App 304930 · Update history

Unturned

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

75 tracked updates
  1. Community AnnouncementsBy SDGNelson

    3.26.3.11 Patch Notes

    This security patch addresses a reported exploit. We have banned a Workshop file containing the exploit which had 1 active subscriber. We are not aware of any confirmed cases of players being affected by this file. (Thanks Jackzebra!) As a reminder, please use caution when accepting unexpected server invites or joining servers from people you do not trust. We have recently seen an increase in reports involving malicious Workshop content.

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  2. Community AnnouncementsBy SDGNelson

    3.26.3.9 Patch Notes

    This security patch addresses a reported exploit that could affect players with the Steam Overlay disabled. As far as we're aware, the exploit has not been used in the wild. We apologize for any inconvenience caused by the timing of the update releasing shortly before the weekend. (Thanks Jackzebra!)Edit for v3.26.3.10: shortly afterward, we have released an additional patch to fix another reported potential exploit path. (Thanks euromillions!)

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  3. Community AnnouncementsBy SDGNelson

    3.26.3.7 Patch Notes

    FixedTook a less extreme approach to blocking the exploit fixed in 3.26.3.5, restoring most content. (Thanks Jdance!)Boombox links opening original URL, not parsed URL. (Thanks PomPomSaturin!)Async-loaded lightning and custom weather prefabs not running static unity event check. (Thanks SomeAussieGamer!)Inconsistent ordering exception if server prefab had multiple components of certain types. (Thanks Daniel Willett!)Classic Canned Beans skin incompatible with Wild Harvest eating animations. (Thanks Sultan!)Edit: released another tiny patch (3.26.3.8) to fix validating Unity Events in Event Trigger component. (Thanks SomeAussieGamer!)

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  4. Community AnnouncementsBy Smartly Dressed Games

    3.26.3.5 Patch Notes

    Yesterday evening we received report of a remote code execution (RCE) exploit in a malicious server's workshop mod. As a precaution, we temporarily disabled all Internet server listings while we prepared and released this patch. At this time, we believe the impact was limited to a single small server.Our sincere thanks to celeb for reporting the exploit, to Jdance for creating a proof-of-concept test case (initially reported through the community Discord), and to Daniel Willett for running a scan of the past month of workshop uploads to check whether this exploit had been used anywhere else (fortunately, it was not)!FixedPrevent loading components with UnityEvents connected to static methods. These could be exploited to call restricted methods such as Application.OpenURL. (By default, the game filters third-party URLs.)Edit: another patch, 3.26.3.6, has been released to fix an error w...

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  5. Community AnnouncementsBy SDGNelson

    3.26.3.4 Patch Notes

    FixedFalling icicles mythical interfering with physics. (Thanks Zombs-R-Cute and AustrailianBushman!)Plugin GUIs with canvas scalers not updating until the next frame. (Thanks DanielWillett!)Replicate server config ahead of spawning player in multiplayer.

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  6. Community AnnouncementsBy SDGNelson

    3.26.3.3 Patch Notes

    FixedUpdated sea level check to use static volumes optimization.Revised a blood, radioactive blood, and paintball splatters decal variant to avoid an unfortunate potential lineup. (Thanks Frosty_Gas_9486 and Jdance!)Unable to set per-item-type workshop tag with submission menu localization installed. (Thanks hyj!)Unable to respawn at bed inside no-build zone with Bypass_No_Building_Zones enabled. (Thanks FF!)Enable skin material override for Alien Antennas. (Thanks Cali 2 team!)Trains not destroying barricades when reversing. (Thanks Cali 2 team!)Enabled emission for Dizzy Stars star particles to match their trails. (Thanks Rio Team!)Divine Duneman shirt preview mistakenly emissive. (Thanks Bond00j7777!)Comment component editor not marking object dirty. (Thanks DiFFoZ!)Level asset Min_Stealth_Radius being ignored. (Thanks DiFFoZ!)

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  7. Community AnnouncementsBy SDGNelson

    3.26.3.2 Patch Notes

    FixedBypass_No_Building_Zones ignored by several redundant barricade-related checks.

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  8. Community AnnouncementsBy SDGNelson

    3.26.3.1 Patch Notes

    ChangelogAdded"Prevent Level Skill Overrides" option for enabling leveling/skills on maps that disable it.ChangedLevels with high numbers of volumes can opt-in to "Enable_Static_Volumes" which improves performance of volume overlap checks. (Thanks RBMKBlaze, Ghosticollis, and MCrow!)Separated "No Incoming Damage" safezone option from "No Weapons" to allow attacking safezone campers.Fixed2D Scopes with Dual Rendering Off not working with California 2 custom scope shaders. (Thanks AngelAbov3!)Peacemaker suitcase timer for left-handed characters. (Thanks mileslucas169!)Press vest text for left-handed characters. (Thanks oddowo and CPL!)Warning about UFO mythical auto random seed off. (Thanks Dizzpie!)California 2 shirt/pants missing 3D preview model. (Thanks TSB!)

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  9. Community AnnouncementsBy SDGNelson

    3.26.2.3 Patch Notes

    ChangelogAddedQuadruple-stacked Experienced beret.Dialogue command for testing specific dialogue assets. (/dialogue guid)ChangedSentries ignore vehicles if any passenger is their owner, not just the driver. (Or if locked by sentry's owner/group, as before.)Levels can prevent selection if dependent workshop files are missing.Particle systems are auto-removed from server prefabs. (Previously limited to particle system renderers.)FixedTwo race conditions when loading assets. (Thanks DiFFoZ!)Hanuberry Seed harvesting for wrong item. (Thanks Kcah951!)No. 5 Blowtorch skin metallic overly strong. (Thanks Umbra!)California 2.0 Curated Map TrailerP.S. Check out the California 2.0 trailer! The map releases next Thursday, April 30th.

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  10. Community AnnouncementsBy SDGNelson

    3.26.1.0 Update Notes

    ChangelogStorage Modding AdditionsCan_Players_Open storage option to prevent interacting.Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.Variants of SalvageItem placeable properties for pickup at full health.ChangedEngine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.FixedSentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)Objects with Editor-specific prefab not scalable. (Thanks August!)Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)Resources not saving scale after Legacy_Rotation_and_Scale...

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  11. Community AnnouncementsBy SDGNelson

    3.25.10.0 Update Notes

    Engine UpdateWe've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include:New SMAA anti-aliasing option as an alternative to TAA or FXAA.Major upgrade to the pathfinding library used by zombies (A* Pathfinding Project). This fixes a variety of server-side pathfinding bugs and may improve performance.Taking advantage of some new performance optimizations.We'll be keeping a close eye on bug reports, as this kind of update has many side-effects.Full ChangelogQuality of LifeVanilla sentries immediately react to gunshots and melee hits. (They turn to where you attacked them from.)Searching workstation capability names in crafting menu filters blueprints producing items with that capability. (For example, "Heat Source" will find Campfires.)Raised detonator max selected charges from 8 to 16. Let the pyrotechnics commence!Reworked water transition into sky to av...

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  12. Community AnnouncementsBy SDGNelson

    3.25.9.2 Patch Notes

    Earlier today, Unity (the game engine Unturned runs on) issued a high-severity security advisory, requesting developers to apply a new security patch. This update applies that patch.For more information, please refer to Unity's announcement:https://unity.com/security/sept-2025-01

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  13. Community AnnouncementsBy SDGNelson

    3.25.9.1 Patch Notes

    ChangelogAddedNo Structures volume for preventing house building in certain areas.Zombie difficulty asset per-speciality health overrides.FixedDouble-escaping manual 'r' in converted server config. (Thanks DanielWillett!)Separate Steer_Min/Max into Steering_Angle_Max and Steering_Angle_FullSpeed_Factor. (Thanks ZoliWorks!)Preventing custom physics material for animal hits. (Thanks Gamingtoday093!)Crewmate Helmet mic out of sync with Wolf Mask.Urban Frag Goggles color.Wireless Earbuds spelling typo.Character hair not yet switched to zero specular.Post-release bugfix: Typo in "Covert" achievement description. (Thanks SkennyGunnar!)

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  14. Community AnnouncementsBy SDGNelson

    3.25.8.3 Patch Notes

    3.25.8.3 ChangelogFixedLocalization and Spawns Editor not opening when translation for Steam UI language not installed. (Thanks Gekk Here and Kardiasfx!)Respawn not respecting player culling feature. (Thanks GazziFX!)Client skills UI not respecting server Skillset_Reduces_Skill_Cost config. (Thanks clue!)3.25.8.2 ChangelogAddedRubble_Respawn_All_Sections_Simultaneously true/false object option.Players config option to enable skillset skill loss and disable cost reduction.Level asset per-skill cost and cost increase override options.Level asset per-skillset starting loadout options.FixedShoreline pebbles messed up by foliage uniform scaling change. (Thanks TickTackM!)Sky reflection capture including sun at nighttime.3.25.8.1 ChangelogChangedIncreased length of player hit validation history on server from 500 ms to 1000 ms.FixedUnable to Detonate certain modded Charges without a collide...

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  15. Community AnnouncementsBy SDGNelson

    3.25.8.0 Update Notes

    Server Config File ChangesImportant notice for server owners: this update converts the Config.json file into a more human-friendly format. For more details including why we changed this, pros/cons of the change, and how to revert (if necessary), please refer to this article in our docs:New Config DocumentationChangelogGameplay ConfigAdded new server config file format with a variety of benefits.Added "-NoLevelConfigOverrides" command-line flag to prevent per-level config overrides.Added "-UseLegacyJsonGameplayConfig" command-line flag to prevent config file conversion.Added "-LogGameplayConfig" command-line flag to log all gameplay config overrides.Singleplayer advanced settings menu now uses documentation as tooltips.AddedZombie footstep audio and an accompanying volume slider in the audio menu. (*special thanks below)Instanced foliage uniform scale option to more efficiently pack in...

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  16. Community AnnouncementsBy SDGNelson

    3.25.7.2 Patch Notes

    AddedUse 2D Scope Overlay option to server gameplay config. When enabled, all players use the old 2D scope instead of the 3D scope. This is particularly useful for backwards compatibility with modded dual-render scopes with small on-screen presence.ChangedReduced default aiming viewmodel misalignment scale from 100% to 50% on Normal mode and 20% on Easy mode.Increased zoom recoil reduction from 0% to 25% on Easy mode.Reduced third-person recoil and spread multipliers from 200% to 100% on Easy mode.Reverted enabling dual-render scope mipmaps because it feels blurrier while scoped-in.Increased snapiness of sight aim-in curve.FixedPause menu bug with spy command when Steam overlay is disabled. (Thanks xomakhamster!)Typo parsing Items_Recovered_On_Salvage. (Thanks iBowie!)Reverted stricter server bounds history for hits against players in vehicles. (Thanks KtoemYsw!)Special thanks to Karm...

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  17. Community AnnouncementsBy SDGNelson

    3.25.7.0 Update Notes

    Behind the scenes, this update is mostly features for two upcoming maps from the original curated map program, but still packs a variety of nice quality-of-life improvements:Scope EqualityPlayers with different scope quality settings are now on a more level playing field: The Dual-Render Scope Quality setting (previously labeled Scope Quality) renders the world a second time, zoomed-in for your scope. Prior to this update, turning it off replaced the 3D scope with a 2D overlay. Some players used this as a competitive advantage because it wasn't affected by jumping, movement, near-death shake, etc.After the update, turning the option off is much more visually similar, and keeps the performance benefit of not rendering the world twice. The gameplay tradeoff is now that dual-render off can see more up close in the peripheral (but blurred), whereas dual-render on retains peripheral vision...

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  18. Community AnnouncementsBy SDGNelson

    3.25.6.0 Update Notes

    Summary Thank you to everyone who shared feedback on workstations and the new crafting menu so far! This update aims to address many of the suggestions and feedback we have received. {STEAM_CLAN_IMAGE}/6119952/e94b481bbe99d45325de310e763a207821c362aa.png By very popular request: you can now enable Click Blueprint to Craft to always skip the details panel. This inverts the Skip Crafting Menu (Shift) hotkey to instead show the details panel. Filtering should better match expectations (hopefully!), and the button for ignoring blueprints can cycle to a Favorited state for anything you use frequently. Please continue to let us know what you'd like to see improved! Changelog Crafting Menu Functionality Added "Click to Craft Blueprint" option, similar to old crafting menu behavior. Added per-blueprint Favoriting option in the crafting menu details panel. Click the button below "Craft" to cyc...

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  19. Community AnnouncementsBy SDGNelson

    Workstations Update - 3.25.5.0 Update Notes

    {STEAM_CLAN_IMAGE}/6119952/4336131471409530907b05546597667338aba274.png This update introduces workstations! Workstations are a major change to crafting and progression. In order to craft most items, you will need to be near a workstation. Many recipes have been updated to require a workstation, although we've also tweaked a few recipes to be slightly more (or less) difficult to craft – requiring a certain skill or needing different ingredients than before. Workstations {STEAM_CLAN_IMAGE}/6119952/df40a99401eb5e1177a47a0857ab6e44822c429b.png We've made most of these changes based on survey and preview branch feedback. As this update releases, we're curious to hear your thoughts so that we can make further adjustments. For any players who don't want workstations: you can easily disable them with the “Enable Workstation Requirements” difficulty setting. EDIT: Along with disabling Worksta...

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  20. Community AnnouncementsBy SDGNelson

    3.25.4.0 Update Notes

    Stacks of Crafting Supplies {STEAM_CLAN_IMAGE}/6119952/7b124f06d1d3b3aa75e1256d07a2166f46f0b39b.png We're excited to reveal that we're collaborating with Dogfood, the creator of some of the most popular Unturned mods of all time, like More Farming and the Oldie Firearm Pack! In this update he's introduced stacking to the vanilla crafting supplies, and he's only just getting started! Keep an eye out for more of his upcoming vanilla changes—we're looking forward to sharing what he's working on next. More Farming Mod Oldie Firearm Pack Changelog Added New Placeable Stacks of Crafting Supplies Stacked Logs. Stacked Planks. Stacked Sticks. Stacked Metal Scraps. Stacked Metal Sheets. Stacked Metal Bars. Stacked Wires. Stacked Cloths. Stacked Ropes. Stacked Bricks. Other Items The Rio Team added 19 more countries' soccer/football jerseys to playtime drops. Updated textures for Coastguard Top...

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  21. Community AnnouncementsBy SDGNelson

    Rio de Janeiro Remastered - 3.25.3.0 Update Notes

    {STEAM_CLAN_IMAGE}/6119952/018e1dc5eb3ffc39ca01e04428c0e84a91827531.png Welcome to Rio (Remastered!) Rio de Janeiro aims to feel like a classic curated map while adding new features, new challenging spins on the gameplay, and quality-of-life improvements from newer maps. {STEAM_CLAN_IMAGE}/6119952/e0df9160b2897808274150a66c570aa86d738061.png {STEAM_CLAN_IMAGE}/6119952/806c52eea9eaf63a3394c1239db0fefa46171003.png By popular request, playtime drops are returning for the duration of the update event! (March 19 through April 9) Map Details For the full details on the map, check out the workshop page here: View Rio de Janeiro Remastered on the Steam Workshop To host a server running the map add its workshop file ID (3416057692) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Rio de Janeiro Remastered" (without quotes) in Commands.dat. This project was created by Ze...

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  22. Community AnnouncementsBy SDGNelson

    3.25.2.0 Update Notes

    Changelog Added T-Pose gesture option. Crafting supply AllowEmpty and Prioritization options. Changed Trap damage includes owner for events. Plugin UIs now support GUIDs. Cargo data is now exportable for more assets (consumeables, placeables). Improved client-side performance of farmable items. Improved server performance of connection to player lookup. Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance. Fixed Unable to place traps which damage tires. Unable to bind controls to Insert. Unable to salvage empty magazines. Prevent inputs from firing on the same frame as rebinding keys. Prioritize salvaging magazines with lowest ammo first. Exploiting plugin UIs to load cheat effects. Player destroyed error during server shutdown when client hadn't finished disconnecting. Duplicate visual bullets wit...

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  23. Community AnnouncementsBy SDGNelson

    Screenshot Contest 2025 & 3.25.1.0 Update Notes

    Screenshot Contest It's been a while since the last Screenshot Contest–and with some of the graphical changes over the years, it definitely shows! Welcome to the 2025 Screenshot Contest. From scenic views to action scenes—capture your cinematic screenshot(s) and submit them here: Submission Form Winning submissions may be featured as loading screens, on the store page, or in other locations. As a reward, winners will receive the Mythical Shutterbug Screenshot Contest Sweater and Mythical Shutterbug Instant Camera cosmetics. Submissions are open until April 15th! Find the complete submission guidelines on the Submission Form. Get creative, and good luck! EDIT: Submissions have closed! We're happy to see so many participants – with nearly 1,800 submissions! Now – we're beginning to review the submissions. This process will take some time. Stay tuned for a future game update which will i...

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  24. Community AnnouncementsBy SDGNelson

    3.24.7.0 Update Notes

    Crawler Tracks {STEAM_CLAN_IMAGE}/6119952/c16b0887e77405b1f940b601af8acdca65150fd7.png Previously, the Explorer and Tank essentially had four invisible wheels and handled similarly to a regular car. Now, you can spin yourself dizzy, and they should be much more adept at crossing uneven terrain! Trees {STEAM_CLAN_IMAGE}/6119952/704f188feecdc39b13c763f9ee29466dfdbac243.png New tree models (version 3?) balancing the older vanilla art style with the (recently-removed) SpeedTree models. With these replaced, we're planning to run a new screenshot contest at the start of 2025! But first, we'd love to hear your thoughts on the models: Steam Discussions Trees Feedback Thread SDG Forum Trees Feedback Thread Credit for the new tree models goes to Toothy Deeryte! Contracting her to upgrade the trees was my first experience sharing the game's Unity project with a member of the modding community. S...

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  25. Community AnnouncementsBy SDGNelson

    3.24.6.0 Update Notes

    Gameplay Adjustments {STEAM_CLAN_IMAGE}/6119952/3e32e853a2eca96022882eb4cb986c4c2e980a21.png Despite sparking controversy on the preview branch, we've removed the Maplestrike's grip attachment slot. We're curious to see whether this is a net positive for the meta once it's had a chance to play out, so please bear in mind we're open to feedback and nothing's set in stone. Is there more variety in combat encounters, and is that more fun? Can you Maplestrike Enjoyers out there maintain dominance? A few other balance changes are detailed in the changelog. Of particular note, quality of life additions to the Coalition questlines on the Russia map, including the ability to requisition airplanes and helicopters after achieving Major Rank and finishing Pilot Andy's quests. Halloween 2024 {STEAM_CLAN_IMAGE}/6119952/3e262efc6967076c8ea7a927219a32036182c73e.png Alongside our traditional Hallowee...

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  26. Community AnnouncementsBy SDGNelson

    3.24.5.1 Patch Notes

    Changelog Added "% Full" optional column for server browser. New default server list sort using mix of ping, fullness, and player count. Death barriers in PEI harbor foundation and Seattle bridge ramps. Changed Clarify wording of online safety toggles current value. Online safety menu can be shown again using new toggle at bottom of Options menu. Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults. Fixed Show original link URL in tooltips when rewritten for Steam link filter. Broken fortification and garage alignment in slots with Y forward. Quick filter toggles zero size with IMGUI glazier mode. Third-person camera blocked while snapped to floor prone. Jumping height adjusted for slight floor snapping height difference. Snapping to slopes inadvertently making tree climbing easier. Default Server List Sort Previously, servers were sorted fr...

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  27. Community AnnouncementsBy SDGNelson

    3.24.5.0 Update Notes

    Hello! Vehicle Improvements {STEAM_CLAN_IMAGE}/6119952/b7827063ced68c2c565138b9b32bbf5a257f5aef.png Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction. Quality of Life {STEAM_CLAN_IMAGE}/6119952/c51363f14a05dac7530cbd72a2a659317f4e79d1.png Volume sliders for each type of audio replacing the on / off toggles! Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once! Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor. Online Safety {STEAM_CLAN_IMAGE}/6119952/078f6eca541ac9e85ac2caf5834026c5f9bbc2c2...

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  28. Community AnnouncementsBy SDGNelson

    A Carr Update

    Ahoy there me hearty! What, why is this update vaguely pirate-themed? Because it's fun to say "car" with an extra 'r', that's why! I left my offroader parked in the Pirate Cove for 5 minutes and some scallywag vandalized it with magenta paint. As a navy man, that is, a man who likes the color navy (not to be confused with a pirate's enemy, the navy), it was a clear choice how to restore ol' reliable: {STEAM_CLAN_IMAGE}/6119952/fe58e570ed865946e629d443e68e85842dcd3968.png Oh right, the update! Well, vehicles with 4+ wheels - like cars and trucks - should behave a fair bit more reasonably now! With new suspension and a somewhat more realistic engine system they handle much better, though this is hard to show with a picture so here's me kicking up sand on the beach: {STEAM_CLAN_IMAGE}/6119952/97152e78c81df6d340ce4ed6a999f1801343aeeb.png It's hopefully worth giving them a try in-game! Not...

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  29. Community AnnouncementsBy SDGNelson

    3.24.3.3 Patch Notes

    BattlEye needed this client update released as soon as possible, so it's the only change in this tiny patch.

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  30. Community AnnouncementsBy SDGNelson

    3.24.3.1 Patch Notes

    Changelog Added Add_Default_Actions item property. Defaults to true when no actions are specified. Buildable_Placement_Rule vehicle property. Replaces vehicle Supports_Mobile_Buildables property. Fixed Russia keycard door progress for players who follow a friend into the room. Replacing vehicle battery using the wrong guid. Headlamp not overriding Priority_Over_Cosmetic. Duplicate automatic repair/salvage blueprint actions. Default new terrain tiles to Fallback_Green material. Map credits list cut off in some cases without enough height. Push forward rendering decal out from surface 2 mm. Exception when logging out inside ambiance volume. Potential cause of out-of-sync NPC date/time counter. Edit: Released a .2 patch to fix an exception related to effect cleanup. My apologies for any inconvenience! I'm still not actually sure *why* this exception arose after the .1 patch rather than t...

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  31. Community AnnouncementsBy SDGNelson

    3.24.3.0 Update Notes

    {STEAM_CLAN_IMAGE}/6119952/b92bc7be263966c3953578996a27218b5f4fe72e.png Welcome to Escalation Featuring a myriad of new gameplay mechanics, systems, unique items, and more, Escalation raises the bar for Unturned. Escalation's arsenal is designed to feel great between immersive animations, precise attention to detail, and high-quality sound design. A great deal of focus went into weapon balance to ensure that each gunfight feels fair. You may come across certain objects that can be shot or blown up. When set off, these objects can cause considerable harm to any unfortunate souls caught in their wake. Strike Calls are powerful, single-use offensive weapons. They can be utilized with the assistance of an LTLM (Laser Target Locator Module) to cause considerable damage at a targeted location. Base building is designed to be easy to understand but also has a great depth of functionality and...

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  32. Community AnnouncementsBy SDGNelson

    3.24.2.0 Update Notes

    Changelog Added Server bookmarks as an alternative to Steam's Favorites list. Option for whether group member name tags fade out near crosshair. "-ScrollViewSensitivity" command-line value. Rewards_List_Asset reward type which can reference a RewardsList asset or spawn table. NPC Rewards Volume which grants a RewardsList asset. Zombie kills condition LevelTableOverride option to spawn specific zombies. NPC "cutscene mode" reward type which hides viewmodel and prevents shooting weapons. NPC player stamina condition and reward types. Spread_Swimming and Recoil_Swimming multipliers for guns. Support for plugins to verify players on custom backends using Steam web API. Changed Firerate offset can be applied to all attachment types and supports negative values. Show a tiny dot on map when player avatar images are turned off. Default Allow_Per_Character_Saves to off in multiplayer. Separate...

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  33. Community AnnouncementsBy SDGNelson

    3.24.1.0 Update Notes

    Changelog Added Map options to hide markers, name labels, and avatars. InteractableObjectQuestEventHook component. Changed Replaced Raw Explosives in vanilla carepackages with Demolition Charges. Fade out group member labels near the center of the screen. Included character action and zombie animations in examples package. Increased max item drop height (again) from 512 m to 2048 to cover full level height. Replaced tutorial button gap with confirmation button. Monitor all server workshop files for updates instead of just the map. Seeds planted by non-players can grow by default. Fixed Aurora Skier helmet/glasses slight adjustments. Lime Tracksuit cap/fannypack slight adjustments. Pharaoh hat/necklace and Strawberry Waitress hair fixes. Incorrect level buildable object ID conflict warning. Misplaced bookshelf in St. Petersburg. AssetBundleName:AssetPath format not supported by newer d...

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  34. Community AnnouncementsBy SDGNelson

    3.23.14.3 Patch Notes

    Changelog Fixed Potential cause of crashes introduced in the update. Invalid level asset cached if missing when first loading into server. Material palette fields visible in objects editor before selecting anything. Eagle truck missing rear collider. Dragon Serpent skin metallic maps.

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  35. Community AnnouncementsBy SDGNelson

    3.23.14.2 Patch Notes

    Changelog Fixed Asset hash mismatch with certain OS languages e.g., Turkish. BattlEye advertised status mismatch when VAC is turned off.

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  36. Community AnnouncementsBy SDGNelson

    3.23.14.0 Update Notes

    Server Codes and Fake IP Hosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding: {STEAM_CLAN_IMAGE}/6119952/343c52bef5a325dc03a4bf450b416f84ddbaee28.png Server Codes are enabled by default, whereas Fake IP is opt-in. For more information, please refer to this documentation: Server Codes Documentation Fake IP Documentation Raiding Meta Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: Bounce Grenades and Impact-Absorbing Boots {STEAM_CLAN_IMAGE}/6119952/fe60dc513e05333e1901beb5ca8dff120835a9a1.png Impact-Absorbing Boots cushion against long falls by absorbing impact into the springs, preventing broken legs and most...

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  37. Community AnnouncementsBy SDGNelson

    3.23.13.0 Update Notes

    Server Browser Upgrade The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more! {STEAM_CLAN_IMAGE}/6119952/1f3e734b9481ef341dda0aa0651e6e3fce887989.png Changelog Added New and improved server browser menus. Allow_Freeform_Buildables option to gameplay config. Priority_Over_Cosmetic option for clothing items. Override default NVG behavior. Nightvision_Allowed_In_ThirdPerson option for NVGs. True for vanilla NVGs. Date_Counter NPC condition for events that happen after a certain number of in-game days. Food, water, and virus equivalents of health NPC reward type. Event when admin uses freecam. Removed "Matchmaking" menu. Changed Increased nighttime brightness on all vanilla maps. Detonators and Raw Explosives are available (rarely) in care packages. 1911, Maschinengewehr, Luger, and Determinator have...

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  38. Community AnnouncementsBy SDGNelson

    3.23.12.3 Patch Notes

    Changelog Changed Include code documentation xml alongside dlls for plugin devs. Spawns editor tooltips show ID and asset origin. Fixed Null reference exception if legacy spawn asset was missing. Exception when loading auto-found dll a second time. Decals remaining between level loads. Aiming gun with safety on and Can_Aim_During_Sprint on. Action buttons in item popup not working in IMGUI mode. Revert postprocessing package version (again). Bounty Hunter Ace skin metallic map corrupted. Teklowvka and Formal Fusilaut metallic maps corrupted. Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted. Bodycount Nightraider metallic map corrupted. France Crusader Shield metallic map corrupted.

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  39. Community AnnouncementsBy SDGNelson

    3.23.12.0 Update Notes

    Item Stats Item descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will surely follow feedback after the update. {STEAM_CLAN_IMAGE}/6119952/ae193d34e24928879b6c0ff176315d101f889d94.png Multi-line Text Chat Text chat messages can finally span multiple lines. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. This limit is now 512 bytes for player messages and 2048 for plugins. {STEAM_CLAN_IMAGE}/6119952/7c67b007af7cc010a6245a0bc596b4e97c95b296.png News Feed Before on the left, after on the right. The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. All of the UI is finally unified under one roof! {STEAM_CLAN_IMAGE}/6119952/f7d9e602d2bcd87b9612553be967daa907f81453.png...

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  40. Community AnnouncementsBy SDGNelson

    3.23.11.1 Patch Notes

    My apologies to everyone inadvertently killed by the change in the 3.23.11.0 update! The problem was that some of the volumes in the boulders were spheres and capsules which can't be non-uniformly scaled. Unfortunately this didn't come up in testing because on vanilla maps the boulders were always uniformly scaled, whereas on many custom maps boulders are scaled on a single axis to better fit a surface or for visual variety. (which is perfectly reasonable, my bad for not thinking about this side effect) Fixed Reverted addition of kill volumes inside some vanilla boulders.

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  41. Community AnnouncementsBy SDGNelson

    3.23.11.0 Update Notes

    Changed Show message when trying to join WAN address without Internet available. Placed kill volumes inside some vanilla boulders. Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic. Fixed Potential fix to zombie path not released error. Changed Scalar magazine rarity from Epic to Rare. Disabled workshop file setting ignored if response is received after initial startup. Prevent using style and align tags in server listing description. Converting UTC time in dat files to local time. Asset validation for non-readable object navmesh not checking child components. Asset validation log for quest condition resetting None status.

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  42. Community AnnouncementsBy SDGNelson

    3.23.10.1 Patch Notes

    Changelog Added Command-line "-LogBadMessages" option to help check for invalid network messages. Fixed Moved scythe cosmetic animation further back from character. Potential cause of workshop mods not loading on startup sometimes. Live config problem with byte order mark.

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  43. Community AnnouncementsBy SDGNelson

    3.23.10.0 Update Notes - Buak

    {STEAM_CLAN_IMAGE}/6119952/0e5c456b4bbbb0532f984cc39055225b8b936976.png A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future! Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0). A l...

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  44. Community AnnouncementsBy SDGNelson

    3.23.9.0 Update Notes

    Changelog Added GrantDelaySeconds option for NPC rewards. PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced. Changed Load asset bundles with same name and redirect if loading fails. Removed bone influences setting, default is now four. Fixed Shoulder and elbow bone blend weights. Typo in Feather Hoodie description. Grenade assuming box collider is present. Airplane propeller partial transparency while not driven. Shirt/pants metallic texture Smoothness missing from combined clothing shader. Several item rarity colors in crafting list. Different behavior of GC cleanup and unloading unused assets after loading rewrite. Potentially fixed using numpad enter in text fields. Picking up items from ground into storage bypassing max item count. Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. Loading error if a script on...

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  45. Community AnnouncementsBy SDGNelson

    3.23.8.0 Update Notes

    Changelog Fixed Stopped audio cutting off after original timer expired. Docs link in workshop menu not pointing at new docs site. Festive Toque overly aggressive culling distance. Exception if gun properties were specified for non-gun NPC item reward. Incorrect write permission denied error for workshop submission on Mac and Linux. Inconsistent labeling in Options menu. Near-zero and near-one bone blend weights on a few vertices of character model.

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  46. Community AnnouncementsBy SDGNelson

    3.23.7.0 Update Notes

    Changelog Added New animated hitmarkers and option to use non-animated style. Accurate range markers on vanilla scopes. Craftable Progress Pride flag jersey and pin available during Pride Month event. Transparency option for crosshair, hitmarker, and critical hitmarker colors. Accepted Artist, Hooligan, and Lime Tracksuit bundles into Stockpile. Multi-threaded asset loading with additional information on the loading screen. SpotLight_Enabled option for melee, tactical, and headlamp items. Allow_Lobby_Groups server config option. Changed Windows dedicated server intercepts quit handler to save+shutdown when closed. Replaced Ballistic_Drop gun property with Bullet_Gravity_Multiplier. Removed Recoil_Aim gun property. Searching crafting list by name can show results without any available items. Redact certain hate speech regardless of profanity filter setting. Stop inspect and equip audio...

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  47. Community AnnouncementsBy SDGNelson

    3.23.6.0 Update Notes

    Changelog Changed Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant. Removed April Fools' terrain materials because they were widely reported as annoying. Temporarily ban players kicked by BattlEye for 60 seconds. Fixed Potential workaround for reaching audio channel limit while loading. Infinite loop if animated NPC dialogue was missing a closing angle bracket. Blowtorch LOD1 incorrect UVs. Respawn button disabled label out of sync. Outdoors skill description missing increased drops. Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter. Asset Parsing Rewrite Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn't sound particularly exciting, but there will be a variety of future benefits, and in the meantime: Moddi...

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  48. Community AnnouncementsBy SDGNelson

    (2023 April Fools' Event) Antarctica Update Notes

    Edit on April 2nd: although this map is real and playable, it was created as an April Fools' joke by Renaxon, danaby2, Animatic, clue, and Timo987 in only 4 days! All the thanks goes to them for this fun event. Who knows, perhaps the feedback from this project will be useful for an actual curated map in the future? {STEAM_CLAN_IMAGE}/6119952/648f231ab5991457b6e4a1ae40709447490cfb78.png Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released. ... The final frontier in terms of tough, legitimately survival based mechanics is ready to be explored and conquered. Featuring every single item in the game, every single crafting recipe, and all the hardcore classic methods of survival you've come to love. A seriously harsh, desolate, and uncharacteristically detailed landmass, Antarctica is an Insane sized map- 4x bigger than the Russia map, and 16x bigger than...

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  49. Community AnnouncementsBy SDGNelson

    3.23.5.0 Update Notes

    Changelog: Added Compare workshop file timestamps when joining server instead of asset bundle hashes. LogMemoryUsage command for server owners to get a high-level view of what exists on the server. Fixed Tracked quest title in HUD too short for some non-English characters. Pegasus Empire skin incorrect attachment color.

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  50. Community AnnouncementsBy SDGNelson

    3.23.4.0 Update Notes

    Changelog: Added Gameplay config for third-person recoil and spread multipliers. Changed Holding primary/secondary input will start item action as soon as possible. Allow bulk-reassigning material index/palette in editor. Fixed Ambient audio never playing if audio channel limit was reached during load. Exception when loading culling volumes on dedicated server. Garbage generated on server when filtering relevant connections for RPCs. Placeholder partial fix for spamming shoot inputs, however rate of fire is still lower than full auto. Item drops falling through narrow gaps when using raycast rather than spherecast. Vertical alignment of Masterkey when aiming. Remove warning for objects with legacy ID now that it is unused. Valentines quest condition was applied to wrong secret admirer note dialogue. Miscellaneous Washington visual fixes. Missing distance check for barricade/structure...

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  51. Community AnnouncementsBy SDGNelson

    3.23.3.0 Update Notes

    Changelog: Added Arid Scout and Tourist cosmetic bundles. Always_Spawn_Full option for fuel items. Affected_By_Agriculture_Skill option for farmable items. Changed Teleporting causes a complete culling volume update immediately rather than time-slicing. Limit max horde beacon item drops to 256. Previously a misconfigured drops multiplier could overwhelm the game. Prevent using single quote ' and double quote " when stricter built-in name filter is enabled. Support NPC hint reward in multiplayer. Fixed Discard loaded barricades if type has changed to avoid savedata compatibility problems. Exclude uninitialized objects from level save, for example volume components inside Unity prefabs. Rubble hit collider can be any depth, not just direct children. Exception/kick when walking into a just-destroyed vehicle. Barricades on surface of vehicle not working with child explosion armor multipli...

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  52. Community AnnouncementsBy SDGNelson

    3.23.2.0 Update Notes

    Changelog: Added Option to use the classic crosshair shape. "Manual Object Culling" volume type which replaces/improves old per-object-asset LOD area settings. Instantiated_Item_Name_Override and Instantiated_Attachment_Name_Override options to simplify workarounds for animation component. Exclude_From_Culling_Volumes option for objects. Exclude_From_Level_Batching option for objects and trees. "-DisableCullingVolumes" command-line flag. Not recommended. "-UseLevelBatching=true/false" command-line option. Valentine's day holiday condition for secret admirer note quest on Liberator. Per-location option to hide from map UI. Changed Improved and re-enabled batching of level objects and trees. Assets with duplicate guid are now skipped during registration rather than assigning a new guid. Use same collision height (2 meters) for all zombie types. Slightly increase zombie vertical attack r...

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  53. Community AnnouncementsBy SDGNelson

    3.23.1.0 Update Notes

    Changelog: Added Option to use custom sized crosshair rather than size calculated from spread. "-DisableLightLODs" command-line flag. Not recommended. Delete_After_Filling_Target option for fuel items. SalvageItem option for placeable items when picked up below 100% health. Min_Items_Dropped_On_Destroy, Max_Items_Dropped_On_Destroy, and Item_Dropped_On_Destroy options for placeable items. Terrain_Test_Height option for housing floors, defaults to 10. (max height above terrain) Destroy_Clothing_Colliders option for clothes, Destroy_Attachment_Colliders option for attachments, and Destroy_Item_Colliders option for items. Defaults to true. Previously only root colliders were destroyed, but in this update child colliders are destroyed as well following low performance reports of mods with complex colliders on item prefabs. These options exists for mods which relied on child colliders (not...

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  54. Community AnnouncementsBy SDGNelson

    3.22.21.0 Update Notes

    {STEAM_CLAN_IMAGE}/6119952/a1dbf25a278f0323cf86521555130952fb2dfcfc.png A medium+ sized map set in northern Eurasia featuring high location density, a wider progression system with less reliance on RNG, plenty of unique experiences via quests, over 600 items, and an awesome looking bridge (two, in fact). With its fast paced design (inspired by Elver & Washington) and informative item descriptions, it's easy for anyone to pick up, learn and enjoy. Watch the A6 Polaris Trailer Here To host a server running the map add its workshop file ID (2898548949) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "A6 Polaris" (without quotes) in Commands.dat. {STEAM_CLAN_IMAGE}/6119952/f3fa1aa739040c3b70afbe088a6743b9d1be3108.png For the next two weeks a variety of exclusive new free items will be dropping: {STEAM_CLAN_IMAGE}/6119952/9370fd57dc05a6d9430fcfdb7575770c1d1977ed.png...

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  55. Community AnnouncementsBy SDGNelson

    3.22.20.0 Update Notes

    A6 Polaris Teaser: {STEAM_CLAN_IMAGE}/6119952/bbfbd69c084f5180dfc6a19a672c423ad5b700af.png Watch the trailer for danaby2's upcoming curated map "A6 Polaris" releasing next Friday! Changelog: Added: Spread_Angle_Degrees gun option replacing Spread_Hip. Aim_In_Duration gun option. Old hardcoded default was 0.2 seconds. Vanilla guns have been tweaked +/- 50ms on average. Aim_Duration_Multiplier gun attachment option. Large vanilla magazines reduce aiming speed. Damage_Falloff_Max_Range option for falloff to finish closer than the total max range. Plugin option to hide center dot and disable reputation change notification. Separate messaging and auto-shutdown for update rollbacks. Is_Music bool option for effect asset used in ambiance volumes. Support for warning if there is a large discrepancy between server listing and actual in-game ping. Changed: Crosshair follows recoil similar to la...

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  56. Community AnnouncementsBy SDGNelson

    3.22.19.0 Update Notes

    Changelog: Added: All effect, dialogue, quest, and vendor references support guids. Asphyxiating status icon while in non-breathable area. Max Boss Zombies per-navmesh option. Per-dialogue-message option to change NPC face. Changed: Removed devkit editor and its related unused systems. Moved decal visibility into regular editor visibility tab. Partially upgraded Nodes editor similar to Volumes and re-categorized devkit spawnpoint as node. Moved devkit object material overrides into Objects editor. Item Equip sound is redirectable with EquipAudioClip option. Server logs when client requests graceful disconnect. Slightly improved "spy" capture performance. Fixed: Several exploits to remove grass and terrain materials. Twised start of road mesh with "ignore terrain" enabled. Another bug with planar reflections with multiple water volumes. Leaking foliage cuts when floors were destroyed....

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  57. Community AnnouncementsBy SDGNelson

    3.22.18.0 Update Notes

    Changelog: Added: Oxygen volumes for deep caves or special underwater plants. Accepted Demon of Greed, Pirate Captain, and Demon Hunter outfits from the Curated Workshop. Changed: Raised minimum Grass quality from Off to Low. Grass is now streamed from a worker thread which reduces the CPU performance impact. Improved performance of screenshot capture with supersampling enabled. Improved logging of kicks for transport failure. Fixed: Sentry gun shooting while paused. Lobby screen breaking if plugin set description to invalid base64 string. 32-bit Windows (again): Several updates ago in 3.22.14.0 support for 32-bit Windows officially ended. This was not well communicated in game however because unless the archived 32-bit compatibility branch was installed it was combining the older build with the most recent shared/common files. In order to make this smoother for the meantime the 32-bi...

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  58. Community AnnouncementsBy SDGNelson

    3.22.17.0 Update Notes

    Changelog: Added: Accepted Backpack Turtle, Companion Penguin, Companion Crab, and Cultist outfit from the Curated Workshop. Changed: Reduced intensity of camera flinch from damage by 50%. Increased explosion camera shake recovery speed by around 20%. Reduced radius of explosion camera shake for most effects by around 50%. Reduced screenshot player tagging distance to 64 meters. Improved logging of kicks for bad connection. Third-person-only servers have the third-person recoil and spread penalty disabled. Fixed: Foliage manager is added to level if missing when bake is clicked. Startup stuck if preferences file is read-only. Unable to join servers in third-person-only mode. Hockey mask not equipable in hands. Catch localization string format exceptions. Disabled cultist outfit textures CPU read/write. Outline glow appearing over laser dot. Housing item mouse wheel input not blocked b...

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  59. Community AnnouncementsBy SDGNelson

    3.22.16.0 Update Notes

    Changelog: Added: Directional flinch when damaged. Camera shake from nearby explosions. Command-line "-FallbackGizmos" option to use 3D line renderers instead. InventoryAudio option for drag/drop item sounds. Procedurally_Animate_Inertia bool option for equipable items. Zoom_Using_Eyes bool option for gun sights. Equipable_Movement_Speed_Multiplier option for equipable items and gun attachments. Aiming_Movement_Speed_Multiplier and Aiming_Recoil_Multiplier options for guns and gun attachments. Attack_Interval option for animals (measured in seconds). Support for server plugin setting item hotkeys. Support for server plugin enabling voice chat while dead. Command-line "-FrameRateLimit" option which overrides the menu option. Command-line "-FarClipDistance" option for players who want to try reducing max draw distance below minimum. Changed: Recoil and spread are doubled while using thi...

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  60. Community AnnouncementsBy SDGNelson

    3.22.15.0 Update Notes

    Changelog: Added: Ability to slightly raise/lower floor placement using mouse scroll wheel. Cartography editor volume to mark chart/GPS area for non-square maps. Sphere shape option for most editor volume types. Newer volume editor equivalents for older volume-style editor nodes. Support for multiple teleporter exits per entrance in which case a random exit is chosen. Visibility button to volume type buttons in volumes editor. WearAudio option for clothing items. PlacementPreviewPrefab option for barricades and structures. Is_Visible_In_Vendor_Menu option for currency items to hide them from vendor currency list. InspectAudioDef, ImpactAudioDef, and WearAudio can now also reference AudioClip, not just OneShotAudioDefinition assets. Changed: Client adjusts ID-to-asset lookup per-server to reduce multiplayer asset conflict issues. Pillars can be rotated in 30 degree increments, and hold...

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  61. Community AnnouncementsBy SDGNelson

    3.22.14.0 Update Notes

    Changelog: Added: Walls and pillars can be snapped above and below existing walls. "The Bridge Where It Rains" music by staswalle on Washington loading screen. Screenshot resolution multiplier and supersampling option. For example supersampling with a 4x multiplier at 1920x1080 will produce a 15360x8640 screenshot downsampled to 7680x4320.* New editor for "devkit" volumes in the regular level editor. Box move (double-press Q) and box resize (double-press R) transform tool modes. Level editor option to disable underwater effects. Customizable acceleration, deceleration and max walk speed for physics materials. Enable_Participant_Scaling option for horde beacon per-item. Defaults to true. InspectAudioDef option for equippable items. OnGameUpdateDetected event for plugins. Is_Full_Moon NPC condition. Changed: Roofs no longer require pillars for placement. Improved precision of triangle f...

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  62. Community AnnouncementsBy SDGNelson

    3.22.13.0 Update Notes

    Added: Floors and pillars can be snapped to floating walls. Requires_Pillars option for custom walls. Changed: Show name of item blocking housing placement. Clip.prefab is no longer necessary for barricades or vehicles. Fixed: NPC does not look around while under arrest or surrendering. Line wrapping names in main menu character list. Protect against vehicle dropping scrap items multiple times. Vehicle bumper collisions ignore anything attached to vehicle. Climbing ladders angled into thin walls. Startup issues when IO permission to log file is blocked. Placement blocked by floating walls. Menu stuck when launching game through Join Friend button.

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  63. Community AnnouncementsBy SDGNelson

    3.22.12.0 Update Notes

    8th Anniversary on Steam: I am happy to celebrate another great year in the Unturned community! We first launched into Early Access on Steam in 2014: eight years ago today. Thank you to everyone for your longtime support and encouragement as the game continues to grow and (hopefully) improve! I consider myself incredibly fortunate and lucky to be able to focus on this project full-time for so long. Changelog: Added: Housing Planner tool for quickly placing structures. Notification on main menu when an update is available. Server option to shutdown for auto-detected game updates. (Finally, eh?) Server option to shutdown for scheduled maintenance at a fixed time. Grow_SpawnTable (guid) option for crops. Copy to Clipboard button for error message. Option to make terrain holes visible for finding gaps. Terrain material icon in asset list. Changed: Housing item placement is easier now that...

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  64. Community AnnouncementsBy SDGNelson

    3.22.11.0 Update Notes

    {STEAM_CLAN_IMAGE}/6119952/a560bfb0317f108f4c05b1675a328b68734e74f9.png Kuwait's final update is here! The monuments on Boubyan Island have finally charged up to power the main obelisk. Play today to discover (and promptly escape) the outlands. Watch the Kuwait Escaping Outlands Trailer Here Read the Full Kuwait Changelog Here To host a server running the map add its workshop file ID (2483365750) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Kuwait in Commands.dat. Two challenging new achievements with free rare items have been added in a final questline: {STEAM_CLAN_IMAGE}/6119952/ba25119861334fdeec4f6e5d2a4462837c0aedb6.png For the next two weeks a variety of exclusive new free items will be dropping: {STEAM_CLAN_IMAGE}/6119952/d4320706f8f0cc1fff56c18450bae95eb06b1cfb.png This project was created by Animatic and NSTM. If you enjoy the map and would like to...

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  65. Community AnnouncementsBy SDGNelson

    3.22.10.0 Update Notes

    Changelog: Added: Alt hotkey to remove baked foliage with paint brush. "Disable" option for sensitivity scaling mode. Terrain material editor filter for only in-use materials. Terrain material and foliage editor name filters. Kick threshold for significantly exceeding per-RPC rate limits. Changed: Separated terrain editor brush strength value for each tool. Assetbundle hash is included in asset integrity check. Fixed: Warn if vendor vehicle spawnpoint is unset. Missing vendor and reward spawnpoint for vehicle uses player position as fallback. Picking up items while climbing. Invalid item conditions on tracked quest breaking UI. Fists use melee damage multiplier. Terrain undo/redo interfering with other undo/redos. Patch #1: Sorry to say that there were two embarrasing mistakes made in the initial release of this update: Firstly, the 2020 LTS beta was accidentally set live rather than...

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  66. Community AnnouncementsBy SDGNelson

    3.22.9.0 Update Notes

    Changelog: Added: "Haven Across" music by staswalle on PEI loading screen. "Focal length sensitivity scaling" to adjust sensitivity according to scope/optic projection ratio. Controls option to use "Legacy" sensitivity scaling from prior to the 3.22.8.0 update. Hole mask brush for cutting holes into terrain. Gun option Requires_NonZero_Attachment_Caliber to disable vanilla attachments. Vehicle and turret passenger Unity events. Modulo NPC math operation and B_Value option as alternative / default for B_ID. Cost_Multiplier option in level asset skill rules. Per-navmesh "infinite agro range" zombie option. Browse Files button in editor maps list. Changed: Flashbang briefly flashes a light component upon detonation. Merged "devkit" terrain tools into regular editor. Updated Germany, Hawaii, and Greece hole volumes to new hole masks. Improved foliage responsiveness by spiraling outwards....

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  67. Community AnnouncementsBy SDGNelson

    3.22.8.0 Update Notes

    Changelog: Added: Climb interaction on ladder to snap without jumping. Graphics option for maximum draw distance. Options menus are available in the level editor. Quit to desktop buttons. NPC reward to override player spawnpoint. Changed: Zoom factors use preferred field of view. Invert water mask while camera is underwater. Updated Unity from 2019.4.37f1 to 2019.4.38f1. Fixed: Disabled specular on vanilla static materials. Not applying conditions/rewards on quest and vendor dialogue responses. Disable sky fog on water backface. Missing character limit in uGUI text chat input field. Edit: Patch #1: Reduced ladder interact range from 6m to 4m. Prevent interacting with horizontal/angled ladders. Fixed in-game quit button was blocked by combatlogging/Alt-F4 prevention on PvP servers. Fixed unable to decline quests. Ladders: {STEAM_CLAN_IMAGE}/6119952/cc158abe1f2b7b11d996cf07e784b05ff3970...

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  68. Community AnnouncementsBy SDGNelson

    3.22.7.0 Update Notes

    Changelog: Added: Mask when camera near clip plane intersects water. PvP damage penalty when client is potentially faking lag. (e.g. "lag switch") Changed: Various minor gameplay balance adjustments. (detailed below) Render sky fog before transparent objects. Water transparency renders sky fog in forward pass. Updated Unity from 2019.4.35f1 to 2019.4.37f1. Converted hardcoded Anastasia door to text chat component + IOBS component. Fixed: Warning when item blueprints have identical conditions. Leftover holiday chicken on Liberator. Capturing satellite image when assets are missing from level. Singleplayer pause menu also pauses audio globally. Balance Improvements: It is widely agreed that some balance adjustments are long overdue, so this update combines a variety of work-in-progress upgrades from the past few months of tuning and feedback: Edit: these "Balance Improvements" were for...

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  69. Community AnnouncementsBy SDGNelson

    3.22.6.0 Update Notes

    Changelog: Added: "Disable" option for weather command which cancels active weather and future scheduled weather. Useful for maps like Yukon which otherwise immediately start different weather when cancelled. Editor setting to disable clouds on a map. Button to open file explorer in workshop item's install folder. Button to open Logs folder from errors window. Changed: Save preferred in-game player list sort mode. Increased level editor far clip plane distance back to 4,096m. Sky transition fog only starts blending in past 75% of the far clip plane. This feels less foggy than the previous update, and helps hide issues with transparency. Using weather command with currently active weather guid will reschedule rather than toggling. Gentle snowfall no longer overrides sky fog. Fixed: Planar reflection skybox projection matrix. Hide holiday-restricted props from satellite capture. With st...

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  70. Community AnnouncementsBy SDGNelson

    3.22.5.0 Update Notes

    Changelog: Added: In-game option to sort player list alphabetically or by group. Transition fog near edge of maximum render distance. New clouds and aurora borealis rendered in skybox. Changed: Added more trashbags to the fall-cushioning blue trashbag areas under the Seattle, Washington crane, and adjusted their positioning. The changes to mid-air strafing made these more difficult to land on, and they could be difficult to see from atop the crane while in first-person. These changes make the landing easier to see and achieve. Adjusted the car parkour at Rainbridge Island, Washington to be more forgiving. The changes to mid-air strafing made it more difficult to traverse. It should now be easier to climb down without breaking bones, and easier to climb up without getting stuck. Added wild animal spawns in the wilderness near Chersky Farm, Russia. Added item spawns to the upper floor o...

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  71. Community AnnouncementsBy SDGNelson

    3.22.4.0 Update Notes

    Changelog: Added: "DefaultGoodbyeResponse" per-level override for NPC dialogue in level's translation file. Removed: Support for deprecated *.content files. Reduces loading overhead. Support for useless devkit asset browser. Reduces loading overhead. Changed: Improved parsing speed of .dat files by reducing redundant work. Improved sun, stars, and moon rendering, allowing increased near depth precision. Cannot purchase vehicles in bulk from NPCs, and minimum five second cooldown between vehicle purchases per-player. Renamed Silver augewehr skin to Silvered to avoid confusion with Silver trophy skins. Sort in-game player list by name rather than by group ID. Fixed: Pump jack placement on grass accidentally disabled during physics material rewrite. Able to plant seeds on top of each other after physics material rewrite. Trap and vehicle bumper player/zombie/animal impact sounds missing...

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  72. Community AnnouncementsBy SDGNelson

    3.22.3.0 Update Notes

    Changelog: Added: Hit sounds for golf club and frying pan. Changed: Converted vehicle save/load/network to use asset guids. Replaced remaining code usage of physic material enums. Updated Unity to 2019.4.35f1 LTS. Clarified invalid guid and hash mismatch kick messaging. Fixed: Consumeable item exception if NPC item reward was missing asset. Glasses mythical attachment incorrect while wearing NVGs or blindfold. Do not log server password when enabled. Official Wiki: There's a new official wiki for Unturned, and all other things Smartly Dressed Games (SDG)! Welcome to the SDG Wiki – the official Smartly Dressed Games reference written and maintained by the community. For all things Unturned, and anything else we do. With 4,000+ pages and 2,000+ media files, the SDG Wiki is roughly on par with its predecessor in terms of content coverage, while also managing to provide many higher-qualit...

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  73. Community AnnouncementsBy SDGNelson

    3.22.2.0 Update Notes

    Changelog: Added: Command-line override for active holiday. Optional masterbundle source workshop file check. Better asset integrity check system for barricades and structures. Changed: Expanded vehicle turret events with local aiming and inspecting attachment events. Fixed: Profanity filter was not being applied to UI for placeable note. Toggle sprint not reseting when stopping movement. Potential fix for dedicated server overwriting steam_appid.txt with extra zero. Optional Workshop File Owner Check: Modders can optionally include ownership metadata in their asset bundles now. If the game is loading an asset bundle from a Steam workshop file but the file ID does not match then loading will be cancelled. The intention is to help prevent asset bundles from being easily copied/stolen. Read More Details Here

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  74. Community AnnouncementsBy SDGNelson

    3.22.1.0 Update Notes

    Changelog: Added: Allow_Placement_Inside_Clip_Volumes option for barricades. Defaults to true for charges. Arena_Compactor_Extra_Damage_Per_Second option to prevent hiding outside compactor. BinaryRandom component for events in Unity. Changed: Each client has multiple hwids. Reduce NPC buy/sell rate limit from 10 Hz to 2 Hz now that we have bulk buy/sell. Enable rich text for level descriptions. Simplified holiday levels to just use server's holiday state. Fixed: Animal startle animation cancelled by moving. Clamp requested stereo volume. Crafted mythical effect not visible on main menu character skins. Vehicle engine audio source not disabling. Snowman slightly poking through wardrobe in main menu barn. Zero kelvin tool will hide skins which already have a ragdoll effect. Layering of emissive clothing textures. Missing holiday redirected trees/objects not changing level hash. Wicked...

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  75. Community AnnouncementsBy SDGNelson

    3.21.34.0 Update Notes

    {STEAM_CLAN_IMAGE}/6119952/337f9be87f6897535fd3d475e48413e25a7d9e47.png Arid, the new map from Renaxon, danaby2, and Dug, features a complete overhaul of the game's style and gameplay. Featuring multiple tiers of deadzones and over 800 new items, with unique bartering, looting, and crafting systems that will make you rethink the way you play Unturned. A gasmask isn't the only key to progression on this map, you will require numerous keys hidden around as well as a full biohazard suit and NVGs to unlock the full potential of the deadzones. (Powerful firearms, tough armor, hardened base materials) NPC quests will allow you to unlock blueprints for unique items and open the door to a wide range of new shops and barters. Barters are also a new way to get good items, allowing you to exchange junk in exchange for something more exciting. Zombies won't be the only threat to your existence, w...

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