Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 97%
- Total reviews
- 385,034
- Release date
- 16 May, 2020
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 40,847 | -528 | -1.3% | 20,957 | -5.7% |
| October 2026 | 40,847 | -528 | -1.3% | 21,680 | +2.2% |
| September 2026 | 41,375 | — | — | 21,210 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality!
tModLoader (TML) is an open-source, community-driven modification and expansion of the Terraria game that makes it possible to make and play mods. TML expands your Terraria adventures with new content to explore created by the Terraria community! TML allows players to create and play Terraria mods and is designed in such a way so that you can play alone or together with friends - with one mod or with multiple, choose to play however you like!
NOTE: It is required that all your friends also install TML if you want to play together; it is not possible for vanilla users to play with TML users.
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SUPPORT
Looking for some help? You can receive support on our forum thread on Terraria Community Forums or our Discord server! These are our best places to get support, and they are both linked directly from our Website, which you will find below on our Steam Store Page.
tModLoader is an open-source project. This means the code is publicly available and anyone can make contributions to the project. Our project can be found on Github, linked via our Website.
Do you want to learn more about the inner workings for tModLoader? Maybe you want to use tModLoader right now? You can get started with our guide for players linked below on our Steam Page under "View the Manual". There are also pages for developers and contributors. Our wiki is filled with guides that learn you how to mod using tModLoader.
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FAQ
Here are some important things to know when you Install and get ready to dive into tModLoader:
You do not have to make any backups Simply update Terraria to 1.4 and install tModLoader on Steam You can play vanilla Terraria and TML alongside each other; tModLoader through Steam is treated as a separate game. tModLoader supports Terraria 1.3 and 1.4 Steam Workshop is supported (but not required, we have an in-game mod browser) With the new release, tModLoader can be installed anywhere regardless of location or whether it is a Steam install. tModLoader will work for Windows, Mac and Linux
How will this affect me? Will my mods still work when Terraria 1.4.X is released?
Because this update brought many changes to tModLoader, a lot of mods if not all will be broken. Even though we've given modders time to update their mods, it is likely some mods will never be updated to this version. So please keep in mind you may not be able to use all mods you were able to in legacy versions on modern versions.
Does this mean tModLoader has updated to 1.4.X?
tModLoader on Steam supports Terraria 1.3.5, Terraria 1.4.3, Terraria 1.4.4.
What about Steam workshop support?
Steam Workshop is supported.
What about Steam Timeline / Steam Game Recording support? As of Dec 1 2024, the Steam feature is partially incompatible with tModLoader. If you wish to use Game Recording, you will need to use the "Record Manually" setting and the Start/Stop recording shortcut keys.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Hello everyone! It is time for the October 2026 Stable Update and other news. This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release. Terraria 1.4.5 Support Progress Progress on tModLoader's 1.4.5 development branch is going smoothly. As mentioned last month, there was a Terraria 1.4.5.8 hotfix released that needed to be integrated into our 1.4.5 development branch. We are happy to say that those changes have been integrated this month and the development build now contains all the new changes. We are continuing to see a huge amount of community participation and contributions for the 1.4.5 update and are extremely grateful for those willing to help with this process through code contributions, bug reporting, testing, and participation in the discussions that take place on Discord. There...
Read full update on Steam ↗Hello everyone! It is time for the September 2026 Stable Update and other news. This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release. Terraria 1.4.5 Support Progress If you are unaware, the 1.4.5.8 hotfix version of Terraria released a couple of weeks ago. In the release announcement, Re-Logic mentioned that this should be the last hotfix needed for the 1.4.5 (Bigger and Boulder) release. Adapting our current tModLoader update progress to the new hotfix should be straightforward and will happen in the coming weeks on the 1.4.5 beta branch. We are still not ready to set a release date for when the 1.4.5 version of tModLoader will become the default release, but we wish to emphasize that it is being worked on constantly. We are continuing to see a huge amount of community participation an...
Read full update on Steam ↗Hello everyone! It is time for the August 2026 Stable Update and other news. This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release. Future Terraria 1.4.5 Support As mentioned previously, the process of updating tModLoader to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder) will take some time. This process as well as any other big changes desired by the modding community for this update will take many months still. Terraria 1.4.5 Support Progress We are continuing to see a huge amount of community participation and contributions for the 1.4.5 update and are extremely grateful for those willing to help with this process through code contributions, bug reporting, testing, and participation in the discussions that take place on Discord. The tModLoader te...
Read full update on Steam ↗Hello everyone! It is time for the July 2026 Stable Update and other news. This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release. Future Terraria 1.4.5 Support As mentioned previously, the process of updating tModLoader to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder) will take some time. This process as well as any other big changes desired by the modding community for this update will take many months still. Terraria 1.4.5 Support Progress We are continuing to see a huge amount of community participation and contributions for the 1.4.5 update and are extremely grateful for those willing to help with this process through code contributions, bug reporting, testing, and participation in the discussions that take place on Discord. The tModLoader team...
Read full update on Steam ↗Hello everyone! It is time for the June 2026 Stable Update, as well as some other news. This month's announcement contains news about 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release. Future Terraria 1.4.5 Support As mentioned previously, the process of updating tModLoader to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder) will take some time. This process as well as any other big changes desired by the modding community for this update will take many months still. Terraria 1.4.5 Support Progress Progress on the update this month has been very productive. We've seen many community contributions this month from experienced modders. We are extremely grateful for those willing to help with this process. The tModLoader team will continue to work with experienced modders to progress t...
Read full update on Steam ↗Hello everyone! It is time for the May 2026 Stable Update, as well as some other news. This month's announcement contains news about 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release. Future Terraria 1.4.5 Support As mentioned previously, the process of updating tModLoader to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder) will take some time. This process as well as any other big changes desired by the modding community for this update will take many months still. Terraria 1.4.5 Support Progress Last month we announced that the initial process of moving thousands of code changes over to the new Terraria source code was mostly complete and that we were ready for experienced contributors to help us go the rest of the way in restoring remaining functionality. Since then we've had ma...
Read full update on Steam ↗Hello everyone! It is time for the April 2026 Stable Update, as well as some other news. This month's announcement contains news about 1.4.5 update progress, information about the new tModLoader-specific Workshop rules, a quick showcase of new mods from the past month, and the changelog for the new stable release. Future Terraria 1.4.5 Support We know everyone is looking forward to tModLoader and mods having access to all of the new content and features of the Terraria 1.4.5 update (Bigger and Boulder). We'd like to remind users that updating tModLoader to major Terraria releases is a huge undertaking. We are committed to working diligently on migrating to v1.4.5, but it does take some time, so we ask players to please be patient. For context, the process of updating tModLoader to v1.4.4 took 9 months. During that process, many large features were added to tModLoader to better support...
Read full update on Steam ↗Hello everyone! It is time for the March 2026 Stable Update, as well as some other news. In regards to updating tModLoader to the Terraria 1.4.5 update: The Future Terraria 1.4.5 Support and Improving Security sections below are a repeat of last month. The tModLoader team is hard at work moving thousands of code changes over to the new Terraria source code. Once this initial process is completed, we will be ready to accept community contributions to further adjust the tModLoader API to changes made in 1.4.5 and any other big changes desired by the modding community. Future Terraria 1.4.5 Support We hope everyone has been having fun playing the new Terraria v1.4.5 update (Bigger and Boulder). If you didn't know, Terraria recently launched a huge update, be sure to check it out. We know everyone is looking forward to tModLoader and mods having access to all of the new content and featur...
Read full update on Steam ↗Hello everyone! It is time for the February 2026 Stable Update, as well as some other news. Plans for Terraria 1.4.5 Support First, we hope everyone has been having fun playing the new Terraria v1.4.5 update (Bigger and Boulder). If you didn't know, Terraria just launched a huge update, be sure to check it out. We know everyone is looking forward to tModLoader and mods having access to all of the new content and features as well. We'd like to remind users that updating tModLoader to major Terraria releases is a huge undertaking. We are committed to working diligently on migrating to v1.4.5, but it does take some time, so we ask players to please be patient. For context, the process of updating tModLoader to v1.4.4 took 9 months. During that process, many large features were added to tModLoader to better support the capabilities of mods, which did extend the porting process quite a bit...
Read full update on Steam ↗Hello everyone! It is time for the January 2026 Stable Update. We wish everyone a happy new year and look forward to all the exciting and amazing mods that will undoubtedly be created this year. But first, here is a collage of new mods released this past month. There were over 350 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. {STEAM_CLAN_IMAGE}/37627134/9f9142ca72356ad6efc8d2dd1ca6eb5fe8f30512.png We are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains various bug fixes and smaller features. We've fixed several remaining issues related to liquid rendering and til...
Read full update on Steam ↗Hello everyone! It is time for the December 2025 Stable Update. But first, here is a collage of new mods released this past month. There were over 300 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. {STEAM_CLAN_IMAGE}/37627134/af23edc9114bca4c157fa2daa7628f7e281ba303.png We are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains various bug fixes and smaller features. We've fixed several regressions related to the liquid rendering fixes from last month and fixed some UI inconsistencies and errors. For modders, this month's release includes support for custom pressure...
Read full update on Steam ↗Hello everyone! It is time for the November 2025 Stable Update. But first, some news. This last week we hosted our third official mod jam on our Discord server. The theme was "Anything Can Happen on Halloween!" and we had several spooky mod submissions. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here. If you are interested in participating in the next mod jam, be sure to come to Discord and grab the "ModJam Ping" role to be notified. Also, here is a collage of new mods released this past month. There were over 320 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods fro...
Read full update on Steam ↗Hello everyone! It is time for the October 2025 Stable Update. But first, some news. This last week we hosted our second official mod jam on our Discord server. The theme was "It's Dangerous to Go Alone, Take This!" and it involved creating a small environment to explore. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here. If you are interested in participating in the next mod jam, be sure to come to Discord and grab the "ModJam Ping" role to be notified. We intend to host the 3rd mod jam near the end of October and will make sure to announce it earlier on Discord so modders can plan time for it. Also, here is a collage of new mods released this past month. There were 260 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the...
Read full update on Steam ↗Hello everyone! It is time for the September 2025 Stable Update. But first, here is a collage of new mods released this past month. There were 390 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. {STEAM_CLAN_IMAGE}/37627134/7ab4112a24871cacd6504c99b638ece2a6d2b4f3.png As always we are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains new interaction options for NPC and projectiles, as well as a full rework of our code analyzer now called tModCodeAssist. The full listing of changes is detailed below. Modders: We'd like to encourage modders to experiment with the new M...
Read full update on Steam ↗Hello everyone! It is time for the August 2025 Stable Update. But first, some news. This last month we hosted our first official mod jam on our Discord server and it was a mind-blowing success. The theme was "Game Tribute" and we were impressed with how many high quality submissions we had. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here. If you are interested in participating in the next mod jam, be sure to come to Discord and grab the "ModJam Ping" role to be notified. Also, here is a collage of new mods released this past month. There were over 400 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click her...
Read full update on Steam ↗Hello everyone! It is time for the July 2025 Stable Update. But first, here is a collage of new mods released this past month. Have you tried any of these mods yet? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month. {STEAM_CLAN_IMAGE}/37627134/e12b69a7fb1b2489f4388b828989f68f6e35bbf3.png As always we are grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains several notable features that mod makers can look forward to using, such as loadout support for modded accessory slots new hooks for tile preview rendering. The full listing of changes is detailed below. Users can use a new chat command (/purgeunloaded) to remove unloaded tiles in worlds that are fr...
Read full update on Steam ↗Hello everyone! We've hit another impressive milestone this last month. The workshop now has over 10,000 mods available! That's amazing! Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Each month hundreds of new mods are released, each a result of countless hours of work put into them by their creators. Here is a collage of the icons of most of the new mods released this last month alone. {STEAM_CLAN_IMAGE}/37627134/d31c847435c256408f67ebfb30dcafff77df0d37.png It is time for the June 2025 Stable Update. We are once again grateful for the massive amount of community participation in developing and testing new features each month. Modders can look forward to new hooks and learning examples showcasing new capabilities. Some notable new features include a full custom ModType example in ExampleMod...
Read full update on Steam ↗Hello everyone! It is time for the May 2025 Stable Update. We are once again grateful for the massive amount of community participation in developing and testing new features each month. This month's release contains several notable features that mod makers can look forward to using. Features include brand new support for biome conversions and for custom ID sets as well as improved support for custom tile drawing and tile entities. The full listing of changes is detailed below. Modders: There are several features of note currently in preview for next month that modders can test and provide feedback for. One new feature is the new UpdateVisibleAccessory and UpdateItemDye hooks. These new hooks along with the CustomVisualEquipType showcase show off how to properly implement custom player drawing for custom equip types. This will allow modders to draw these things in the correct and work...
Read full update on Steam ↗Hello everyone! This last month tModLoader hit an exciting new player count record. We had 56,000 players playing at the same time! We look forward to even more users enjoying playing tModLoader as new mods continue to come out and existing mods continue to update. It is time for the April 2025 Stable Update. A notable change for this month's release is the AddSpecialDraw changes for tile rendering. We hope mod makers read the pull request description and apply the fixes to their own tiles if relevant. The full listing of changes is detailed below. There are several features of note currently in preview for next month. One such feature is support for various biome conversion methods and classes. Another feature is greatly streamlined ModTileEntity code as well as a fully documented BasicTileEntity example. We've added support for customizing swaying tiles as well, allowing mods to mak...
Read full update on Steam ↗Hello everyone! It is time for the March 2025 Stable Update. Once again we are impressed with the amount of community participation driving many of the features and bug fixes present in this month's release. Notable changes for this month's release include highly requested changes to tree shaking hooks and changes to modded music volume options. There are also many other fixes to help mod makers identify and fix programming errors. The full listing of changes is detailed below. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. Major Changes New Features Rijam: Vanilla Tree Shaking...
Read full update on Steam ↗Hello everyone! It is time for the February 2025 Stable Update. The tModLoader team and our amazing community of contributors are back in the swing of things working on new features and fixes for tModLoader this month. Notable changes for this month's release include improvements to startup time and various other fixes. We also intend to enable the Steam Runtime this month for Linux users in an effort to make running tModLoader more compatible across different Linux systems. Please don't hesitate to get in touch if this change breaks anything for you. For mod makers, features of note currently in preview for next month include expanded tree shaking hooks and expanded shimmer recipe decrafting control. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Changelog The following is a list of the most...
Read full update on Steam ↗Hello everyone! The tModLoader team has had a bit of a slower month, as we take time to take a breath and relax to close out the year. We will be back at it in 2025, ready to take tModLoader to the next level! This month's release is relatively light. We will be trialing some performance improvements in backend mod validation and an optimization in player DrawEffects in preview. We'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in these new features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features. As always, if you are having issues of any sort, definitely don't hesita...
Read full update on Steam ↗It is time for the December 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. We've had quite a lot of community contributions this month. This month's release contains support for modded clouds, tiles swaying in the wind, opening up a ModConfig menu directly, and many more changes. We look forward to mod updates using these new features. We've also updated the mod publishing process to ensure that every mod has a custom icon and an adequate description, which should make browsing the workshop a more pleasant experience. We'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new f...
Read full update on Steam ↗It is time for the November 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers. We'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features. One feature we are currently previewing is additional support for modded tiles that react to wind and player movement, as some vani...
Read full update on Steam ↗It is time for the October 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers. One major contribution we'd like to highlight this month is work by alueck that enables Mac and Linux users to contribute directly to tModLoader. If you are a Mac or Linux user and have been wanting to contribute a new feature to tModLoader, it should now be possible and we are willing to help on Discord if you run into any roadblocks. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Changelog The following is a list of the most noteworthy changes made for this release. As a rem...
Read full update on Steam ↗It is time for the September 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month's release contains many improvements to the user experience, various bug fixes, as well as new features with examples and documentation for mod makers. One new feature we want to showcase in particular is in-game workshop tag filtering. We hope this new filter will help users find the mods they want more easily in-game. We expect this feature to especially help users find mods that support their native language. {STEAM_CLAN_IMAGE}/37627134/d52e6185a8ec969d39d61aa7742b0ae09b8db9b1.png As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders s...
Read full update on Steam ↗It is time for the August 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month's release contains many improvements to the user experience, various bug fixes, as well as new features with examples and documentation for mod makers. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Changelog The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. Major Changes New Features JavidPack: Add Recently Published sort, Time Period sort, and update Hot sort to the workshop menu. Better workshop user experience JavidPack: Memory tracking feature reworked and added back to mods menu API...
Read full update on Steam ↗It is time for the July 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new examples and documentation for mod makers. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. New Changes' Highlights The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. New Features API Changes None this month. Bug Fixes Gameplay Fixes JavidPack: Fix sellback exploits with shopCustomPrice Solxan: Fix crash caused by duplicated launch arguments JavidPack: Better error message for unsupported 32 bi...
Read full update on Steam ↗It is time for the June 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month we've fixed a few UI issues: some fixes for the ModPacks feature, some UI fixes for multiplayer connections, and a UI fix for Mod Browser / downloading mods. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. New Changes' Highlights The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. New Features API Changes BasicallyIAmFox: Allow shaders to omit parameters they don't use JackerAcid: ItemID.Sets.DuplicationMenuToolsFilter added to allow categorizing items as tools JavidPack: GoreID.Sets.LiquidDro...
Read full update on Steam ↗It is time for the May 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month we've fixed a few crash conditions when using a large amount of mods, made some improvements to mod loading time, and made a major upgrade from using Dotnet 6 to Dotnet 8 for increased performance and capability. Mod makers can look forward to the new features of C# 12 and Dotnet 8. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. New Changes' Highlights The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. New Features API Changes Mirsario: Port tModLoader from .NET 6 to .NET 8 Mirsario: Refactor...
Read full update on Steam ↗It is time for the April Fools 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month we've fixed several issues, the most impactful being the issue with corrupted config.json files preventing the game from loading for some users. We hope this fix allows users experiencing this issue to continue playing tModLoader. Notably, the mod loading and syncing logic has been reworked in this month's release. Users will see a new menu when joining a multiplayer server if mods need to be reloaded, explaining which mods will be downloaded, enabled, or disabled. The new menu can be seen in the image below. {STEAM_CLAN_IMAGE}/37627134/3afa6d272c6761a4641638277cb114de589f102f.png As well, mod loading speed has been improved by roughly 10%. We expect to see faster mod loading times and more consistent syncing of mods in multiplaye...
Read full update on Steam ↗It is time for the March 2024 Stable Update! The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month's release mainly contains bug fixes. This month we've continued our work to harden multiplayer by updating the server host scripts, made several improvements to Mod Config support, and fixed a dozen or so bugs. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Important Feature in Preview This month we will be testing a major rework of how mods are loaded and synced on the preview-v2024.02 beta branch. When joining a server, a new menu will inform the user about pending mod downloads and config changes. Modders should read the How does this affect modders? section of the pull request. Users will be happy to know that local mods will no longer over...
Read full update on Steam ↗It is time for the February 2024 Stable Update! The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month's release mainly contains bug fixes. This month we've improved support for our Apple Silicon friends, improved GoG compatibility & setup on Unix, and added compatibility for a wider array of language packs. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. New Changes' Highlights The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. New Features API Changes Chicken-Bones: Check outer types for PreJITFilter attributes and improve error messages (#4033) ThomasThePencil: GlobalNPC.SetDefaultsFrom...
Read full update on Steam ↗Happy New Year! 2024 is now upon us and a lot to look forward to. On January 2nd our monthly update release of tModLoader will go live. This month's release contains targeted improvements for modding such as a new Dash ID definitions in code and injection points for saving and loading data. We are extremely grateful to the contributors and modders who continue to expand the capabilities of tModLoader. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. New Changes' Highlights The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter. New Features API Changes kurti256: Create DashID class for Player.dashType values (#3907) Mr.Zhang: #3887 Allow Player....
Read full update on Steam ↗It is time for the December 2023 Stable Update! The tModLoader team and our amazing community of contributors has been hard at work improving tModLoader. This month's release mainly contains bug fixes and new capabilities for modders. In particular the Mod Browser is more reliable, in-game pop-up notifications are now possible, and mod publishing has been extended to contributors. A recently added news button on the main menu will link you to the latest tModLoader update news, such as this announcement. If you ever see the button flashing, be sure to click on it to read about the latest news from tModLoader. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Important News for Mod Makers As a reminder, as of today any modder added as a "Contributor" to a mod on the Steam workshop will be able to...
Read full update on Steam ↗It is time for the November 2023 Stable Update! It has been another exciting month. This month's release contains fixes for various gameplay inconsistencies with Terraria. Dye visuals, boss item drops, bomb damage, tool speed, and echo coating have all received fixes to match Terraria behavior. We are extremely grateful to the users that reported these issues to us. The mod configuration menu has been reworked to be less confusing for mods with multiple configuration pages. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord. Important News for Mod Makers We have exciting news for modders working in a team. Modders added as a "Contributor" to a mod on the Steam workshop will soon be able to publish updates for the mod to the workshop directly. Mod owners should take some time this month to ensure t...
Read full update on Steam ↗An update has been scheduled for the first week of 11/2023 The update contains several changes to the API for modders. At time of writing, the community spot check of a selection of mods suggests no mod breakage in this update. For more information on any of these changes, please consult Our Discord Mod.GetLocalization method, convert GetOrRegister(GetLocalizationKey) to GetLocalization (#3847) By: JavidPack Add BuffDefinition Option (#3827) By: Edoan Fix #3825 - Echo Paint Visibility By: JavidPack Add parameterless constructor to NPCBestiaryDrawModifiers (#3809) By: Destructor_Ben TileID.Sets To Let Tiles Be Placed Next to Non-Solid tiles (#3684) By: Rijam Config List Rework (Config Rework Part 1) (#3810) By: Destructor_Ben Porting ExampleCritter and related (+ a bugfix somehow) (#3752) By: Kogsey Localize AcceptClientChanges messages and add ModConfigShowcaseAcceptClientChanges By:...
Read full update on Steam ↗The October 2023 release of tModLoader, v2023.08, has been updated with the following bug fixes as of Hot Fix version v2023.08.3.3: Fixed issues with automatically unloading Monomod edits - Chicken-Bones Fixed Issues with servers loading new worlds - JavidPack Fixed issues with Auto Select functionality and hotbar item swap feature - Chicken-Bones Fixed issue preventing modders from using the open .csproj button - JavidPack We are happy to see mods already experimenting with the new features. As always, if you encounter any issues, please reach out in our Discord.
Read full update on Steam ↗It is time for the October 2023 Stable Update! Over the last month the tModLoader team has been busy fixing bugs and incorporating new functionality into tModLoader. This month's update includes many bug fixes, as usual, but this month's release has a particularly large amount of new functionality for modders to play with. New features include support for modded Builders Toggles, modded Emote Bubbles, Rubblemaker support, a reworked NPC buff immunity system, a way to store world header data, and the long awaited Extra Jump API. These new features have made their way into tModLoader from the efforts of our amazing community of modders willing to contribute to tModLoader, we encourage modders to continue contributing features to tModLoader. These code changes will allow modders the ability to make things previously prohibitively complex to implement. We hope players look forward to mods...
Read full update on Steam ↗We hope everyone has been having a fun time with 1.4.4 tModLoader! We are happy to see that a large majority of popular mods have already been updated to work with the latest tModLoader. In fact, over 85% of all mods by subscriber count have made it to 1.4.4 tModLoader already. Over the last month the tModLoader team and our amazing contributor community have been hard at work fixing bugs and other issues. This months update focuses on bug fixes. We also managed to greatly improve the in-game workshop performance, please check it out. Modders: Next month tModLoader will add many new exciting features, such as Builders Toggles, Emote Bubbles, World Headers, Rubblemaker support, and a reworked NPC buff immunity system, so modders should take the opportunity this month to experiment with these features on the preview beta branch, preview-v2023.08, prior to their release. You'll need to s...
Read full update on Steam ↗tModLoader 1.4.4 Version has been updated with the following bug fixes as of Hot Fix Version 2023.06.25.30: Fixed issues with Gore/Leaf spawning - Mirsario Fixed Issues with OneDrive Save Data Migration - Javidpack Fixed issues with UnloadedModItem being lost in accessory slots - Solxanich Increased reliability of saving & loading world, player files - Solxanich Thank you for your patience. We are continuing to look at save data challenges with 1.4.4 and 1.4.3-Legacy, and appreciate your understanding. As always, if you encounter any issues, please reach out in our Discord.
Read full update on Steam ↗The 1.4.4 Update Is Now Live on Steam. Thank you for your patience. As a reminder, if mods you were using on 1.4.3 haven't updated yet, you can switch back to 1.4.3 in the meantime by using the beta branches feature to switch to the 1.4.3-legacy branch. New Changes' Highlights The following is a list of the most noteworthy pull requests and commits that have been pushed since 2022th October, and are now available on the default/stable branch. Major Localization Changes by jopojelly • Translations are now fully in localization files (.hjson files). DisplayName and Tooltip, for example, can no longer be assigned in code. • Localization files are automatically updated with entries for new content and managed by tModLoader. More organization options available. • All ModTranslation usages are now replaced with LocalizedText • All translation keys now follow a more predictable pattern: Mods...
Read full update on Steam ↗Howdy Terrarians, In Case You Missed It, July 7th marks the start of our transition to 1.4.4. You can read more about the transition here: https://store.steampowered.com/news/app/1281930/view/3694688633575770202 This recent update includes several file storage changes and an in-game recommendation and for tutorial for hopping to one of our two beta options to match your preference. We recommend doing so ahead of us swapping out the default to 1.4.4 to avoid interruption: 1.4.3-Legacy 1.4.4-Preview Have fun, and stay classy!
Read full update on Steam ↗The New Year is upon us, as well as fresh Stable TML Bug Fix Series bringing polishing and a wagon of stability improvements. Happy New Year Terrarians! tModLoader for Terraria v1.4.4, when? Before we begin, we hope everyone has been having fun playing the new Terraria v1.4.4 update (Labor of Love). We know everyone is looking forward to mods having access to all of the new features. We'd like to remind tModLoader users that updating tModLoader to the v1.4.4 codebase will take some time, so please be patient. We are committed to getting tModLoader updated to v1.4.4 sometime soon and we can see the end coming, but we can not guarantee when that will be yet. Much of the Terraria code has changed and we still need a bit more time test tModLoader and then give mod makers time to adapt their mods to those changes. If you are a mod maker and are interested in the migration to 1.4.4, please...
Read full update on Steam ↗Thank you for your patience. This follow-up update includes fixes for the following two items: 1) A severe performance drop on some 4k monitors due to an edge case issue with resolution settings 2) An incompatibility with the unofficial 1.3 64 bit version - as a reminder, we recommend against modifying the original tmodloader install with external files as it can lead to unexpected behaviour. As always, please continue to reach out via our Discord with any issues you encounter: https://discord.gg/3snus3cW6c
Read full update on Steam ↗October Mid-Month Bug Fixes Happy October All! While we are working on 1.4.4 porting, we know there is still a fair few bugs to cleanup on the current stable version. We've pushed the following changes to cover off some of the problematic ones: Mirsario - Fixed date parsing crashes in world backup cleanups. Mirsario - Add additional logging regarding issues with .NET versions Solxanich - Fix remaining Biome detection issues along vertical axis Solxanich - Fix inability to publish a new version of a mod on to Stable, when one is already published Solxanich - Improve handling of 4k resolution on Mac JavidPack - Improve logging of Resource Packs in the event of conflicts JavidPack - Fix ModPack Menu crashing while it is being opened JavidPack - Fix Bestiary only showing half of the available mods in some instances JavidPack - Improve error information for Folder Access conflicts Thank yo...
Read full update on Steam ↗Hot Fix 3: Biome Bleed Removed We've recently deployed new version 2022.09.47.4 fixing biomes showing up at larger distances than intended during the push of Hotfix 2022.09.47.2. Thank you for your patience while we isolated and resolved the bug. For additional issues, and the latest updates on any hotfixes coming after the big monthly updates, we recommend tuning in on our Discord
Read full update on Steam ↗2022.09.X.X Hot Fix 1 We've recently deployed new version 2022.09.47.2 fixing the resolution issue for QHD / 4K displays. Thank you for your patience while we isolated and resolved the bug. Please Note: We are investigating the issue regarding MonoMod library on 1.4-Preview that is preventing some users from running that version of tModLoader. In the interim, please use the Stable version (the default in Steam).
Read full update on Steam ↗October's Stable TML release is here with new API features & modernization, polishing, and a wagon of stability improvements. tModLoader for Terraria v1.4.4, when? Before we begin, we hope everyone has been having fun playing the new Terraria v1.4.4 update (Labor of Love). We know everyone is looking forward to mods having access to all of the new features. We'd like to remind tModLoader users that updating tModLoader to the v1.4.4 codebase will take some time, so please be patient. We are committed to getting tModLoader updated to v1.4.4 sometime soon, but we can not guarantee when that will be. Much of the Terraria code has changed and we will need time to adapt tModLoader to those changes and then give mod makers time to adapt their mods to those changes. If you are a mod maker and are interested in the migration to 1.4.4, please participate in our Discord development channels and...
Read full update on Steam ↗September's Stable TML release is here with new API features & modernization, polishing, and a wagon of stability improvements. New Changes' Highlights The following is a list of the most noteworthy pull requests and commits that have been pushed to 1.4-preview in August, and are now available on the default/stable branch. Tag Compound Arrays by ExterminatorX99 • You can now easily store and retrieve arrays (including multi-dimensional ones) • Eg, tag.Get ("positions") • Lists and single-dim arrays are serialized identically so if you were previously using GetList • (...).ToArray() you can now just Get (...) and similar More ModPylon Improvements by MutantWafflez • Fixes a bug where teleports were failing after 10-20 minutes of gameplay due to no NPCs nearby, despite NPCs being nearby. • Fixes texture bleeding, lack of dust and wrong crystal height in ModPylon.DefaultDrawPylonCrystal...
Read full update on Steam ↗August's Stable TML release is here with new API features & modernization, polishing, and a wagon of stability improvements. API Backwards Compatibility The TML Team has decided to make API changes back-compatible for at least one month following their merge where possible. Old APIs will be marked with producing a compile error to discourage their usage. However an effort will be made to make sure that mods which were compiled for the previous version of TML continue to load and run correctly for at least the next month. Note that this is where possible. Sometimes there may be unavoidable incompatibilities in the new APIs, and some mod functionality may be lost during updates. New Changes' Highlights The following is a list of the most noteworthy pull requests and commits that have been pushed to 1.4-preview in July, and are now available on the default/stable branch. New Workshop Men...
Read full update on Steam ↗July's Stable TML release is here with more polishing, new API features, and many improvements made to the tModPorter utility. Earlier Mid-month Changes The following changes & fixes have been merged into stable in June, but were not mentioned anywhere on Steam yet: Restore vanilla melee speed balance by ThomasThePencil • Melee speed interactions have been restored for vanilla weapons. (Yes, projectile fire rate is now unaffected again.) • Modders can turn this off for vanilla hybrid (shoot and melee) weapons by setting Item.attackSpeedOnlyAffectsWeaponAnimation = false. • Adds tooltips about melee speed effects. • Adds a tooltip for modders to indicate they have modified the stats of an item (from vanilla, or another mod.) Porting Notes: #preview-update-log in Discord Make Workshop Image Separate by Solxanich • Introduces icon_workshop.png as the default Workshop Icon as opposed to u...
Read full update on Steam ↗We've done tons of TML work in May, and June's Stable release is now here to bring that to you. Changes' Highlights The following is a list of the most noteworthy pull requests and commits that have been pushed to 1.4-preview in May, and are now available on the 1.4-stable branch. tModPorter by Chik3r and Chicken-Bones Summary: tModPorter has now been added to tModLoader as an official module on 1.4 preview. It will see more updates over the next while, but it is now at a reasonable release point. tModPorter itself is a custom software that helps mod developers transition away from 1.3 by automatically handling several of the breaking changes that we’ve introduced. However, it is not perfect - some work will still be needed, but it is hoped it will carry the brunt of the manual labor. Associated launcher files are included in the tModPorter folder in the Install Folder for tModLoader,...
Read full update on Steam ↗May's 1.4-stable Alpha release is here, bringing in many essential improvements from April. Changes' Highlights The following is a list of the most noteworthy pull requests and commits that have been pushed to 1.4-preview in April, and are now available on the 1.4-stable branch. OnSpawn hooks by Mirsario & Itorius Porting Notes: #alpha-update-log in Discord Summary: (Mod developers will likely want to read the details in the Pull Request, linked above.) OnSpawn Hooks: Added the OnSpawn hooks for items, NPCs and projectiles (called when X.NewX gets called). Aside from being usable for basic initialization of these entity types, the hooks provide access to IEntitySource arguments that have been inaccessible for quite too much time. Modernization: ModGore and ModDust have been tweaked to streamline the API; NPCs and Projectiles now only use (improved) cloning for instantiation, CloneNewI...
Read full update on Steam ↗tModLoader v0.11.7.8 Changelogs With the recent 1.4.1.2 release, tModLoader could no longer load the music, causing a wide variety of bugs. This release fixes that. As always, this is not an update with the Journeys End content, that is still being worked on.
Read full update on Steam ↗tModLoader v0.11.7.5 Changelogs Other: Updated hashes for v1.4.0.5 Terraria Add warning messages for attempting to load 1.4 worlds and players Various typos and localization updates UICommon textures are now public Fixes: Fix modded banner tooltips Fix MysteryTile tooltip in multiplayer
Read full update on Steam ↗tModLoader v0.11.7.3 Changelogs Using Steam? Simply update TML through Steam. Not updating? Relaunch Steam. Please note it sometimes can take a while for the update to reach every Steam client. PSA: We're aware that family sharing is not working. Please be patient while we work on a fix. PSA 2: Cloud saves disappear if you have too many files on steam cloud, you should try moving files off your cloud if this is happening to you. This update supports Terraria v1.4.0.4 manual installation and GOG. Major: GOG Install should work again. Make sure terraria v1.4.0.4 installed. You can install TML into the GOG dir if you want, make sure a v1.4.0.4 Terraria.exe is present. If you patched your Terraria.exe, make a copy of the original exe and name it Terraria_1.4.0.4.exe Fixes: Fix a RandomUpdate issue (Surface updates) Fix LogArchiver.DeleteOldArchives() not working with "Old" log archive sub...
Read full update on Steam ↗Patch update notes Steam Cloud: - Using cloud saves should no longer make them disappear... Sorry about that. Mod Loading: - Use multiple cores to pre-JIT methods in Terraria.exe, this should improve loading performance for some people Installation: - Added checks for correct Content directory and Terraria install Other: - Added some error logging to mod creation - Dynamically show the notification in the mod creation menu - Updated some error dialogs - Pack Newtonsoft.Json in root of embedded resources so it extracts with the correct name in references folder - Refactor/simplify "Terraria" name redirection in AssemblyManager.CecilAssemblyResolver - Added fallback save directory support if antivirus false positives can't be avoided. Simply make a file called savehere.txt in the install directory. Bugs: - Fixed some errors happening during log archiving - Fixed an issue where the modde...
Read full update on Steam ↗Patch update notes Fixed not being able to click ' Enable developer mode ' Fixed debugging not working Fixed ModPlayer.OnHitAnything() hook not being called. Fixed 'Arithmetic operation resulted in an overflow' Fixed some dye issues Fixed some "Please ensure Steam is running" errors - If this issue persist, make a file named steam_appid.txt file in the tModLoader with the contents: 1281930 FAQ: When will TML release for 1.4? This will take months, so you'll have to wait. When will TML 64 bit release? You will have to wait for the unofficial 64 bit branch to update, please be patient.
Read full update on Steam ↗6 positive · 1 negative.
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Hello everyone! It is time for the October 2026 Stable Update and other news. This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new s…