Store data
- UK price
- £2.25
- US price
- $2.54
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £2.65 | £2.25 | 15% | £2.25 | No change recorded |
| United StatesUSD · US | USD | US$2.99 | $2.54 | 15% | $2.54 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Classic Snake × Elemental Chain Reactions
SERPULA turns classic Snake into a tight, tactical action game: steer your growing serpent, gobble fruit to load five elemental ammo types, and pour firepower into a slime horde that just won't stop multiplying.
Five Elements, One Growing Ammo Stack
Eat glowing fruit to store it as ammo: Cherry = Fire · Watermelon = Water · Pineapple = Thunder · Kiwi = Ice · Orange = Wind
Your ammo stack grows with your snake — the longer you are, the more you can carry. Stock up and open fire, or play it safe and grow first: the call is yours.
SPACE fires your ammo, L rotates the projectile's flight pattern, so you can land tricky shots from any angle.
Ignite Chain Reactions
An elemental hit leaves residue on a slime. Strike that residue with a different element and you trigger a chain reaction with area damage:
FIRE + WATER = VAPORIZE
FIRE + THUNDER = OVERLOAD
WATER + ICE = FREEZE
THUNDER + ICE = SUPERCONDUCT
THUNDER + WATER = ELECTRIFY
ICE + FIRE = MELT
WIND + ANY = DIFFUSE (SPREAD)
The Slime Horde Won't Wait
Slimes reproduce on their own, and later levels bring more of them with more HP. The arena wraps around at the edges, so there's always an escape route — but crash into yourself or a slime and it's game over on the spot.
Relics Stack Forever, Your Progress Never Resets
Clearing a level drops relics, and they can also drop mid-battle. Touch them to equip permanent buffs whose effects stack across every run — the power you build today still pays off next game. With shields and revives among the effects, you can forge a build that's truly your own.
World Rules Rewrite Every Fight
Each level may roll 1-2 world rules that turn the battlefield upside down — some rules even change the "instrument" your shots play. Hover over the rule badges to study the details, adapt on the fly, and survive to the end.
Easy to Learn, Hard to Put Down
A built-in tutorial teaches every mechanic in minutes, H pops up the shortcut list any time, and 30 escalating levels push you to chase ever-higher scores.
| # | ||
|---|---|---|
| 01 | Clean SweepClear a level by defeating all the slimes. | 100.0% |
| 02 | First BiteEat your first piece of food. | 100.0% |
| 03 | First RelicEquip a relic for the first time. | 100.0% |
| 04 | New High ScoreBreak your all-time high score. | 100.0% |
| 05 | 1,000 PointsScore 1,000 points in a single run. | 50.0% |
| 06 | 5,000 PointsScore 5,000 points in a single run. | 50.0% |
| 07 | Maximum LengthReach the maximum snake length of 26. | 50.0% |
| 08 | Reaching Level 5Reach Level 5. | 50.0% |
| 09 | Game CompleteComplete all levels of the full game. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.