App 3183760 · Update history

SpeedRunners 2: King of Speed

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

Saved from Steam

Patches

6 tracked updates
  1. Community AnnouncementsBy GHeaven

    Demo Patch 0.9.49: Bug Fixes + Bug Report Tool

    Hey everyone! Hope you enjoyed our new trailer and caught the news about us revealing the release time window (it would be July 2026 for Steam and all consoles! ) We also just updated a demo. Here is the changelog: General fixes for infinite loading, online stability, and players not spawning. Added a new reporting tool where you can submit your feedback and bugs. Please find it on the right side of the main menu under Submit Report, as well as under the Pause Menu during gameplay. {STEAM_CLAN_IMAGE}/45577677/d610a8bb96c654cf36e2d6fc73c1dbb533417565.png This tool will automatically send your player save and log files, as well as a screenshot of the game, when you submit a report, which will greatly help us during our investigation. Please use that button! Added a button to kill bots in local matches, usable when all real players have been KO'd. This button will appear in the bottom-ri...

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  2. Community AnnouncementsBy GYK | tinyBuild

    Demo Patch: Various Bug Fixes

    Optimized the Out VFX stutter when a player hits the blast zone. Fixed default audio setting for VO set to 0. Fixed a localization issue in Spanish. Fixed mouse navigation on the player count selector when creating a lobby. Customization menu scroll fixes. Experience gain in the Tournament mode now displays the correct number at the end. Fixed local mode rewards not showing after a tournament. Please update the demo in your Steam library. If you have thoughts/ideas to share about the Demo, feel free to fill in this survey.

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  3. Community AnnouncementsBy GYK | tinyBuild

    Demo Hotfix: Speed & Acceleration Adjusted

    According to player feedback, speed and acceleration have been decreased compared to the "Gotta Go Faster" patch; all pickups have been balanced accordingly. Speed and acceleration are still higher than they were in the pre-patch version of the Demo.

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  4. Community AnnouncementsBy GYK | tinyBuild

    Demo Updated: "Gotta Go Faster" Patch!

    {STEAM_CLAN_IMAGE}/45577677/1145aab5aa6d8d9fcd68144ef2d80a190ab78095.png Faster Movement After listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now! Acceleration has been increased - this applies to running on the ground, being in the air, using boost, entering wind tunnels, and, most importantly, when swinging using the grappling hook. All pickups have been balanced accordingly. Gravity and fall speed have also been turned up. which should help with getting that "floaty" feeling some of you have reported. That said, we made sure not to increase this aspect too much to prevent situations where you can't maneuver in the air because the gravity is too high. Bug Fixes Apart from that, we've fixed multiplayer bugs where players wouldn't load into a match, and the matchmaking timer would get stuck at "00:00." We applie...

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  5. Community AnnouncementsBy GYK | tinyBuild

    Demo Patch: Bug Fixes

    {STEAM_CLAN_IMAGE}/45577677/ff387973198e30c7bb8fa590bc597c5af3c7a2e1.png Before we delve into the details of the first patch we introduced for the Demo, our team wants to say an enormous "Thank you" to everybody who's tried the game so far! We read all feedback that you share, and it helps us BIG TIME to improve SpeedRunners 2. Now, about the freshly released patch. Here's what's included in it: Fixed cases where players would spawn alone in Online mode. (We're currently double-checking this to make sure the bug doesn't recur.) Fixed cases where the matchmaking timer wouldn’t progress. (We're currently double-checking this to make sure the bug doesn't recur.) Fixed issues when a player disconnects on the level select screen in Online mode. Moved Practice mode into its own tab in the main menu. Fixed the fireball getting stuck in SS Royale. Fixed the selected Controller Profile not loa...

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  6. Community AnnouncementsBy George (Antishyr) | tinyBuild

    Release ETA Update; Open Playtest Overview

    {STEAM_CLAN_IMAGE}/45577677/ceb0f88d23e415d45b6da52920a355ee3a7ed512.gif In today's speedrunning news: - When will SpeedRunners 2 be released? - Community's favorite character has been revealed! Who may that be? - Sam's setback becomes one of the Open Playtest's highlights! Who tf's Sam anyway? Find the answers below!👇 First off, huge thanks to everyone who took part in the Open Playtest in September! During that event, we had almost 70,000 unique players, and many of you shared valuable feedback that'll, zero doubt, help us make a more kickass game. That said, we have an announcement to make. Based on the playtest's results, we decided to take a bit more time with SR 2 and move the release to next year. SpeedRunners 2 will launch in 2026. We’ll announce the exact locked date later—keep your eyes peeled for future updates on that, speedrunners! OPEN PLAYTEST FEEDBACK OVERVIEW With th...

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