Store data
- UK price
- £3.67
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You wake on the shore of a misty island beside a strange old vessel, its ribs carved with glowing runes. By day the island is yours to explore. By night the Grey rolls in, a mist that burns anyone caught outside the fort.
Gather driftwood, pitch a camp and light the fire. Then grow the camp, help the other castaways, and learn why the rune towers stand on every island.
[*][b]Day, night and the Grey.[/b] Be inside the fort by dusk, or plant torches and moon lanterns to hold the mist back. Every fourth night the mist rolls in thick.
[*][b]Hunger, cold and weather.[/b] Rain, storms and snow chill you. Cook stews at the camp fire, brew herbal tea, wear fur.
[*][b]Craft your way up.[/b] Stone axes and flint spears first, then bone, obsidian and moon shards. Set spike traps, tame a wolf.
[*][b]Grow your camp.[/b] A drying rack, a rain shelter, a smokehouse. Each upgrade makes the island a little kinder.
Every island has a rune tower with endless floors. Every tenth floor a guardian waits: rune pillars shield it, and each island's guardians call down their own hazards. Beat the guardians of floors 10, 20 and 30 for gear found nowhere else.
Eight of the vessel's crew were taken by the Grey. They now lead walled camps at the four winds of the island, each guarding a Grey Heart. Clear the guards, beat the chief, and free them one by one. The far islands have Grey camps of their own.
Take the strange vessel out to sea: a cane-field isle, frozen crags, a volcano, a land of rusted machines, a thorn jungle, a coral reef, cloud-high crags and a dark isle. Each has its own creatures, bosses, rune tower and a page of the vessel's log.
Open a room and invite up to three friends with Steam. Defend the same fort, climb the towers together (every extra climber raises the rewards), and wake the twin rune stones that only answer two castaways at once. Everyone brings their own castaway and takes the progress home.
[*]Five villagers with their own requests, daily help and a corner of the fort to build.
[*]A different event every day: a trader's raft, a falling star, a fish run, a washed-up crate.
[*]Fishing, planting beds and animals, a journal of goals and feats.
[*]Generative music that follows the day, the night, the storm and the fight.
[*]Steam achievements, Steam Cloud saves, controller support.
[*]English and Vietnamese.
| # | ||
|---|---|---|
| 01 | First Fire | 100.0% |
| 02 | First Hunt | 75.0% |
| 03 | Hunter | 75.0% |
| 04 | First Boss | 62.5% |
| 05 | Angler | 25.0% |
| 06 | Boss Hunter | 12.5% |
| 07 | Cartographer | 12.5% |
| 08 | First Voyage | 12.5% |
| 09 | Four Seasons | 0.0% |
| 10 | Heart Of Grey | 0.0% |
| 11 | Level 10 | 0.0% |
| 12 | Level 25 | 0.0% |
| 13 | Story Complete | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.