Left 4 Dead 2 - Update
An update has been released for Left 4 Dead 2. - Revised fix for Linux build including latest security patches.
Read full update on Steam ↗Official Steam announcements identified as patches, hotfixes, changelogs and game updates.
An update has been released for Left 4 Dead 2. - Revised fix for Linux build including latest security patches.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed several crashes and exploits reported via HackerOne.
Read full update on Steam ↗An update has been released for Left 4 Dead: - Fixed several exploits that could be used to crash servers or remote players.
Read full update on Steam ↗A recent update to glibc in version 2.41 appears to have been causing issues with Left 4 Dead 2, which Valve have solved in a fresh update. Read the full article here: https://www.gamingonlinux.com/2025/02/left-4-dead-2-gets-a-compatibility-update-for-linux/
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a compatibility issue that was causing a crash on Linux clients.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed exploits used to crash remote servers.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed some exploits used to crash remote servers.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed several crash and remote code execution exploits. - Fixed a crash on some NVIDIA graphics cards when shader detail is set to High.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Player connect message is no longer networked to clients, to prevent exposing player IP addresses.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed a regression that blocked taking screenshots.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed a memory leak exploit in lobby chat. - Prevent running arbitrary script code on a remote server. - Prevent a network exploit that gave the client access to server settings. - Implementation example for a new beta feature in Steam.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed an exploit that could block a player from connecting to any game, whether online or local. - Fixed two exploits that used invalid content to crash the game or prevent it from loading. - Fixed a memory leak when rejecting invalid content.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed a bug that prevented the community server list from appearing.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed two exploits that could remotely crash servers. - Fixed music not playing at the main menu on Linux.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed another exploit where malicious network packets could severely degrade server performance. - Fixed a client exploit that could cause long server stalls. - Fixed a potential crash if a Charger failed to return to valid nav for an extended period of time. - Fixed a rare hang from ray traces encountering NaN values.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Blocked an exploit that could forcibly disconnect a player from any server, even when playing a local game.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed two exploits that could crash remote servers. - Fixed missing lobby state messages. - Fixed community server searches not always returning the full set of lowest-ping results.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Improved the reliability of "mm_dedicated_force_official_servers" to find the lowest ping server across the supplied IPs.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed several matchmaking lobby exploits. - The cvar "mm_dedicated_force_servers" now only applies to lobbies with the "Best Available Dedicated" server type as originally intended - for all other lobby types the cvar is ignored. Lobby leaders who wish to force official dedicated server selection due to location or network issues should use the new cvar "mm_dedicated_force_official_servers", which only pulls from available official dedicated servers at the requested IPs.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed an exploit where reliable network fragments could stall out a server indefinitely. - Re-enabled uploads by default so sprays will work again.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed a degenerate case where malformed network packets could delay processing the remainder of the stream, severely impacting server performance.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed possible corruption of the unreliable network stream during high network loads. - Increased default command limits to prevent spurious disconnects.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Added protections against malformed network packets. - Reduced server-side command limits per client. - Fixed a regression in script handling of regular expressions. - Fixed several vulnerabilities and exploits reported via HackerOne.
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed several vulnerabilities and exploits reported via HackerOne.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Tank Run mutation fixes based on feedback from Tank Run community groups: - Removed auto-revive. - Re-enabled water slowdown. - Re-enabled crawling when incapped. - Lowered revive health to 40. - Revive duration set to 3 seconds. - Fixed issue where Tanks deleted by triggers were still counted as alive. - Starting the two extra generators in Sacrifice finale will now decrease the finale timer by 30 seconds and spawn a Tank for each generator. - Fixed issue where Tanks wouldn't spawn if some players were still connecting.
Read full update on Steam ↗Valve has released a new update for Left 4 Dead 2 showing that, whatever the fans may think, someone over there is certainly paying attention to all their complaints. It makes substantial, not-so-substantial, and in some cases slightly bonkers changes to the game. Try this on for size: "Restored the knife's original horizontal swing trajectory." Knife is once more the best! Though the skillet will always hold a special place in my heart... Read more.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed several exploits reported via HackerOne. - Fixed controller navigation in some menus. - Fixed not being able to open the train door in Crash Course when playing the Tank Run Mutation. - Only the original attacker gets credited for damage caused by exploding props. - Restored the knife's original horizontal swing trajectory. - Fixed incorrect instructor lesson bindings for the Tank. - Fixed LDR skybox rendering on low shader settings. New response criteria: - "TankActive"- 0 means no Tank aggro, 1 means Tank is aggro. - "Chapter" - 0 is first map of mission. New Script Functions: - "AreAllSurvivorsInBattlefield" - Returns true if all Survivors are in the battlefield - "GetClosestCharacterWhoIsIT" - Returns the closest character who is IT - "GetClosestSurvivor" - Returns the closest Survivor to the passed origin - "GetHighestFlowSur...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed console chat regression from previous update.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a regression that caused some scripted special zombie spawns to fail. Fixes Tank Run mutation.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed several crash and RCE exploits, all reported via HackerOne.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Update to DXVK Version 2.0 - Fixed potential exploit to remotely crash servers
Read full update on Steam ↗An update has been released for Left 4 Dead 2: - Fixed a shader crash with Vulkan on Intel. - Fixed a crash on Linux at the main menu. - Fixed text corruption in the Mutations menu on Linux. - Return the model index from script precache calls. - Added script function "GetModelIndex"
Read full update on Steam ↗And update has been released for Left 4 Dead 2. - Fixed a long-standing issue where scripts would randomly fail to load, leading to a variety of game-breaking bugs including missing crescendo events and finales that end instantly. Thanks to the community members who helped target specific server instances for investigation.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed chat text scale at high resolutions. - Added a menu option to disable controller vibration. - Added the missing grenade binding for Xbox controllers. - Hid controller icons in the HUD by default.
Read full update on Steam ↗An update has been released for Left 4 Dead 2 game and Authoring Tools. - Prevent a crash when creating a depth render target texture with multiple frames - Interface and HUD updates for Steam Deck - Enabled rumble effects through Steam Input - Updated Steam API
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Improved dedicated server searches to return lower-ping servers closer to the lobby leader's local region.
Read full update on Steam ↗Changes in this update: - Fixed some incorrect disconnect messages. - Blocked an exploit that could be used to crash servers. - Added a Mulitplayer Option to disable sprays to prevent other players' sprays from appearing on your client. - Temp files are removed from disk after each session. Use "l4d_delete_temp_files 0" to disable this.
Read full update on Steam ↗An update has been released for Left 4 Dead 2 - Fixed several more RCE exploits. - Fixed a network exploit that could crash servers - Fixed a networking error when using the defibrillator - Fixed rendering errors when underwater
Read full update on Steam ↗An update has been released for Left 4 Dead 2 - Fixed splitscreen break. One of the RCE attack vectors fixed in the previous update crossed paths with splitscreen connections. The exploit is still fixed, but splitscreen connections are now allowed to proceed as usual.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a crash when skipping the intro movie with a controller - Set FOV value as archived - Inverted brightness slider to be more intuitive - Fixed a crash caused by an out-of-bounds memory write in the common infected shader - Improved performance of "IsL4D1Campaign" query, and exposed the call to script - Water slowdown is disabled only when playing L4D1 Versus or L4D1 Coop mutations in original L4D1 maps. New script variable "WaterSlowsMovement" can manage the feature for other custom modes. - Numerous security and exploit fixes
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Bug Fixes - Fixed file path for CricketBat.Miss sound event. - Fixed muzzle flash occurring if you melee immediately after shooting. - Fixed a crash on zero-byte VPKs. - Fixed a startup crash on Linux. - Fixed some memory leaks in VGUI. - Fixed text corruption when using emojis in player names or text. - Fixed some text corruption related to UTF-8 conversion in some instances on Linux. - Fixed some out-of-bounds reads with weapon indices. - Fixed fps_max being reset when loading a new map. - Fixed custom maps with no lights disabling lighting for the rest of the play session (mat_fullbright). - Fixed addon info being truncated much earlier on Linux. - Fixed selecting certain audio/video options via navigation via arrow keys or controller. - Fixed Widowed (No Border) option on Linux. - Fixed a crash if a script call to QueueSpeak() didn't...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dud...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers" - Added localized UI and subtitles for Vietnamese - Increased string commands per second limit to fix some false disconnects - Prevent manually initiating some talker responses that trigger longer conversations - Fixed color correction for some maps where it was missing or incorrect - Fixed melee animation while carrying a fireworks crate - Fixed M60 not using the correct walk calm animation - MP5 changed to the slightly better rifle reload animation - SG552 changed to use assault rifle animations and military sniper zoom animations - Fixed incorrect sound cue for player infected when a survivor dies - Changed some mob onslaughts to classic panic events in the L4D mutation - Boomer bile slows tanks in Tank Run mutation - Several Rocket Dud...
Read full update on Steam ↗Hello, Valve recently requested that German authorities re-evaluate the game Left 4 Dead 2. We are happy to let you know that as a result the uncut international version of Left 4 Dead 2 is now available to our customers in Germany. Owners of the game in Germany can download this free DLC to update the game if you wish to do so. Thanks, The Steam Team
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed survival stats getting reported during demo playback - Fixed response rules "campaign" criteria not recognizing DLC campaigns - Enabled stats reporting for CS weapons - Fixed some caption colors - Updated Spanish translations - Fixed talker typo - Script Functions: • "ForceVersusStart" to force start the versus round. • "ForceSurvivalStart" to force start the survival round. • "ForceScavengeStart" to force start the scavenge round. • "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept • "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed survival stats getting reported during demo playback - Fixed response rules "campaign" criteria not recognizing DLC campaigns - Enabled stats reporting for CS weapons - Fixed some caption colors - Updated Spanish translations - Fixed talker typo - Script Functions: • "ForceVersusStart" to force start the versus round. • "ForceSurvivalStart" to force start the survival round. • "ForceScavengeStart" to force start the scavenge round. • "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept • "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Script: - Global: "LocalTime" Fills out a table with the local time - Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player - Run optional script "response_testbed_addon.nut" for all active addons - Don't report addon file collisions for "sound.cache" Other: - Fixed talker typos - Minor fixes to RocketDude and Taaaank! Mutations - Enabled game stats reporting for DLC content - Removed a legacy vpk loading path that allowed malformed vpks to crash the game.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Script: - Global: "LocalTime" Fills out a table with the local time - Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player - Run optional script "response_testbed_addon.nut" for all active addons - Don't report addon file collisions for "sound.cache" Other: - Fixed talker typos - Minor fixes to RocketDude and Taaaank! Mutations - Enabled game stats reporting for DLC content - Removed a legacy vpk loading path that allowed malformed vpks to crash the game.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Script additions: - Added "Inflictor" field to damage table for "AllowTakeDamage" - Director function "WarpAllSurvivorsToCheckpoint" - Director function "WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale" Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in talker scripts.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Script additions: - Added "Inflictor" field to damage table for "AllowTakeDamage" - Director function "WarpAllSurvivorsToCheckpoint" - Director function "WarpAllSurvivorsToBattlefield" - Director function "WarpAllSurvivorsToFinale" Other: - Updated RocketDude mutation to version 1.7. - Fixed some typos in talker scripts.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a regression that caused map exploit fixes to appear in co-op modes again.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a regression that caused map exploit fixes to appear in co-op modes again.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed The Last Stand's Village Scavenge map not having any weapons. - Recompiled common infected materials to fix visual errors on Linux. - Removed alarm glass from a non-alarm car. - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns. - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck. - c1m1: Marked all areas outside of building on ground as not allowing any spawns. - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed The Last Stand's Village Scavenge map not having any weapons. - Recompiled common infected materials to fix visual errors on Linux. - Removed alarm glass from a non-alarm car. - Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns. - c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck. - c1m1: Marked all areas outside of building on ground as not allowing any spawns. - c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Last Stand: - Fixed ammo pile in Junkyard not spawning on second round of Versus. - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started. Survival: - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank. - Fixed issue where several weapon spawners would absorb dropped weapons on Barge. Tank Run: - Fixed an issue in Scavenge finales that prevented the escape vehicle from working. - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0. RocketDude: - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room. - Added support for custom playground maps ( a guide will provided by ReneTM ). - Fixed players not instantly dying when jumping into c14m1 safe room wat...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. Last Stand: - Fixed ammo pile in Junkyard not spawning on second round of Versus. - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started. Survival: - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank. - Fixed issue where several weapon spawners would absorb dropped weapons on Barge. Tank Run: - Fixed an issue in Scavenge finales that prevented the escape vehicle from working. - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0. RocketDude: - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room. - Added support for custom playground maps ( a guide will provided by ReneTM ). - Fixed players not instantly dying when jumping into c14m1 safe room wat...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed "New Haircut" achievement to not allow club-type melee weapons. - Additional prevention of getting disconnected when spamming the scroll wheel. - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide. - Compiled captions and subtitles from dlc1. - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped) - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around. - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs. - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop. - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed "New Haircut" achievement to not allow club-type melee weapons. - Additional prevention of getting disconnected when spamming the scroll wheel. - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide. - Compiled captions and subtitles from dlc1. - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped) - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around. - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs. - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop. - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Reoriented some of the new HUD images - Updated several nav meshes based on feedback - Fixed a bug where a door model was lacking prop data - Fixed spontaneous muzzle flashes on certain rifles when playing online - Adjusted knife's attack delay - Fixed c10m3 versus survival tank spawn issue - Fixed stuck spots on a few survival maps - Various other fixes to the nav mesh from feedback - Fixed a typo in one of the new shotgun sounds - Fixed material sorting issues with skin mods on Molotov world model Achievements: - Only award "Fat Ninja" for a direct vomit attack, not a boomer explosion. - Fixed "Golden Freeman" not awarding pickups on dedicated servers. - Award survival medals to the entire team, including dead players. - Fixed "The Big Ten" and "Supreme Survivalist" not unlocking on dedicated servers. - Only award "The Last Frontier"...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Reoriented some of the new HUD images - Updated several nav meshes based on feedback - Fixed a bug where a door model was lacking prop data - Fixed spontaneous muzzle flashes on certain rifles when playing online - Adjusted knife's attack delay - Fixed c10m3 versus survival tank spawn issue - Fixed stuck spots on a few survival maps - Various other fixes to the nav mesh from feedback - Fixed a typo in one of the new shotgun sounds - Fixed material sorting issues with skin mods on Molotov world model Achievements: - Only award "Fat Ninja" for a direct vomit attack, not a boomer explosion. - Fixed "Golden Freeman" not awarding pickups on dedicated servers. - Award survival medals to the entire team, including dead players. - Fixed "The Big Ten" and "Supreme Survivalist" not unlocking on dedicated servers. - Only award "The Last Frontier"...
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed some materials and models that were causing errors in workshop content. - Reduced CS weapon spawn chance. - Safe room intros will now continue regardless if anyone leaves the safe room. - Fixed some witch call-outs - Lit Bill's cigarette Last Stand Junkyard - Reduced intensity of horde spawned from generators. - Versus Mode: Added an ammo pile near the mechanic shop. - Versus Mode: Added a fire axe spawn to the safe room. Last Stand Lighthouse - Reduced intensity of horde during the Scavenge event.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed voice data overflow on servers. - Fixed carried prop collision to not interfere with bot movement. - Fixed laser-sighted weapon spawn exploit in the gun shop. - Reduced some ambient dialog frequency.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Fixed voice data overflow on servers. - Fixed carried prop collision to not interfere with bot movement. - Fixed laser-sighted weapon spawn exploit in the gun shop. - Reduced some ambient dialog frequency.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Prevent a server crash when using voice chat. - Prevent gas can tunneling. - Fixed an animation bug with weapon melee. - Updated localizations - Updated Rocket Dude mutation.
Read full update on Steam ↗An update has been released for Left 4 Dead 2. - Prevent a server crash when using voice chat. - Prevent gas can tunneling. - Fixed an animation bug with weapon melee. - Updated localizations - Updated Rocket Dude mutation.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/964095/5be6b4aa824493b73e9eddf0e472dc83fbdce7f5.png Take a Stand in This Massive Community-Made Update Years in the making, The Last Stand is a massive Left 4 Dead 2 update created entirely by the L4D community. Find your friends, dust off your guns, and face the zombie horde one last time in over twenty new Survival Arenas, four Scavenge Arenas and a Campaign based on The Lighthouse Survival map. New achievements, melee weapons, animations, dialog, competitive balance adjustments and other surprises await anyone brave enough to take a stand. {STEAM_CLAN_IMAGE}/964095/f3b1798f6f5affd1b7f3e151bf9a5d7579d76ba1.png DEATH IS NO LONGER THE ONLY OPTION The Last Stand Expanded Campaign The Last Stand is a brand new campaign based on the original Survival map—it’s no longer impossible to escape. But it won’t be easy. Originally a no-win death trap, the lighthouse now offers...
Read full update on Steam ↗Left 4 Dead 2 is coming up on its 11th birthday, which basically makes it... wait for it... a boomer in videogame years. That hasn't stopped a team of community modders from putting together a massive new update for the game called The Last Stand. That update is out today, and the classic zombie game itself is free to play this weekend and heavily discounted if you still need a copy to own. The Last Stand is a whole new campaign for Left 4 Dead 2, and it's now officially integrated - you'll have access to it the next time you fire up the game. There are 26 brand new survival maps, the new pitchfork and shovel melee weapons, new animations and previously unused voice lines for the survivors, enhancements made to PvP, and support across all game modes for single-player. Plus, The Last Stand also brings back the infected from the original Left 4 Dead, adds new mutations called Rocketdude...
Read full update on Steam ↗The day no doubt many of our readers have been waiting for is here, as Valve worked with the community to create a brand new update to Left 4 Dead 2 named The Last Stand. Read the full article here: https://www.gamingonlinux.com/2020/09/the-last-stand-update-for-left-4-dead-2-is-out-plus-big-sale-and-free-weekend
Read full update on Steam ↗