Store data
- Store status
- Coming soon
- Scheduled release
- 12 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 12 November 2026
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Flea Madness is a chaotic shooter where armed creatures battle for control of the map. Capture objectives, and work with your team to turn a hectic fight into a win. Along the way, you’ll encounter strange insects that can carry you across the battlefield and straight into the action.
Push toward an objective with your teammates, help them hold their ground, and respond when the opposing team takes a point. The fight can move quickly across the map, so knowing when to join your team and where to focus your fire matters as much as landing a good shot.
Choose from a variety of firearms and adapt as the battle unfolds. You can also use a bite attack when an opponent gets close. Whether you’re exchanging shots around an objective or moving to help an ally, there’s always another fight nearby.
The insects in Flea Madness are more than part of the scenery. Some can be ridden, giving you an unusual way to cross the map and reach the next skirmish. Expect to see teammates and opponents arriving on the backs of these strange creatures.
Jump into online team matches with other players. We’re also planning solo matches with bots, so you’ll have the option to start a match on your own without joining an online server.
Take the objective. Help your team. Enjoy the madness.
Hello, as always, before we get started, please join our next Playtest by requesting access on the product page on Steam. We've received +50 requests since the last update, but we need more. Adding the game to your wishlist will also help ;) https://store.steampowered.com/app/1025560/Flea_Madness/ We've been developing our game for quite a long time, but the only thing remains the same was characters. Technically, they were poorly optimized; on the visual side, the characters were, let’s say, "unclear". So after much discussion and brainstorming, we decided to take the time to update all of the playable characters. Main goals were: Visual difference for classes. Better optimization. Funny look with a hint of madness (and definetelly more emotions). Suitable for accessories. This brought us to this: {STEAM_CLAN_IMAGE}/34529562/745c249ca60035d1185abfce8889ba4c0f2044a9.png New flea conce...
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/60dcc92d8b95852ee810bf1179cdb5d945f07a51.gif Hey, Yes, we haven't posted anything for a long time, sorry! Anyway we were working alot all this time and closed testing stage will be announced soon, stay tuned. What new: Programming: - Basic HUD - Server bug fixes - Lobby map in progress. - Physics based animation. Art: - Lobby map imporvements/modeling - Finished video part of game trailer, audio started. - Slobber Large animation imporvements - Particles and Effects for characters. - Physical assets fixes for Slobber Large character - Working on second map. Follow us, add to your wishlist more interesting things are coming!
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/510e13734a089f7caee4743dfd1429b6440da63c.gif This week was almost the same type of work as the previous one. Anyway we have good progress in our cinematic trailer and physical animations (which are looking absolutely stunning). Let's start: Programming: - Working on server logic - Small bug fixes - Implementation of physical animations (not working yet) Art: - Lobby map imporvements/modeling - Work on game trailer - Fluid effects for characters (hit reaction) - Particles - Physical assets fixes for Slobber medium/ Slobber small character - Working on second map. - Small fixes of UfoArena map Follow us, add to your wishlist more interesting things are coming!
Read full update on Steam ↗https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/2380cac42002cf4db4e4831039a254ab7aabaaa4.gif Hey, we are here to share with you some of our progress for last few weeks. Hope you will like it. Don’t forget about the question section in our community - good way for the constructive discussions. Anyway let’s start: Programming: - Server part: Base logic of lobby, game-round rotation, connection, test preparations - Small bug fixes - First implements of character’s abilities - Fixed animation blending problem https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/e64a6676a07cbe83ad7f9c8ccbdb1fd0b5236244.gif Art: - Lobby map modeling - Work on game trailer https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/7bb7ceb1197ab446053603d9449d1a1189f6285b.png - Fluid effects for characters - Testing of physics-based animation...
Read full update on Steam ↗Steam currently lists 12 Nov 2026 as the release date.
Hello, as always, before we get started, please join our next Playtest by requesting access on the product page on Steam. We've received +50 requests since the last update, but we need more. Adding the game to your wi…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/60dcc92d8b95852ee810bf1179cdb5d945f07a51.gif Hey, Yes, we haven't posted anything for a long time, sorry! Anyway we were working alot all thi…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/510e13734a089f7caee4743dfd1429b6440da63c.gif This week was almost the same type of work as the previous one. Anyway we have good progress in…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34529562/2380cac42002cf4db4e4831039a254ab7aabaaa4.gif Hey, we are here to share with you some of our progress for last few weeks. Hope you will like i…