Store data
- UK price
- £0.89
- US price
- $0.99
- Positive reviews
- 90%
- Total reviews
- 546
- Release date
- 8 Nov, 2019
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 108,938 | — | — | 72,314 | — |
| October 2026 | 108,938 | — | — | 72,314 | — |
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| United StatesUSD · US | USD | $0.99 | $0.99 | 0% | $0.99 | No change recorded |
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| PolandPLN · PL | PLN | 4,49 zł | 4,49 zł | 0% | 4,49 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
UBERMOSH:OMEGA, the apex of Walter Machado's Cult Classic series UBERMOSH. The retro-hardcore topdown masterpiece was carefully crafted during 5 years of community feedback, carrying over 4k sprites, tribal drums, fuzzed guitars and flawless gameplay.
The players can choose a Saint, tune it to fit their gameplay style and try to survive a gun-filled pit where you can cut bullets with swords, unleash havoc with psionic powers, and evade hells of projectiles.
Each character is a love letter to ARCADE games, like Kore, inspired on classic shmup gameplay or Aya that calls for a progressive combo score beater.
A hardboiled egg of the Brazilian underground game development scene and a Must-Buy for the finest tasted ARCADE enthusiasts!
| # | ||
|---|---|---|
| 01 | T7OMEGA | 63.1% |
| 02 | AYAOMEGA | 62.5% |
| 03 | WOOKOMEGA | 62.0% |
| 04 | QOMEGA | 54.5% |
| 05 | REEZOMEGA | 29.8% |
| 06 | KOREOMEGA | 22.1% |
https://clan.fastly.steamstatic.com/images/33198961/fe5fd3c727339c1efb3219d81e9aac45a4337766.png Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit... There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check it! Many many thanks for the support and feedback! https://store.steampowered.com/app/2998040/BLOODSAINT/
Read full update on Steam ↗https://clan.akamai.steamstatic.com/images/33198961/6c97d8195f50feddf8400712d243eb5adc366e25.png Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kinda poetic. Game got balancing tweaks, performance tune, and I am testing new concepts for the late game (200+ seconds) aimed for the hardboilded veterans of this awesome community. Many many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/
Read full update on Steam ↗https://clan.akamai.steamstatic.com/images/33198961/b352637dfe9f69a4d4024e089c80bdf9a3502a91.png BLOODSAINT Version 0.02 EA is Online! Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading! Many many thanks for your suggestions, support and Steam Reviews, soon, version 0.03! https://store.steampowered.com/app/2998040/BLOODSAINT/
Read full update on Steam ↗https://clan.akamai.steamstatic.com/images/33198961/00f1bfcdb5f64a7b66918e8921e58751780c7dc0.png Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update. We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way. It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness. The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look...
Read full update on Steam ↗https://clan.cloudflare.steamstatic.com/images/33198961/9119d4a74579c9b934f3ed5a3873e5f7b201d2d2.png https://store.steampowered.com/app/2620000/BULLETHELL/ BULLETHELL development is flowing pretty nicely, and today you will be able to play with two new heroes: a KENSAI character bringing the bullet-cutting gameplay to the table and a "bulletwall gunner" that favors the "roomsweaping before movement" gameplay. There is also a new enemy class that tries to predict where you will be and fire in that direction. I hope you like the new content, and many thanks for the trust and feedback during this Early Access journey.
Read full update on Steam ↗https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33198961/d3f421da2667e07ee7949223cb31becaf8f9a83f.png It took a ton of work, but I can not express how proud I am. UBERMOSH:OMEGA version 1.99 REDUX is online. This version was the UBERMOSH:OMEGA I wish I had launched in 2019, but it was capped by various engine limitations, that after a long long time I could bypass half the limitations (on PC) and cook it. This version only exists on PC (unfortunately, Switch and PS4 can not run it), the audio quality is platinum, it has prettier particles and uber-tight gameplay balance. Check OMEGA again, and tell me how tight it is! Many many thanks for the support. https://store.steampowered.com/developer/waltermachado
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33198961/9ae58fb4718d0c2f409e9738a07075cbc4fdc5d1.png As you may know, Steam Early Access is a magic thing, that I like a lot. From following Early Access titles that I am interested in, to being the developer related to it (UBERMOSH, UBERMOSH Vol.7 and, AccrO), it is very interesting to see as a player the game evolving from scratch, and as a developer, it is pretty nice to have your company during this journey. You may play Accro in the morning before work, and when you come back to fly during the night, new obstacles may be waiting for you. I am inserting new rocks, some tiny life elements, pipes (like a machine under the ocean close to the island, that will make more sense when I insert the next stuff), and several physics and performance updates. Any doubt? Please ask on the hub, I will be glad to help! AccrO is a...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33198961/d0b6a384e827628ffa5862abcdd07bccf427987a.png https://youtu.be/c7j5qGOzsuc Howdy folks, I live a few meters from the sea, but the ocean sound is way louder these days. This makes me remember an episode with stormy weather in a fishing boat with a very aggro ocean and a reduced hope to reach home safe. As you may know, I survived and now I could recreate that aquatic violence, that may fit the AccrO vibe. Update 0.08 comes with various improvements, from tweaking the propeller algorithm to the high tide changing how to approach obstacles. I am fulltime on AccrO, many thanks for the support, please share your impressions via Community Hub and Steam Reviews. Let's make something pretty unique together. https://store.steampowered.com/developer/waltermachado
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33198961/536c29a996f9db4a33ee37cb3dff219cddd69182.png I know, I know I am updating it a lot. But I really really like Early Access and the beauty of Open Development! ...I like to call the AccrO 0.07 update, the "Cinematic Update"... it is pretty far from version 1.0, but it is the first version of "light" that looks OKish without breaking the flight perspective. I am still working on it and other various aspects of the project. Many thanks for the support! https://youtu.be/fKCAAvGHW7Q https://store.steampowered.com/developer/waltermachado
Read full update on Steam ↗https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33198961/8ea2d7c6eeb3cb9c76e6b7f937d4882758277318.png It "feels" much faster now, not just the blur around your camera, but the physics interactions with quadcopter mass, some terrain shrinking and lots of data calculations to deliver that "fast as $#@#" vibe. AccrO version is 0.03 now, there is a looooooooooooooooong journey before the 1.0 version, I am working fulltime on it and your feedback is priceless. Special thanks to Cipriano, Bob, and Kassio for the tweak insights. Do you like it? Have to re-set the thrust-to-weight and weight? Please share your impressions via the hub or a Steam recommendation if you like how it is progressing. Many many thanks!
Read full update on Steam ↗108,938 concurrent players — the highest daily peak recorded at that point.
https://clan.fastly.steamstatic.com/images/33198961/fe5fd3c727339c1efb3219d81e9aac45a4337766.png Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endl…
https://clan.akamai.steamstatic.com/images/33198961/6c97d8195f50feddf8400712d243eb5adc366e25.png Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT m…
https://clan.akamai.steamstatic.com/images/33198961/b352637dfe9f69a4d4024e089c80bdf9a3502a91.png BLOODSAINT Version 0.02 EA is Online! Howdy folks! This latest update adressed some community requests, like gamepad sup…
https://clan.akamai.steamstatic.com/images/33198961/00f1bfcdb5f64a7b66918e8921e58751780c7dc0.png Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the…
https://clan.cloudflare.steamstatic.com/images/33198961/9119d4a74579c9b934f3ed5a3873e5f7b201d2d2.png https://store.steampowered.com/app/2620000/BULLETHELL/ BULLETHELL development is flowing pretty nicely, and today yo…