Store data
- UK price
- £5.99
- US price
- Awaiting regional check
- Positive reviews
- 82%
- Total reviews
- 761
- Release date
- 5 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Juggernaut : A pack-behavior infected that lives in symbiosis with its host organism. Yeah... it doesn't look friendly.
Breaker : Extremely destructive, unstable, aggressive, and short-tempered. If this thing rams into you, good luck putting yourself back together.
Fan Blade : A heavily modified mutant showing clear signs of artificial augmentation. We're still trying to figure out where the hell it came from.
Army Zombie : Damn! You must've been the kind of coward who was afraid to empty a full magazine when you were alive!
Flamethrower Zombie : Once a soldier who fell defending the city. Now it's everyone else's problem.
Firefighter Zombie : Never thought getting sprayed by this thing would hurt this much. I'm never playing with fire again.
Spider Robot : Four legs absolutely do NOT make it a spider. Who the hell named this thing—damn it, it saw me!
War Machine : So this is what they did with my tax money?! What else are they hiding from us?!
Giant Mutant Lizard : Wait... that thing used to be just a lizard? Has it gotten even bigger...? Oh crap, IT'S COMING!
Gun Modding System : Four attachment slots are now available: barrel, sight, stock, and shell collector. More than 40 weapon attachments can be installed, including scopes, night vision scopes, thermal sights, suppressed barrels, muzzle suppressors, tactical stocks, a Christmas-exclusive shell collector, and more. Mix and match attachments to freely customize weapon performance and handling.
Spray Paint System : Give your favorite weapon its own custom look. The game includes 8 built-in spray paints, and you can also import your own colors and images to create exactly the style you want.
Decals : The game also includes 8 built-in decals, and you can create custom stickers to give your weapons even more personality.
Construction & Production : From wells, furniture, and storage containers to furnaces and workbenches, gradually turn your base into a fully functional post-apocalyptic stronghold where you can live, craft, and produce supplies.
Power System : More than 10 electrical facilities and tools are now available, including generators, refrigerators, electric fences, energy storage modules, and more. It's time to light up the age of electricity once again.
Creative Building : Five types of material blocks are coming soon: wood, stone, metal, glass, and hay. Build your shelter however you want and create a base that truly belongs to you.
Survival is getting tougher by the day. If you want to sleep safely at night, you're going to need some serious defenses. Defensive structures and traps are already available, with automated firepower coming soon.
Defensive Structures : Wood Spike Traps, Metal Spike Traps, and Electric Fences help keep danger outside where it belongs.
Traps : Landmines, Handmade Landmines, High Explosive Landmines, and Homemade Barrel Bombs could be what gets you through the night.
Automated Firepower : Machine Gun Turrets, Tesla Turrets, Laser Turrets, and Crossbow Turrets. Another miracle of electrical engineering. Apocalypse-made, survivor-approved!
The game now features more than 200 craftable items , including food, medicine, tools, weapons, and other survival essentials.
Workbench : Craft the essentials you need to survive, along with the tools you'll never want to leave home without. And once you know what you're doing... you can probably make some pretty dangerous stuff too.
Lathe : In the apocalypse, if you need a part, you make it yourself. Just remember—there's no workers' compensation anymore, so watch your fingers.
Pharmaceuticals : It's the end of the world. You're seriously worried about allergies now? Drink it and hope for the best. If it keeps you alive, it works.
Chemical Experiments : This one's a little dangerous. Gunpowder, explosives, fuel... personally, I pay someone else to handle this stuff. Great output. Terrible employee retention.
The Skill System includes three major training categories: Melee, Firearms, and Fitness , with six progression directions covering blades, spears, crossbows, firearms, and more. With over 20 progression paths and 60+ skills , you can freely create your own build.
Using your PDA Terminal , you'll gradually unlock more skills. Mastering the right survival techniques might be the difference between making it home and becoming someone else's loot.
Your PDA doesn't just improve your basic capabilities—it can also provide active combat support through its onboard computing power.
Grapple, CAS System, Focused Laser Cannon, Western Gunslinger —use them at the right moment, and they might just save your life.
This time, we're adding an adorable dog to your team to keep you company on your journey through the apocalypse.
Friendly, obedient, and fiercely loyal, your dog will stay by your side and help with exploration, keeping watch, and combat, gradually becoming a reliable member of your survival team.
Bonding & Care : Remember to feed your dog, treat its injuries, and give it a few pats every now and then. Do that, and you'll be seeing plenty of happy tail wags.
Skill Training : A loyal dog knows how to help. Train it well, and it'll learn to follow your commands!
Pet Equipment : Collars, vests, saddlebags—you can gear your dog up too. Every piece has its purpose, so don't underestimate your four-legged teammate. Early game? You might be relying on it more than you'd expect.
Welcome to the apocalypse's very own Zombie-Uber Mercenary Service .
Need someone to do the dirty work? Hire them. Planning a long trip outside the base? One tap and we'll make sure you've got backup.
Since launch, our customer satisfaction rating has remained comfortably above 100%. Zero negative reviews so far. Totally trustworthy. Probably.
Who Are You Hiring? Rangers, Medics, Porters, and more—each role comes with its own strengths. Fighters go to the front, Medics keep everyone alive, and Porters haul your entire life savings back home. In the apocalypse, hiring the right person for the right job matters.
Commands & Combat : Stay Here, Hold Fire, Protect Me, Fire at Will—you name it. You didn't hire these people to stand around looking pretty. Give them something to do.
Scavenging : Before I hired you, you called me a loot goblin. Now that I'm paying you, what do you call me? Boss. Now get out there and pick up EVERYTHING. One person can't loot fast enough? Fine. Hire a whole post-apocalyptic scavenger squad.
Reviving Companions : Someone went down? Don't start planning the funeral just yet. Get over there, patch them up, and pull them back onto their feet. If they can still work, they can still fight. In the apocalypse, every pair of hands counts.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
Hello, survivors!Thank you for all your feedback since the 1.0 release!This update fixes character progress earned in co-op being rolled back, adds meal buffs and new loot from the final boss, improves the font and interactions, and improves voxel building.🖱️ InteractionsLooting: with a corpse or container open, press R to take everything in it and on the ground at your feet; in the world, hold E to keep picking up items.Interaction targeting: pointing at a distant object no longer steals focus from the corpse or window already selected at your feet.Windows: you can now interact from anywhere along the whole window; press Q at a closed window to open it and climb through in one go.Cutting grass: all plant fibers from one swing now drop as a single stack instead of scattering everywhere.Bags in bags: drag an item from a container onto a bag's icon in your backpack to put it inside. Wh...
Read full update on Steam ↗Hello, survivors!Thank you all for your support and feedback on the 1.0 release!This is the first patch since the full release,improving the co-op room list,adjusting exoskeleton carry weight,and fixing a few other issues.🤝 Co-opThe co-op room list now has a mode filter (Standard/Horde/Cataclysm) and \ and \ options.Fixed the co-op room list showing only a few rooms.The co-op room list now loads faster.Fixed characters losing their body in co-op, leaving only their head accessories visible.⚖️ Gear & BalanceExoskeleton carry weight: when powered, worn exoskeleton parts no longer count toward carry weight, and the exoskeleton armor raises the carry weight limit by an extra 25 kg. Without power, they count as usual.Moderately lowered the prices of the \, \, \, and the night vision and thermal sights.🔧 FixesFixed spawning in the water when respawning or joining a co-op game.Fixed \ appe...
Read full update on Steam ↗New Skill Tree, Reworked Visuals & Sight, Corpse Burning, Ammo Disassembly, Difficulty & Loot BalanceThe highlights of this update are the launch of the brand-new skill tree, more power facilities and better visuals and sight effects, along with a round of difficulty and loot balancing.🌳 New Skill Tree — the skill tree has been completely reworked, with 30+ new melee, ranged, physical and technology skills. Heavy Strike can now be learned, and the technology branch adds Solar Power, Appliances and the Electric Fence. All skills learned in existing saves are kept.🎨 Visuals & Sight — a cleaner, clearer picture; buildings cast shadows that follow the sun; and the edges of your field of view are softer and no longer flicker.🔥 Corpse Burning & Shattering — corpses can catch fire and burn away, and corpses too close to an explosion get blown apart.⚖️ Difficulty & Loot Balance — the infec...
Read full update on Steam ↗Pet System, Giant Mutant Lizard, Map Loading OptimizationBeta 0.9.98.10 → Beta 0.9.99.1(2026.09.19 - 10.02) Two of the new features previewed in our roadmap arrive together in this update. 🐕 Pet System — rescue a dog from the dog cage at a Scavenger Camp. It follows you as you explore, protects you, mauls enemies and brings back little gifts. It can wear gear and learn skills, and it never dies.🦎 Giant Mutant Lizard — a ten-meter mutant reptile that lurks at inland lakes and on island coasts, wrecking buildings and vehicles in its path. Defeat it to earn lizard gear and the Lizard Serum, which permanently grants an attribute point.On top of that: a dedicated map loading optimization pass, a major upgrade to character art (better-looking bodies and clothing, hand details, recalibrated weapon-holding poses), 6 new backpacks, a new inventory button bar and many more improvements. 🐕 Pe...
Read full update on Steam ↗Town Street Detail, Town Loading Optimization, Audio Fixes Beta 0.9.98 → Beta 0.9.98.10(2026.09.13 - 09.18) Last update handed you snow, the camp doctor and a whole round of performance work.A big update is coming soon.This week is mostly detail work and optimization.Audio fixes — inaccurate distance falloff and several related sound problems have been fixedTown streets have been repaved from scratch — lane markings, crosswalks, manhole covers, curbs, parking lots, street fixtures and rooftop vents, plus five new building types: grocery store, pharmacy, diner & bar, motel and apartment block;Town loading optimization, less stutter from generation and loading when you enter a town. 🏙️ Town Streetscape PassTown road generation reworked: added dashed lane lines, crosswalks, stop lines, manhole covers, curbs and storm drains.Roads and sidewalks gained detail: oil stains, asphalt patches...
Read full update on Steam ↗Fixed an issue where special locations such as trader camps would fail to spawn. Increased loot output for military bases, weapon testing grounds, and military factories. Raised the probability and quality of weapons obtained from safes. System notification text will no longer get truncated when it is too long. Fixed an issue where melee‑attacking objects such as vehicle wrecks would display no health bar and consume no weapon durability. Fixed an issue where recruited teammates would still attack the player as an enemy. Fixed an issue where spawned bandits would turn into neutral survivors. Fixed errors and data anomalies caused by differing game versions or missing mods when hiring other players' characters. Hiring other players' characters now costs twice the original price. (To prevent breaking early‑game balance) Fixed an issue where survivors would not revert to neutral status a...
Read full update on Steam ↗Beta 0.9.88 Changelog (2026-07-29 ~ 08-07)New ContentOil tanks now contain chemicals such as fuel and nitric acid, and explode when destroyed.Grass you cut down no longer grows back after loading a save; cutting grass drops grass seeds you can scatter on the ground to grow a small patch of grass.Paint textures can now be imported from a local image.New item: "Fever Reducer" (crafted at the medicine bench).Magazines can now be disassembled to recover the spring.Added a compact mode to the vehicle control panel that takes up less of the screen while driving.Added descriptions for buildable structures in the construction panel, plus an "Owned" count in the material list.Feedback sent from the Feedback Center now includes system crash information (if any).Improvements & ChangesFixed built objects reverting to blueprints after loading a save; storage boxes, fridges and other production dev...
Read full update on Steam ↗☢ Update 0.9.80It has been a while since the last update, and we have been quietly polishing in the background. This time we are shipping everything that piled up: brand-new systems, visual upgrades, a reworked UI and hundreds of improvements and fixes. Here are the highlights.✨ New Systems & ContentSeasons — Winter and Spring are here, and you can pick one when starting a new game or in the settings. Winter brings snowfall and biting cold, Spring brings mild rain; seasons affect precipitation, snow cover, ambient temperature and vegetation.New grass system — Grass rendering has been rewritten. Grass now sways in the wind, and both performance and visual quality improved.Volumetric fog and light — Believable light shafts and fog, with adjustable density, or turned off entirely.Reworked character shadows — Character shadow casting has been rebuilt from scratch, and zombies now cast sha...
Read full update on Steam ↗Major Update Is Now Live on the publicplaytest Branch — All Early Access Owners Can Switch and Try It Now.────────────────────────────────【Complete Lighting & Visual System Overhaul】The rendering pipeline has undergone a full systematic overhaul. This update introduces 8 independent visual features, each of which can be individually enabled or disabled in the settings menu for hardware-specific optimization:2D Real-Time Point Light Shadows —— Torches and muzzle flashes now cast real-time shadows. Exploring at night with a torch feels especially immersive. (This is the most performance-intensive feature in the update and can be disabled on lower-end hardware.)Contact Shadows (SSAO) —— Soft grounding shadows are now generated beneath buildings, crates, and environmental objects, removing the previous "floating" appearance.Heat Distortion Effects —— Campfires, furnaces, generators, explo...
Read full update on Steam ↗We conducted a thorough investigation into the performance stuttering and GC crashes that occurred after the game had been running for some time. During this process, we also implemented multiple optimizations to address potential performance bottlenecks. The root cause turned out to be a very basic logic error.The issue was caused by the item UI object pool not being reused after objects were returned to it during gameplay. As a result, inactive GameObjects kept accumulating. After about half an hour of play, the game could end up creating more than 100,000 GameObjects. This led to increasing stutters over time (which in practice correlated with how often the inventory was opened). Eventually, the GC marking workload exceeded what the system could handle, causing the game to crash with a GC error.This issue has now been fixed, and we have also implemented several optimizations to red...
Read full update on Steam ↗In this update, we’ve added custom keybindings, aim assist, CAS system upgrades, and comprehensive controller improvements.After the last update to squad NPCs, some performance issues were reported.This update also fixes those performance issues.Thank you all for your support and feedback.New Features & Improvements:Custom keybindings updated, allowing players full control over input.Full support for controllers and Steam Deck, with significantly improved controller experience.Added aim assist system for both controller and mouse, adjustable in game settings.CAS Targeting System Upgrades:Double-tap \ to auto-shoot a targetUse arrow keys to switch targetsShows all visible enemies when CAS is activatedAdded target indicatorsFull controller supportPerformance optimizations for smoother gameplayUI & System Improvements:Recruitment interface now includes filters for gender, profession, and...
Read full update on Steam ↗Thank you survivors for supporting Zed Zone.It has been a while since our last major announcement. During this period, I have been continuously working on game updates and bug fixes. This major update introduces Steam Cloud service support, PlayFab server integration, a Character Upload & Asynchronous Recruitment system, and GOAP-based AI for Companion NPCs. Thank you for your patience.Please note: The Asynchronous Recruitment features launched in this update are currently in the "Testing Phase." As this is the first public run of the server system, there may be stability issues. Please feel free to provide feedback and suggestions via the in-game Feedback Center.Update SummarySteam Cloud Support: Officially launched.PlayFab Asynchronous Recruitment: Beta testing is now available.Companion NPCs.Cross-Device Sync: Players can now sync survival progress across different devices and use...
Read full update on Steam ↗Terrain saving issue has been fixed. Based on feedback from Discord, I discovered that after the last update, there was an issue where game chunks could not be saved.. This was caused by the use of asynchronous saving for performance optimization, which led to potential thread conflicts... The issue has now been resolved. If you encountered this problem, I sincerely apologize. The game can now save and load properly without any issues. Really sorry about this issue... If you have any further feedback or suggestions, please feel free to contact the developer via email or Discord. Youtube Channel And Devlogs Developer Twitter And Devlogs Join our Discord Developer Email: [email protected] Once again, sorry for this issue, thank you for your support and feedback :) Developer: Leven
Read full update on Steam ↗Update Overview: Fixed timezone errors that occurred in various languages and regions. Fixed an issue where fishing rod couldn’t be cast. Fixed an issue where the mouse would disappear when using a controller. Updated the descriptions for some weapon entries. Increased the damage of the laser cannon item. Significantly increased the durability of melee weapon attachments. Thanks to players from regions such as Poland and France for sending detailed feedback via email. I have finally pinpointed the timezone issue... It was caused by differences in string formatting across different regions. If you encountered any timezone issues before (e.g., flashlight not illuminating the scene), they should now be resolved. Sorry for the inconvenience caused to some players... I truly believe this time the issue has been fixed... This issue was caused by a string formatting error. To avoid corrupted...
Read full update on Steam ↗Update Overview: Happy New Year! A new New Year's airdrop has arrived in ZedZone. New Weapon: Flamethrower. New Weapon: High-pressure Water Gun. Special Infected can now use ranged weapons. New Special Infected: Flamethrower Zombie. New Special Infected: Firefighter Zombie. New Ammo Type: .45 ACP Ammo. New POI: Stadium. Boss Fight in the Stadium. New Weapon: Thompson Submachine Gun. New Weapon: M3 Submachine Gun. New Weapon: DeLille Carbine. New Weapon: Glock 21C. New Weapon: M1911 .45 ACP. New Weapon: Fully Automatic 40mm Grenade Launcher. New Item: Melatonin. New Accessories and Other Items. Increased damage for crossbow bolts and arrows. Some new letters. The grapple hook can now hook onto the ground directly. Save and load optimizations. Bug fixes. {STEAM_CLAN_IMAGE}/40676593/64cc7d9a3e6e25d10d2e29e7b59616be7066925c.gif New Weapons: Flamethrower is a brand-new area-of-effect weapo...
Read full update on Steam ↗After the last update, we received some feedback regarding abnormal lag in the game. With the help of the player community, I was able to get the save file that triggered the lag and conducted an urgent investigation. I found that the issue was caused by the character's physics system settings. However, in the last update, I only modified the vehicle physics system and did not make any changes to the character physics. This issue may have been caused by a bug in the game engine that altered my settings. After identifying the problem, I immediately implemented the necessary fix. The latest version should no longer experience this abnormal lag. I apologize for the inconvenience caused. As the developer, I truly regret this issue. Every major update has the potential to introduce new problems, but most of them are quickly resolved. If you encounter any new issues, please package your gam...
Read full update on Steam ↗Update Overview A major update featuring underground structures and a new island is in development and will be released soon. Added some female infected. New outfits for the infected have been added, including clown outfits and team mascot outfits. Fixed an issue with incorrect height in gun-holding animations. Fixed an issue where weapons were upside down in certain situations. Fixed an issue with the 'Western Sharpshooter' skill animation. Fixed sound effect issues. Fixed a bug where zombies were invincible under specific conditions. Equipped weapons will now display correctly when turning. More realistic zombie injury effects. Fixed and updated zombie animations and textures. Custom storage boxes can now be moved. New item: Multi-functional axe. New main menu BGM. Added links to the game devlog. Other regular bug fixes. A major update including the new island and underground facili...
Read full update on Steam ↗Update Overview Armor on zombies can now be destroyed. Fixed the issue of lost vehicles. Special handling has been added for player-used vehicles. Performance optimization for map loading/driving. More reasonable lighting times. Daytime is now longer. Optimized attack detection for melee weapons, preventing accidental hits on furniture during combat. Items can now be directly picked up into clothing. Workbench items have been standardized to 1x1 size, and PPU (Pixels Per Unit) has been unified. Upgraded and adjusted the art for some objects in the scene. More orderly wooden walls can be built with wooden stakes. Metal items such as iron cans can be smelted into iron ingots. Adjustments and optimizations have been made to vehicle driving. Fixed the bug where special equipment (such as grappling hooks) would automatically unload. Fixed the bug where the throwing animation would not disp...
Read full update on Steam ↗The fishing system finally availabale on New Year's Eve! Wishing everyone a happy Spring Festival. {STEAM_CLAN_IMAGE}/40676593/df450f1e446d149ee123996d8b59b0475dcfa271.png Fishing System: Challenging and immersive fishing mini-games Interesting details Procedurally generated animations 7 different sizes of fish Various types of bait More updates to come Spring Festival gift pack for players {STEAM_CLAN_IMAGE}/40676593/fba4cffa2f0dec23793f2ab4e0976a1560d6f202.gif Fishing System Overview: The current version allows fishing by the seaside. In the future, inland lakes will be updated. You can switch between different fishing rods and equip them with various bait. Different baits will attract fish of different sizes and species. You can visually see the process of fish approaching and biting the hook. Once the fish's stamina is depleted, you can reel it in. The larger the size of the fish,...
Read full update on Steam ↗Update Notes: - Upgraded the runtime environment configuration to 64-bit, significantly reducing instances of crashes. - When crafting items, the quantities will now be combined to avoid redundant actions. - Temporarily disabled the option for large maps when creating a new map. - Optimized lag when opening the backpack (partial optimization, still in progress). - Fixed a bug related to incorrect airdrop item placement. - Reduced the impact of snowy weather on vehicle traction. - Optimized the generation of item textures. {STEAM_CLAN_IMAGE}/40676593/631d357d13059573180324924e48aca5901767c2.png During item crafting, identical items can now be merged. Thank you for your patience and support. Wishing you a Happy New Year. If you encounter any significant bugs, please compress and send the contents of the save folder to my email. The save folder is located at: C:\Users\YourUsername\AppDat...
Read full update on Steam ↗Update details: Fixed the issue of incomplete saves and the snapshot not displaying. Optimized map loading. Reduced lag when generating maps. (Still in progress) Fixed an issue where Christmas airdrops did not appear. Christmas airdrops will not destroy items; airdrops can be dismantled. Issued a signal gun to each player. Reduced traction for cars in snowy conditions. Signal gun can summon more waves of zombie hordes. Added randomness to zombie hordes. Optimized the visual effects of snowy weather. Snow-covered areas now have visibility. Fixed the bug of melee weapons emitting light. Increased the probability of snowfall during Christmas. Thanks for your patience and support. And Merry Christmas :D If you encounter severe bugs, you can pack and send the contents under the save folder to my email. The save folder is located at: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone T...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/40676593/e3d3522ceb10ff1660a81119fa39606332845a93.jpg Christmas and New Year are approaching, and the "ZED ZONE" has also entered winter after this update. During the Christmas period, the streetlights will illuminate the nights, along with Christmas trees, limited-time items, and various small gifts. UPDATE OVERVIEW: Added Snowweather Updated snow-covered ground and snow effects Upgraded environmental shaders Signal flare can now summon airdrops, triggering zombie hordes Updated Christmas tree Updated festive lights in the city (only activated during Christmas) Exclusive airdrop boxes during Christmas Optimization and upgrade of lighting effects Updated Christmas hat (accumulates snow during snowfall) Updated Christmas stockings (can be used as shell collectors) Updated some new melee weapons: Starlight Staff and sparkler Updated some BGM Improved effects for range...
Read full update on Steam ↗Update Details: Fixed lag and crashes when saving large maps. Added support for asynchronous game data saving. Fixed a severe bug causing saved games to disappear and preventing new saves. Resolved issues with DirectX12 not launching. Regarding the save-related problems reported by players, I've investigated and summarized the issues. Most of the problems were caused by game crashes during the save process. Due to the large data size of the world map, concurrent I/O operations during continuous saves could lead to lag and crashes. Changing the save process to asynchronous I/O effectively eliminates the lag during saving. Now you can confidently press 'F5' to save your game on the large map. The issue of saves disappearing or preventing game creation also stemmed from individual save file errors. Most of these problems are fixable, and I've made the necessary adjustments. Yesterday, so...
Read full update on Steam ↗• Added new types of monsters, Serpentine Creatures. • Introduced new monsters, Mutated Millipedes. • Added a button in the settings to clear invalid map data. • New option for Big Head Mode, which enlarges zombie heads... • Corrected textures for clothing and pants. • Improved camera adjustments for a closer view. • Disassembling clothing and items now yields cotton. • Fixed issues with pneumatic weapon disassembly and parts. • Automatically clears associated map data when deleting savefile. {STEAM_CLAN_IMAGE}/40676593/be3f302832745ff786983982b3edfc86aa683647.gif {STEAM_CLAN_IMAGE}/40676593/7d15be8270711d971925e348624748ee1009a19e.gif Pet and fishing systems are coming soon. "Zed Zone" has been invited to participate in Steam's Halloween event. The developmer is working hard to update before Halloween. Thank you for your patience! 😄
Read full update on Steam ↗-Players can now carry corpses. -Animations for carrying objects and physics effects for carrying corpses. -Permadeath mode. -Added toggle for slow-motion kill cam in settings. -New craftable weapon: Homemade 7.62 Pistol. -New craftable weapon: Homemade 5.56 Pistol. -New craftable item: Metal Water Bottle. -Fixed bug with incorrect spray can consumption quantity. -Fixed bug with incorrect item parts after dismantling. -Fixed bug with malfunctioning electromagnetic gun. -Fixed bug with ammunition duplication in the shell collector. -Fixed bug with inability to modify the revolver. The focus of work in recent weeks has been on designing and developing the pet and farming systems. During this time, LEVEN spent a few days at his parents' house, had dental braces, and dealt with some other miscellaneous matters. The new pet and farming systems are in development and will be released soon....
Read full update on Steam ↗Icon texture caching has been added. No longer see textures loading when opening the backpack. Performance optimisation for opening backpacks, reducing lag. Frame rate optimisation, fixed some double counting issues. Guns now deal damage to walker armour. Fixed an issue where liquid textures inside containers were displayed incorrectly.
Read full update on Steam ↗New ammunition: .50 BMG armor-piercing rounds. New weapon: GM6 Lynx Anti-Material Rifle. New location: Weapon Factory (acquire Anti-Material Rifles). New constructible: Canvas Board. Can be used to paint custom designs. New skill: Rolling Sprint. Added enable/disable switch for skills (e.g., you can disable "bullet time" now). Laser cannons now consume durability. Weapon Testing Ground periodically refreshes spider robots. Fixed bug where trees would disappear. Fixed bug where landmines would not detonate. Fixed bug where enemies would suddenly disappear. Added some new default textures.
Read full update on Steam ↗Time zone bug fixed... Fixed issues with image clarity and screen tearing. Added the Animal Trap skill and the ability to craft Animal Traps. Optimized road generation for better continuity. Gun generation rules now work correctly (had a bug previously). Added multiple colors for laser sights. Introduced a new fully automatic rifle and a 110-round .22 magazine. Added new house textures. Added an option for frame rate limit. Default limit is set at 60 frames per second, recommended to enable frame rate lock. In fullscreen mode with multiple monitors, the mouse will be locked within the game screen. Optimized performance for specific instances of stuttering. Fixed a bug causing crashes in specific recursive scenarios. Added new furniture: Household Storage Rack. Added a new cape. Fixed a bug where containers made by players contained water. Fixed a bug with fire-starting tools. Fine-tun...
Read full update on Steam ↗Multiple save slots supported. Added load save option in the pause menu. Exploration Mode supported. (no POI icons on the map, requires starting a new game). Added thumbnails for savefiles. Added an option to delete all items and corpses on the ground. Added newspapers, leaves, and other visual details and effects. Unlocked the skill for canning food. Added canning workbench and recipes for homemade canned food. Added a new small-caliber break-action air rifle. Weapon icons now display the corresponding magazines. Fixed an issue where weapon icons were not fully displayed. Fixed a bug that caused player unable to create a new game.
Read full update on Steam ↗1. Important optimization for terrain loading. Greatly improves terrain loading speed. 2. Optimization for vehicle driving. Reduces lag. 3. Optimization for inventory lag. ----Recycles UI using object pool. ----Asynchronously generates icons. ----Optimizes image generation algorithm. ----Fixes the problem of backpack panel being calculated multiple times in one frame. 4. Closes the experimental multi-threading functionality in the engine that may cause instability. 5. Fixes the issue where clothing items cannot be used for repairs. 6. Rotten meat will no longer be picked up by "Collect All".
Read full update on Steam ↗1. The inventory interface can now show storage space for all clothing. 2. Items in clothing can now be used directly when reloading or using tools. 3. Added character animation for loading magazines. 4. Highlighted the necessary materials in the inventory while crafting. 5. Fixed the bug where the speed of vehicles was affected by frame rate. 6. Fixed the bug where the screen got brighter when using grenades. 7. Fixed the bug with container doors. 8. Traders will no longer generate in the fog area. 9. The ESC key can now directly close the trader interface. 10. Optimized performance for large amounts of corpses and enemies. 11. Fixed the issue where vehicles disappeared. 12. Fixed some issues caused by Windows input methods.
Read full update on Steam ↗1、Added a new type of melee weapon: spear. 2、Added multiple modifications for airguns.Including: high-pressure gas tank, electric air pump, muzzle throttle valve, etc. 3、Added some new items and new recipes. 4、Added an option for animation frame skipping optimization. 5、Added a button to pick up all items on the ground. 6、Mouse cursor can now select interactive objects within range. 7、The font size option now affects more UI interfaces. 8、The backpack can now be dismantled. 9、New skill: Airgun Expert. 10、New item: Tire Sealant. 11、Purchasing a magazine no longer includes 'free' bullets. 12、Increased the durability of firearm attachments. 13、Reduced the crafting time for ammunition. 14、Fixed an issue where character saves caused errors. 15、Fixed an issue where the shortcut bar appeared while driving. 16、Fixed an issue where some roads generated inside buildings. 17、Fixed an issue when...
Read full update on Steam ↗ZED ZONE of Separation Early Access Phase 1 Update Plan and Beta 0.62_V4.1 Update We would like to thank everyone for their support and tolerance since the release of Early Access. With your support, we have a clearer update plan for the game. Some of the artwork will be handed over to a more professional artist (I used to do it all myself...) This will help me to fill out the content more efficiently, and will also improve the artwork a bit. {STEAM_CLAN_IMAGE}/40676593/7edaacdc7522fe6b8ff0626b9f12f7db0e18eaa9.png Phase 1 Update Thread : Sailing Refinement of the game loop Evacuation of the island by boat, arrival at the new map New ecological communities (desert/snow) Explore more special places and special events More weather. (heavy snow) Optimisation of terrain generation rules. Farming and fishing Planting is a feature that has a lot of scope for expansion. It also needs to be co...
Read full update on Steam ↗1. Fixed the bug that the workbench or furnace (after moving) disappeared 2、Fixed the bug that items disappeared when you put them into your backpack. 3、Fixed the bug that slowed down the speed of crafting items 4、Temporarily removed the time slowdown when opening the backpack (will be added back after improvement)
Read full update on Steam ↗1、Added windowing option 2、The time flow is slowed down when opening the backpack 3、Item dragging and stacking can now be used normally. 4、Characters can not choose conflicting Perk. 5、Fixed the problem of frame drop when hit by acid 6、Added the recipe of cloth (4 plant fibers) 7、Fixed the bug that the workbench or furnace (after moving) disappeared 8、Fixed the bug that items disappeared when you put them into your backpack. 9、Fixed the bug of slowing down crafting items
Read full update on Steam ↗“ZED ZONE - APOCALYPSE AHEAD” is a zombie apocalypse theme of top-view angle open-world survival adventure game, the Early Access version is now available on Steam, the first week have 15% off. Catastrophe has arrived, You unfortunately trapped in the Zed Zone, where there are zombies and mutated monsters everywhere, want to escape from here, you must work hard to collect raw materials, upgrade skills, build shelters, defeat the wave of corpses and mysterious mechs, and finally find a chance to survive. Thank you for your attention and support for the game, the future update plan will also be announced later, of course, to solicit and reference the ideas and suggestions of players is what we always want to do, but also welcome the players who like to doomsday garbage collection, join our fresh experience, make a game that everyone loves to play, that is the happiest thing to me. Our D...
Read full update on Steam ↗Thank you all, for your patience. We've some small updates, here are some new screenshots for you guys :) A Pixelated Procedurally Generated World {STEAM_CLAN_IMAGE}/40676593/affb384a773162539e00c9ada68b1e3da35c57c7.png Electricity And Street Lights {STEAM_CLAN_IMAGE}/40676593/9dc89544438cdac94746a6d7ea8b34250532d4b9.png Horde {STEAM_CLAN_IMAGE}/40676593/a45abf7d00d721c390014b7fa69868a41e5753d7.gif {STEAM_CLAN_IMAGE}/40676593/010862131cd6010c1132f7a1a0eec75d99a9f8e8.gif Shotgun And Fullauto Glock Details {STEAM_CLAN_IMAGE}/40676593/a30ae9cad8a3ec85f98899ff5b516ca15b521947.gif Our Kickstarter campaign has reached 50% of our goals. But there is still a long way to go. Please tell your friends or your community about the game if it's convenient, your help is always welcomed :) Support me on Kickstarter, and you will have a better chance to join the upcoming Beta test on Steam. Also, all...
Read full update on Steam ↗6,969 concurrent players — the highest daily peak recorded at that point.
Hello, survivors!Thank you for all your feedback since the 1.0 release!This update fixes character progress earned in co-op being rolled back, adds meal buffs and new loot from the final boss, improves the font and in…
6,121 concurrent players — the highest daily peak recorded at that point.
Hello, survivors!Thank you all for your support and feedback on the 1.0 release!This is the first patch since the full release,improving the co-op room list,adjusting exoskeleton carry weight,and fixing a few other is…
Release date supplied by the Steam store.
New Skill Tree, Reworked Visuals & Sight, Corpse Burning, Ammo Disassembly, Difficulty & Loot BalanceThe highlights of this update are the launch of the brand-new skill tree, more power facilities and better visuals a…