment when starting game if set to windowed As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, This patch adds a new small cave along with the second to last ??? findable item. We also added the ability to craft explosive, fire, shock and poison arrows. Along with this, there are 5 new findable blueprints in the world, and 2 new structures added to the book. We also added some new story note pickups, and the ability to view previously collected notes via a stack kept in the inventory. There are also a bunch of new points of interest and pickups added to the map, as well as new details and decorations added to many of the cannibal villages in the world. Finally we added a new cannibal type, Igor, and tweaked the muddy cannibals A.I. so they will now prioritize eating instead of attacking and fixed and improved a bunch of other things all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Feat...
Read full update on Steam ↗Hey Everyone, Here is another small hotfix for some issues that came up in last weeks patch Fixed some unique items reappearing when already owned Fixed some issues with planks in cave B not being disabled correctly Fixed breaking some stumps spawning tarp pickups Increased damage on multi-trap Fixed Greg cannibal having a white face mask Lowered speed of new cannibal Henry slightly Fixed issue with Henry being overly aggressive when player tries to retrieve backpack Re-added cave light debug command but with new visual settings that don’t break cave visuals As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for some issues that came up in today's patch Fixed some issues with Z-fighting in book Fixed placing convex corner tarp on beams directly on the ground not working Improved visibility of light leading the way to cave b extension Removed aipause, aighost and cavelight from release builds As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, This patch re-works Cave D (the gold armor/rifle cave) adding a bunch of cool additions and some big surprises. We also added a new extension to cave B (the rope gun cave) two new ??? items, and 3 new findable blueprints. Additionally we added a new skinned enemy type who is very aggressive, gave twins the ability to burst out through the ground, and lots more. For the full list check below As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features You can now use tarps to build walls Added 3 new findable blueprints including a new trap Added two new ??? Items Complete re-work of cave D (and added some surprises) Added extension to cave B New skinned face mask enemy type ‘Henry’ Added new round table buildable 2 new magazine props added Bunch of new gore and hanging gore props Added some new note pickups Twins...
Read full update on Steam ↗Hey everyone, Here are some small fixes for controllers Virtual keyboard will now be accessible via controller when setting server name or naming a save game (Steam Big Picture mode) Fixed steam overlay not blocking game inputs when open (Steam Big Picture mode) As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for an issue that came up in today's patch Fixed issues with some storage holders not working for clients in multiplayer games As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Sons of the Forest is one of my favorite games to hop into with a group of close pals, especially with its humorous big head setting activated. I loved Endnight Games' first indie horror survival experience, but the second one is undoubtedly superior with improved gameplay, visuals, and Kelvin. That's right, Kelvin. The beloved companion with absolutely no thoughts. With Sons of the Forest's latest update, dubbed 'Patch 12,' Kelvin gets a personality makeover and the game gets a ton of other new features. Read the rest of the story... RELATED LINKS: Sons of the Forest now lets you drive golf carts and place frogs Sons of the Forest patch 6 makes everything harder, even your base Where to find the shovel in Sons of the Forest
Read full update on Steam ↗Hey everyone, This patch adds a new cave that contains a pick axe. The pick axe can be used to mine the Solafite mineral found in caves. This material can be used with one of the new buildable structures we’ve added. We also added the second ??? item, implemented some more A.I. improvements including allowing cannibals to call out for help, and added more reactions and emotes to Virginia and Kelvin. Along with this there are a bunch of other fixes and improvements for the full list check below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Added pick axe You can now mine the Solafite mineral found in caves Added new cave Added second ??? item Added 2 new findable book items allowing you to build two new structures New upgrade system for weapons New hanging cross, gore props and cave roots added to cave A and cav...
Read full update on Steam ↗Hey Everyone, Todays planned patch will release early tomorrow instead of today due to some last minute issues. The team at endnight
Read full update on Steam ↗Hey Everyone, Here are some small fixes for yesterdays patch release: Fixed missing music in the gold room cutscene if you have high sentiment with Virginia Fixed some issues with distant cliff meshes Fixed new cannibal types not working with all trap types Fixed positioning of the overloaded indicator on the flat solar panels Fixed bad guys not being removed from cutscene at end Cannibals will no longer purposefully attack or climb over the effigies they build Fixed issue where get down cutscene could be played multiple times after save/load Fixed stone floors getting into a bad state in some cases As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, For this patch we have revised the electricity system, adding a new battery pickup that is needed to keep things running at night and added a limit to the amount of items that can be powered from a single source before your lights will start dimming and eventually overload. Batteries can be found near the broken down golf carts in world and in some bunkers. We also added a new cutscene in food bunker, gave cannibals the ability to throw spears at the player and build effigies around the players position. We extended Cave A to add a new section which contains a new findable object and added the option to make concave corner ramps to the building system. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Added new large battery item and revised the electricity system, which now requires them to power ligh...
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for some issues that came up in yesterdays patch Fixed stone audio and gold room music not being affected by volume sliders Fixed dlss setting not working in Turkish language Fixed some localization mistakes in subtitles As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for an issue that came up in today's patch Fixed bush and tree billboards not properly disabling after they are cut down. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, This patch adds a new introduction video for guests at Holosprings, which can be viewed in the screening room of entertainment bunker. We also re-worked the gold room cutscene adding effects, lighting, new audio and extra animations. For building, we added a large log holder, a deer hide rug, the ability to build stone floors, corner ramps (or roof corners) and railings. We’ve also made some tweaks to A.I. making the enemy raids more varied and given some cannibals the chance to be chosen as leaders that other cannibals will follow. Along with this, cannibals can now carry fire torches at night and there is a new cannibal type that will light themselves on fire and rush at you. There’s also a new option for hosts in multiplayer games to block cheats, a new subtitle system, and a bunch of other fixes and improvements As always, please continue to post your bug reports and...
Read full update on Steam ↗Hey Everyone, This patch fixes a bunch of bugs, adds a new large female cannibal type, a returning end game creature and you can now place radios after picking them up. We also added a new alarm radio trap so you can be alerted when enemies are nearby and added the ability to explode all the creepy enemies. Finally we did a big pass on base performance, large bases should run much better with these newest changes As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Radio alarm trap added Creepy enemies can now be exploded into chunks Held radios can now be placed Returning creepy added to endgame New large female cannibal type added Added an option to the controls options page that allows the player to adjust the speed at which the inventory camera pans, tilts and pivots Added new "batch place" input, pressing left shi...
Read full update on Steam ↗Hey everyone, Here are some more small fixes for last weeks patch release Fixed some cases of Virginia stuck in swimming animation (when not in water) Fixed first stick placed in stick holder by multiplayer client not visible As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some small fixes for last weeks patch release. Fixed issue where trees would sometimes not fall when cut Fixed memory leak when looking at shelves with grab bag open (could cause crashing) Fixed stick visuals in stick holder not updating when last stick was taken Fixed Kelvin sometimes not collecting sticks Fixed window shutters not always toggling correctly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some more small fixes for some issues that came up in yesterday’s patch release. Fixed game freezing on end boss monster if playing in peaceful mode Fixed an issue where player could end up in a stuck state when dropping small rocks Fixed log sled full of rocks being difficult to move/causing player to be flung upward on grabbing it As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some small fixes for issues that came up in yesterday’s patch release Fixed case where floors couldn’t be repaired Fixed water in cave d not rendering correctly Fixed issue with auto-updater not working on some dedicated servers As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, Here are some small fixes for issues that came up in today’s patch release Fixed previously used golf carts in save games no longer usable Fixed corpses sometimes visible in inventory Fixed bug that could prevent wires powering lights and fences in some cases As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, For this patch we have added electric fences, improved the golf cart adding headlights and the ability to drive with up to 4 players in the cart, a new found footage tape, added a (returning) enemy to the end game, a new large trap and lots more. We’ve also done a pass on optimization and brought down memory usage which should help cases of the game crashing. Finally, we made a change to enemy balance, now killing lots of enemies will lower the amount of raids you see, let us know how these changes feel in the comments As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features New found footage video added Hokey Pokey trap added Electric fences Freeform electric wire placement added You can now carry and play radios GPS Locators can now be 3d printed and crafted in the inventory Golf cart lights added Golf cart...
Read full update on Steam ↗Hey everyone, Here are some small fixes for some issues that came up in last weeks patch release Fixed skulls not being collectable from burnt bodies and fixed colliders on burnt bones Stone Storage can now be dismantled Fix for side rack items disappearing in the log sled when pushed away from where it was spawned Fix for cooking pot on a fire teleporting to the player's hands if they pick up an item and another player has placed a pot on the fire Fixed some cases of Kelvin not correctly interacting with storage holders Fixed bug when on fire and driving the golf cart that would break physics Fixed a bug that would lose item mods when dying while driving the golf cart Fix for input breaking mapping menu when in the golf cart Improved logging in dedicated servers Added new dedicated server setting to opt-out of the network accessibility self-test procedure "SkipNetworkAccessibilityTes...
Read full update on Steam ↗Hey everyone, Here are some small fixes for some issues that came up in today’s patch release. Fixed time of day pop after boss fight Fixed carrying rain collector or spring trap causing player to slide Added tutorial for how to exit golf cart Fixed case where cutscene queue could break in multiplayer As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, This patch adds a new boss battle along with a new cutscene to the end of the game, as well as drivable golf carts, a rifle which can be found in one of the caves, frogs that sit on lily pads and chirp, the ability to chop heads off dead animals and use them as wall decorations, a bunch of stone building improvements and lots more for the full list check below. We’ve also added our first pass at dedicated servers, for detailed instructions on how to set up and host a dedicated server check out our guide here: Dedicated Server Guide As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features New end boss battle and cutscene Dedicated servers Drivable golf carts Rifle Decorative frogs Animal head trophies Stone doorways, struts, windows and pillar detached placement New stone holder structure Window shutters Updat...
Read full update on Steam ↗Hey Everyone, Patch 7 is our biggest patch release yet including a new boss monster, dedicated server support, a new weapon, animal head trophies, more stone building and tons more (drivable golf carts!). We have some last-minute fixes we need to do so will be releasing early tomorrow instead of tonight. The team at endnight
Read full update on Steam ↗Hey everyone, Here is another small fix for last weeks patch. Fixed standing fire interaction breaking player As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Sons of the Forest patch 6 is here, and everything's getting harder. At least, if you want it to. The latest Sons of the Forest update introduces the first implementation of a 'hard survival' difficulty for one of the best co-op games this year, but it also adds stone as a resource that can be gathered and used to create all manner of structures to help shore up your own defenses and build the best Sons of the Forest base. Read the rest of the story... RELATED LINKS: Sons of the Forest patch 4 lets Kelvin dual wield, teases log sled Sons of the Forest patch 3 adds its most ridiculously fun tools yet Sons of the Forest gets a new boss, new cave, and a big story rework
Read full update on Steam ↗Hey Everyone, Here is a small fix for some issues that came up in todays patch release Fixed an issue with it being difficult to add first item to storage holders Possible Fix for crashing issues on some machines Fixed some issues with player movement on some machines As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey everyone, This patch adds new stone pickups and the ability to build stone structures. We also added custom effigies, a first pass of hard survival plus a bunch of cooking improvements and lots more. For the full list, check below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Hard survival difficulty mode added Stone pickups added to world Buildable stone fireplace, stone walls, stone beams, and stone columns Custom effigies Advanced log sled can now hold logs, rocks, stones, sticks and bones Improvements Countdown clocks added to dining area of food and dining Blown apart limbs added to exploded bathroom in bunker luxury The cooking pot and flask can now be dumped out with right mouse button Cooking pot will now be placed on the fire immediately if the player is holding the pot while interacting with the f...
Read full update on Steam ↗Hey Everyone, Due to some last-minute issues with our new stone building system, tonight’s planned patch will release early tomorrow instead. The team at endnight
Read full update on Steam ↗Hey Everyone, Here is a small fix for some issues that came up in last weeks patch. Fixed lock up/delay on sleeping if regrow trees was turned on and lots of trees and bushes had been cut down Fixed some armor values being set incorrectly As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, Here is another small fix for an issue that came up in yesterday's patch. Fixes crash on some machine configurations As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, Here is a small hotfix for a couple of issues that came up in yesterday's patch. Fixed enemies spawning in peaceful mode in save games. Fixed fires not extinguishing when fuel is depleted Fixed issue where opening grab bag on standing fires could leave UI visible on screen As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Hey Everyone, For this patch we added 2 buildable log sleds, a new advanced way to cook, an option for tree regrowth, the ability to strum your guitar, a new cove area with some beached sailboats, a ton of world detail and environmental improvements and lots more As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Buildable basic and advanced log sled Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep Findable cooking pots and new advanced cooking system Can now add tarps to log structures 2 new found footage clips added Beached sail boats location added 79 new ponds and 34 new lakes added to map You can now play the guitar Added Timmy mutated arm to demon battle scene New wearable clothing item added New Kelvin commands added to reset traps, fill log sleds and fill drying rac...
Read full update on Steam ↗Hey everyone, Here is a small fix for some issues that came up in yesterdays patch. Fixed Virginia GPS Tracker not clearing when returned to player Fixed Kelvin having two GPS trackers As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Read full update on Steam ↗Kelvin fans, rejoice: Sons of the Forest patch 4 makes everyone's favourite helper more useful than ever before. The newest update to the horror survival game packs in plenty of new features, including an action cam, a new bunker-finding system for your GPS tracker, and improvements to AI, along with a whole host of bug fixes and other tweaks. Read the rest of the story... RELATED LINKS: Sons of the Forest patch 3 adds its most ridiculously fun tools yet Sons of the Forest gets a new boss, new cave, and a big story rework Sons of the Forest building guide - how to build your base
Read full update on Steam ↗Hey Everyone, This patch adds a new system for finding bunker locations which are now not visible on your GPS tracker at the start. Along with this, we have made a bunch of A.I. improvements, tons of bug fixes, the ability to name your save games, and a new action camera that is used to view found footage videos, along with the first of these videos with more coming in the future. Also, because we have seen a lot of people asking — the log sled will return! It is almost ready for release and will be included in the next patch. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Added new ‘Action Cam’ item and first found footage tape Added new point of interest discovery laptops Added ability to name save games Added kick and ban popup messages when kicked or banned from a game Improvements Kelvin can now carry 2 logs...
Read full update on Steam ↗Sons of the Forest continues its evolution from uncompromising horror survival game to playable meme generator with its latest patch, the headline addition of which is an electric unicycle. Named the Knight V (pronounced "Knight Five"), this discoverable vehicle lets players scoot around the game's vast cannibal island at high speed, like a greyhound with worms. Quite why there'd be an electric unicycle on an uncharted island filled with cannibals is another question, but videogames have never allowed logic to get in the way of fun... Read more.
Read full update on Steam ↗The new additions in Sons of the Forest patch 3 might be the game's best yet. While there's certainly plenty of silly fun to be found in the horror survival game, the introductions in this new Sons of the Forest update include some quite frankly delightful tools. There's a fantastic vehicle to help you zoom around the Sons of the Forest map in style, a pair of night vision goggles, and a trap that turns even the scariest enemies into ridiculous ragdolls. Read the rest of the story... RELATED LINKS: Sons of the Forest gets a new boss, new cave, and a big story rework Sons of the Forest building guide - how to build your base Sons of the Forest map, GPS tracker, and item locations
Read full update on Steam ↗Hey Everyone, This patch adds a new rideable EUC the Knight V (pronounced knight five), a pair of night vision goggles, a new spring trap that will launch enemies, and brings a first pass of solar power and light bulbs to the building system, along with a bunch more fixes and other improvements. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. Features Rideable E.U.C. ‘Knight V’ Nightvision goggles Solar panels, light bulbs and wires added to construction system Ramps/Stairs can now be built between a beam and a wall Buildable spring trap Working armor rack (replaces mannequin) Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync) Improvements Dead babies now have buoyancy in water Mr. and Mrs. Puffton clothes now burn up when they are burned Added security camer...
Read full update on Steam ↗10 positive · 1 negative.
47 positive · 6 negative.
71 positive · 13 negative.
96 positive · 10 negative.
101 positive · 14 negative.
29,825 concurrent players — the highest daily peak recorded at that point.